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  1. Sadrik

    D&D 5E (2014) Minor actions

    Li shenron I agree with your sentiment about the basic game. Strip out everything that serves Asa complication. Make it as "basic" as possible AOs can go in this. In a standard game they could be added and in a miniature madness, skirmish game, these rules can be even more enhanced/complicated...
  2. Sadrik

    D&D 5E (2014) Minor actions

    I think Disengage action works very well as an action and that would be how I would define it, if I were writing it. I do agree that moving should not be defined as as an action and just be: you take an action each turn and you might react and you move. Your mode of movement is variable though...
  3. Sadrik

    D&D 5E (2014) Minor actions

    I think it will be a standard action to drink a potion. Minor actions were removed because they add more complex options for players on each round. Players were trying to maximize the use of their three actions (standard, move and minor) rather than do what was natural to them. I agree with...
  4. Sadrik

    D&D 5E (2014) The implications of Basic 5E: An adventure-based approach?

    I also want quality one-off adventures. 8 pages or less. This could be placed in a composite book. But one-night one-off adventures are a real selling point for me. Long campaigns are great too but the old slim 16 page modules were really nice to have lying around. Sometimes the smaller and...
  5. Sadrik

    D&D 5E (2014) L&L Basic Dungeons & Dragons

    Hopefully this can generate a play style. The add in the PHB and that creates a play style then add DMG and that creates a play style or multiple ones and then finally add in some supplements for miniatures and you get a further play style. Point being, I hope that this is enough info in the PDF...
  6. Sadrik

    D&D 5E (2014) The somewhat lost thrill about undead

    Yes, as you become older more knowledgeable and more jaded, you lose a bit of that unknowable. The unknown is scary. I think others have touched on this very well. It is really setting up the mythology of undead, and the mythology has to be mostly unknown to the players. Only hinting at...
  7. Sadrik

    D&D 5E (2014) Will they release tidbits to build anticipation?

    I think there is a big difference between pontificating about game design theory and throwing up a tidbit and saying here is the game. And this is why I think we made the right decision on this. Or no need to even justify. Just say this is how we did it. Then everyone can look at it in...
  8. Sadrik

    D&D 5E (2014) Will they release tidbits to build anticipation?

    For me I want something on the modularity. How exactly are they doing the rules modules? Will they have "game modes" or just a myriad of dials and levers?
  9. Sadrik

    D&D 5E (2014) Will they release tidbits to build anticipation?

    I am curious what the final rules look like. I am hoping that they will release some spoiler material prior to launch. Would they be foolhardy not to? I think they would. If they were to release a tidbit what would be the most important one for you?
  10. Sadrik

    D&D 5E (2014) Traits, Flaws, and Bonds L&L May 5th

    I agree with this. Perhaps in cases like this they can call the background Squire/Knight, and Acolyte/Priest. I think that is inferior to simply knight and priest though. Because at some experience level the DM will confer on the character the full title of knight or priest, what if they don't...
  11. Sadrik

    D&D 5E (2014) Traits, Flaws, and Bonds L&L May 5th

    I don't agree with this. I think it is inferred that a low level knight might be a squire or he is simply a knight in training and he has not necessarily been "knighted" yet. That concept may not even exists in d&d. I think it more projects the tropes of heavily armored warrior with a shield and...
  12. Sadrik

    D&D 5E (2014) Traits, Flaws, and Bonds L&L May 5th

    These look like a really strong addition to the game. They will get younger players to think of the game as less a game of chess and more a conversation. I think many people with a lot of rp xp, can easily do this but with newer and at times simply certain players they can miss this whole...
  13. Sadrik

    D&D 5E (2014) no wizards?

    Something I really like about D&D 5e, the Sage background. You can just give your sorcerer or warlock or cleric the scholarly features with a background and you have that knowledgeable magic guy role filled. Another thing, you do not have to define in your setting that the wizard class works...
  14. Sadrik

    D&D 5E (2014) Spell DC vs Magic User Attack Roll

    I think this is wrong. Shocking Grasp should be a fortitude to resist. It should be automatic to "touch" and then the person that receives the zap should be allowed to resist the damage with a save. I think a Str/Dex vs Dex is not the appropriate thing that should be tested when it comes to a...
  15. Sadrik

    D&D 5E (2014) Spell DC vs Magic User Attack Roll

    I think the bell curve on dice is fine, so long as it is baked into the system. In this case, we have two ways it is done and they are not equal. One generates -19 to 19 or 39 possible results and the other only 20. If the basic die mechanic is opposed rolls then it works because you can...
  16. Sadrik

    D&D 5E (2014) Spell DC vs Magic User Attack Roll

    I don't mind if others want to play with opposed rolls. Just keep them way far away from me. The mechanics do not work. Most don't see that but they don't. The crux is bonuses play havoc. 1d20 roll vs. 1d20-1d20, or ranges of 1-20 in 5% packets vs. 0-39 in 2.5% packets which is a bell where...
  17. Sadrik

    D&D 5E (2014) Legends & Lore 4/21

    I want this more than a character builder. More people willing to run the game is more important than more people who want to play the game by my estimation.
  18. Sadrik

    D&D 5E (2014) Legends & Lore 4/21

    I want tables more than poofy fluff that I might only read once about "player types" and other "helpful" existential gamer stuff like that. Utility over fluff in the DMG please.
  19. Sadrik

    D&D 5E (2014) Magic Item Creation: Which book should contain rules for magic item creation?

    I think extensive rules for how to craft objects should be in the PHB. Adding that last spark of magic though that should be the providence of the DM and in the DMG. One important exception, I think Scrolls and Potions should be in the PHB. Alchemy should be potion-making not something else...
  20. Sadrik

    D&D 5E (2014) Legends & Lore 4/21

    This concerns me a little. I was hoping for more scaling spells. I wanted more than just the roll a bunch of dice for damage spells to scale. All the other stuff in the article is great. Simple rules for quick set up No wealth chart by level Grouping monsters by CR instead of level (I actually...
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