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  1. Teemu

    D&D 5E (2014) Greater Invis and Stealth checks, how do you rule it?

    Now close your eyes and start hurrying and dashing about. Is it more difficult to maintain balance when your eyes are closed? Do you bump into things? Not in 5e. Can you run 30 feet, then change course 180 degrees and not lose momentum? In 5e that's no problem. Can you jump off a building and...
  2. Teemu

    Pathfinder 2E Is this a fair review of PF2?

    Hp in PF2 kind of leans towards meat points as default because of bleed damage and stuff like drained. You could take bleed damage from at or near full hp, and there’s no other way to narrate that than straight up physical bleeding. There are creatures immune to bleeding because of physiology...
  3. Teemu

    Pathfinder 2E Is this a fair review of PF2?

    @CapnZapp I don’t quite understand why you think 4e is an irrelevant edition when you’d like to implement 4e’s short rest healing into PF2. 🤔
  4. Teemu

    Pathfinder 2E Is this a fair review of PF2?

    PF2 rules say fairly little about the nature of hit points. The CRB says: Then in the Dying condition it says: And in the Wounded condition (which you always get when reduced to 0 hp, but which you can remove in 10 minutes with Medicine): Pretty standard stuff for a game with hp.
  5. Teemu

    Pathfinder 2E Is this a fair review of PF2?

    I think the reason why Paizo restricted creature knowledge checks in the first place (from 3.5 to PF1) was to reduce rolling. In 3.5 anyone who’s trained in the relevant skill could know something useful, so if you have 3 new monsters in an encounter, you could technically have 3 PCs each make 3...
  6. Teemu

    Pathfinder 2E Is this a fair review of PF2?

    5e doesn't have any rules for identifying monsters. The DM can let the players roll whatever they feel is necessary of course. In Tomb of Annihilation the player characters can purchase a book that gives information on the creatures of Chult. It's essentially a binary yes-or-no situation: if...
  7. Teemu

    Pathfinder 2E Is this a fair review of PF2?

    PF2 is more complex than 4e. For example, you don’t have to calculate anything resembling MAP and things that modify it in 4e, nor do you have weapon traits like forceful or sweeping. You don’t heighten spells or track spell slots in 4e (except wizard, and even then it’s simpler). No...
  8. Teemu

    Pathfinder Advanced Player's Guide Review

    I’m talking about things like skill check resolution. You try to find a hidden enemy? 4e and 5e, you roll the check and on success you know where the enemy is. PF2 it’s a secret check, and there’s 2 degrees of success. Want to let another PC know the location? In PF2 that’s a codified action, in...
  9. Teemu

    Pathfinder Advanced Player's Guide Review

    The “accusations” of PF2 being like 4e are weird when 5e is much closer to 4e than PF2! The core structures of 5e and 4e are much more alike than 4e and PF2. PF2 is a whole lot more crunchy and detailed. 4e and 5e both share an approach of higher degree of abstraction for checks. Look at skills...
  10. Teemu

    D&D 5E (2014) Surprise and Sneak Attack

    Officially there’s no “surprise round” in 5e. You can be surprised, but that ends after your first turn, not first round. So if the assassin’s initiative is lower than an enemy who is surprised, the assassin can’t get the automatic critical hit against that target because the surprised condition...
  11. Teemu

    D&D 5E (2014) Mythic Odysseys of Theros

    I don’t know how fun the piety system is in play. Has anyone tried it extensively? It looks a little tricky since a party could easily have 4 different patron gods, and the rules assume one piety increase per session or so. And then some of the favored and disliked activities are pretty varied...
  12. Teemu

    Pathfinder 2E Is this a fair review of PF2?

    Oh I know. That’s why I mentioned singular checks. But if I ask for 4 checks total for a particular task (encompassing different skills/abilities), the 5e rules don’t offer any guidance on how to set those DCs in order to achieve the desired result. Like, if I ask for four DC 15 checks, versus...
  13. Teemu

    Pathfinder 2E Is this a fair review of PF2?

    I’ve been reading up on PF2 lately, more thoroughly this time. I like some parts yet other parts turn me off. But I know that reading the rules isn’t the same as playing them. I’m torn whether I should give the game a go or not. Note that I’m talking from the perspective of a GM. I watched the...
  14. Teemu

    Roll20 RPG Usage Stats: Growth Everywhere During Pandemic!

    My bad, I confused the two APs, Age of Ashes and the circus one. For a good while there were no PF2 APs on Roll20.
  15. Teemu

    Roll20 RPG Usage Stats: Growth Everywhere During Pandemic!

    The first PF2 AP is on the Roll20 marketplace now. It wasn't for a good while, but it looks like Roll20's PF2 support has grown a fair bit over the past few months.
  16. Teemu

    D&D 3.x Twenty Years On. Modern 3E?

    I think PF2 could be the closest equivalent to a new sleeker take on 3.5. It’s got more mechanical heft than 5e, but it’s still streamlined and keeps the spellcasting system separate from other abilities. To me, 4e is the sweet spot between 3.5 complexity and 5e simplicity (in terms of PCs and...
  17. Teemu

    D&D 3.x Twenty Years On. Modern 3E?

    I’d also use 5e as the chassis. Needs a more 4e/3e style feat system. Change the math to 4e, I’d say (so +1 every other level). Spellcasting system could probably stay very similar. Needs more magic items. I think monsters should stay like 5e’s. And 3.5 has a ton more alternative magic rules...
  18. Teemu

    D&D General The Hall of Suck: Worst Classes in D&D History (Spoiler Alert: Nothing from 5e)

    I heartily disagree with naming the 4e vampire and runeclass as some of the worst classes in D&D when there are actual failures like the 3.5 truenamer around, or the 3.5 soulknife, which is incredibly weak compared to other classes in the edition. Runepriest and vampire may not have long lists...
  19. Teemu

    D&D 3.x Charge!

    If I remember things right, there’s a variant rule in either 3.0 or 3.5 where combatants are restricted to one standard action only during the first round of combat (similar to surprise). That’d change things if the barbarian and the pirate are far enough when initiative is rolled, because you’d...
  20. Teemu

    D&D 5E (2014) Exploring Eberron: Now Available!

    If there’s going to be another DM’s Guild Eberron book, I’d love more on the locations in Khorvaire that so far have the least on them, so the Eldeen Reaches, the Shadow Marches, the Talenta Plains, Zilargo, Valenar, Q’Barra, the Demon Wastes, the Lhazaar Principalities, and the non-Dhakaani...
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