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  1. Sadrik

    D&D 5E (2014) Status of skills/tools and expected changes

    This is also in the very old school game champions which I played a lot of. I always felt like this would be a good addition to any game. In 3e the metamagic feat extend doubled the duration but it would have been better to move it once down the time chart. This could also be a good application...
  2. Sadrik

    D&D 5E (2014) Status of skills/tools and expected changes

    Yes, but... When can you retry? In some editions, if you fail a lock or fail to read a scroll properly then you cannot attempt that lock or scroll again until your level increases. I think this is silly too. So you fail a lock pick. At what point do you get another chance at attempting to pick...
  3. Sadrik

    D&D 5E (2014) Status of skills/tools and expected changes

    I don't agree that this should be where advantage/disadvantage should be used. Imagine a situation where an adventurer is climbing an icy stormy mountain with makeshift climbing gear. I think the icy and stormy conditions should provide the disadvantage not the makeshift tools. This is the flaw...
  4. Sadrik

    D&D 5E (2014) Status of skills/tools and expected changes

    This seems to be a more natural position. Hand the thieves tools to the smart gnome wizard tinker to attempt to open a lock. Good. My only concern is what about the quality of the tools. That should be a factor. Make shift tools vs. masterwork and those should have an impact on your skill roll.
  5. Sadrik

    D&D 5E (2014) What's the rush? Has the "here and now" been replaced by the "next level" attitude?

    The real key here is that in 5e there are certainly differing ideas on advancement and the 5e design team should provide some solid options to capture the feel people are looking for. Whether slow advancement or speedy advancement. I also greatly appreciate the notion of decoupling...
  6. Sadrik

    D&D 5E (2014) What's the rush? Has the "here and now" been replaced by the "next level" attitude?

    That is not true, Americans are moving less and less since the 70s.
  7. Sadrik

    D&D 5E (2014) Should D&D be marketed like Coke, Ketchup, or Spaghetti Sauce?

    I think in this case they would lease out their brand to a developer to publish. Perhaps Pazio.
  8. Sadrik

    D&D 5E (2014) How Complex is D&D Next?

    Something that occurred to me on this. In relation to what? A point of reference would be good to get an objective view. Based on 3e/4e it is more simple, based on 1e/2e it is either the same or more complex. I would like the base game to be a simple affair that I can pull out with my kids. I...
  9. Sadrik

    D&D 5E (2014) Status of skills/tools and expected changes

    Neither here nor there but I always felt that they should use the the advantage disadvantage mechanic for proficiency. They already use disadvantage for not being proficient in a weapon. It would make sense to extrapolate that to the who proficiency/tools system. It removes gray areas of the...
  10. Sadrik

    D&D 5E (2014) How Complex is D&D Next?

    It is hard to look at the overall system and say yes this is too complex or no this is not complex enough. Different people interface with the system from different angles. From the character design angle I don't like class features at every level. They seem to me like they are hardwired...
  11. Sadrik

    D&D 5E (2014) Legends & Lore 03/24/2014

    I think this is a really good way to go for 1st level character creation. Packages could also be developed for starting at higher levels too. As we all know characters are not always created at first level. Perhaps something that can be found in the DMG or PHB2? A couple of things about...
  12. Sadrik

    D&D 5E (2014) Cantrips as Rituals

    Agreed, I now understand the difference.
  13. Sadrik

    D&D 5E (2014) Cantrips as Rituals

    I see a major world building issue. Magic at-will affects the 1e/2e/3e/pf feel of games. Typically in those games for you to get at-will magic you needed to invest in a wand, a 3e class feature (warlock/arch-mage), or a 3e feat (reserve feats). The idea is that as you level you get wands to do...
  14. Sadrik

    D&D 5E (2014) Should D&D be marketed like Coke, Ketchup, or Spaghetti Sauce?

    Here is the original 2009 thread. http://www.enworld.org/forum/showthread.php?269298-Spaghetti-Sauce I think these concepts did have an impact on how 5e was designed.
  15. Sadrik

    Spaghetti Sauce

    I think this is where house rules come in. Again, I think you have to look at it through the single brand. Prego cannot consider what all the other companies are doing other than market trend. The still have to provide the main tastes to their buyers, the prego way. If prego only has one way...
  16. Sadrik

    Spaghetti Sauce

    He posted after me on this. Proves he does read these forums. ;) http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20110419 I think you are looking at it wrong here. Yes there are different flavors of games but they are essentially all in different brands. If the company that makes prego also...
  17. Sadrik

    D&D 5E (2014) Cantrips as Rituals

    The scaling is already handled in the spell too because you are automatically always using your highest free spell slot. So you would not have to have any spells that auto-scale, including cantrips. Yeah, it is too bad that something could not be added into the system but the date is late and...
  18. Sadrik

    D&D 5E (2014) Cantrips as Rituals

    This was an idea I floated way back but I wanted to bring it forward and in its own thread. So the idea is that cantrips could be a ritual of sorts of other spell levels. The reason you would want to do this is for several reasons. 1. You bring the cantrip subsystem into the spell system and...
  19. Sadrik

    D&D 5E (2014) A New Way to HP

    I am also in favor of using HD as DR. It is a good tactical approach. It also could easily be added to a module that adds DR to the system. The module could be all weapons do max damage, longsword does 8 damage +STR etc. Armor you roll to reduce. So rather than rolling for damage you roll to...
  20. Sadrik

    D&D 5E (2014) A New Way to HP

    This. Or some variation on this theme. Perhaps Wounds and HP. All creatures have 1 wound. PCs and "boss" monsters and NPC have wounds = to their CON score. All HP recover after a long rest. Or you roll all your HD and get that many HP back. Wounds recover at 1 per night. So you can be...
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