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  1. Sadrik

    D&D 5E (2014) The special paladin mount.

    I agree with both of these points. No monopoly for pets (as I understand it the warlock is going to be a pet class - too bad) on one (or a few) class(es). Agreed, a spell is cheap entry, a feat costs more. Costs more = better. I like that summon familiar is not a standard class feature so...
  2. Sadrik

    D&D 5E (2014) Another healing poll: what other types of healing do you want (or not want) to see?

    So here is where the poll might be tripping people up, if the "magical herbs" are just a potion of healing by another name/form then I don't think anyone has an issue with that. Potions of healing do not all have to appear in a vial with a cork. If the herbs are more synonymous with a healing...
  3. Sadrik

    D&D 5E (2014) Another healing poll: what other types of healing do you want (or not want) to see?

    I want potions to be common and I want wands to be rarer than that. Each "charge" of a potion should cost roughly the same as a charge of a wand, with the wand's advantage being that it can hold many and the potions that it can be quaffed by anyone but can only work on them. Healing herbs and I...
  4. Sadrik

    D&D 5E (2014) The special paladin mount.

    My opinion pets should be available to all classes through feats. They should not be standard features
  5. Sadrik

    D&D 5E (2014) Spell DC vs Magic User Attack Roll

    Corrected, thanks. My gut hunch is that 35% success is not a very good success rate. It will feel like low level characters attacking a monster with a high AC. When you have a spell that is a daily power you would want that success rate to equate to doing something. Even if it is a 18 INT vs a...
  6. Sadrik

    Pathfinder 1E Reigning in casters

    One thing you might try is allowing your casters to gain new spell levels ever three character levels instead of every two character levels. To make it work though you give them a similar number of slots that they would have normally had to begin with. For instance: 1 4/3 2 4/4 3 4/4/2 4 4/4/3...
  7. Sadrik

    D&D 5E (2014) How do you feel now that the game is 97% done

    Lol, in this case you vote pink flowers sir.
  8. Sadrik

    D&D 5E (2014) How do you feel now that the game is 97% done

    The game is 97% done. Time for a poll.
  9. Sadrik

    D&D 5E (2014) Spell DC vs Magic User Attack Roll

    I think if they can make the rolls go either way as an attack or a save and clearly write them that way they will do a great service to the community. There are those that really want saves to be like saves of yore (1e thru 3e) and then there are those who felt 4e got it right with attack rolls...
  10. Sadrik

    D&D 5E (2014) Rule of Three 4/4

    This clears this up for me. I can accept this strategy for the fighter. I am sure I will have more critiques with the actual publishing and the details of each maneuver in my hand. They will be similar minor things like which save is involved etc. Ah one thing that I have said in the past is...
  11. Sadrik

    D&D 5E (2014) Legends & Lore Article 4/1/14 (Fighter Maneuvers)

    This would be acceptable then. I don't want basic concepts that anyone could try and do to get thrown into one class and then it is not possible to shove, trip, grapple, snatch etc. These are fundamental things. I don't mind at all if the fighter is better at them, the important part is that...
  12. Sadrik

    D&D 5E (2014) Are you happy with the Battlemaster and Fighter Maneuvers? Other discussions as well.

    This is my primary distaste in class design too. Preselected class features at every level is a problem for me. I would have rather had some iconic class features at levels 1/4/7/10/13/16/19 (or something) then use feats in the other areas where player can select the direction they want to go...
  13. Sadrik

    D&D 5E (2014) Legends & Lore Article 4/1/14 (Fighter Maneuvers)

    If only the fighter/battlemaster will be allowed to do these things there will be a problem in the rules set.
  14. Sadrik

    D&D 5E (2014) Legends & Lore Article 4/1/14 (Fighter Maneuvers)

    So only fighters can do maneuvers? My wizard character cannot try and push the villain into the portal?
  15. Sadrik

    D&D 5E (2014) Saving Throws not mandated by class

    Just remove the bonus, which really equates to a penalty in the other 4. Fix the math on it, to go to whatever DC the designers feel is the appropriate numbers of pass fail. If two equal ability scores what should the pass fail number be for the saves? 50% failure? 70% failure? I would liken...
  16. Sadrik

    D&D 5E (2014) Status of skills/tools and expected changes

    It seems like the interesting thing about some tasks is not the binary pass/fail but instead the pass without a hitch or pass with some complications. This is very much a modern game design feel. Is the story more interesting if a lock picking attempt fails? No, but it is more interesting if the...
  17. Sadrik

    D&D 5E (2014) Status of skills/tools and expected changes

    Removed, was inappropriate.
  18. Sadrik

    D&D 5E (2014) Status of skills/tools and expected changes

    Below is what I would do. DC Example Surface or Activity 0 A slope too steep to walk up, or a knotted rope with a wall to brace against. 5 A rope with a wall to brace against, or a knotted rope, or a rope affected by the rope trick spell, or a chimney or other area where you can brace against...
  19. Sadrik

    D&D 5E (2014) Status of skills/tools and expected changes

    To add more complexity to the issue of how and when advantage disadvantage is used in skill checks. It is used in the case of stealth in one key area if you are wearing certain types of armor. So now this limits modifiers for conditions of the environment or anything else. It will be very...
  20. Sadrik

    D&D 5E (2014) Status of skills/tools and expected changes

    Just as a point of reference. So climbing in this case you want to use disadvantage/advantage for masterwork climbers kit. You want to move circumstantial penalties stormy and windy conditions to the DC chart as a DC modifier. So will each skill DC table have a list of circumstantial...
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