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  1. Sadrik

    D&D 5E (2014) Great Weapon Master

    Great Weapon Fighting When you are wielding a melee weapon in two hands, you gain +2 bonus to damage rolls you make with that weapon. The weapon must have the two-handed or versatile property for you to gain this benefit. (This takes out the rerolling which can create some oddities in my...
  2. Sadrik

    D&D 5E (2014) Give Me Three Reasons To Play Greyhawk

    1. Iuz 2. City of Greyhawk 3. Circle of Eight
  3. Sadrik

    D&D 5E (2014) Give Me Three Reasons To Play Greyhawk

    1. Blackrazer 2. Whelm 3. Wave
  4. Sadrik

    D&D 5E (2014) Where are the Dials and Levers?

    From my estimation: Lever and Switch are the same thing - binary option - two settings - add it in or not. Dial is a series of rules that are dependent upon themselves where only one of them being turned on makes any sense. Rules module (something that we have not seen yet???): A series of dial...
  5. Sadrik

    Unearthed Arcana Unearthed Arcana is Here - and it's all about EBERRON!

    Thank pelor, the artificer as a wizard means likely psion as a sorcerer. :)
  6. Sadrik

    D&D 5E (2014) Where are the Dials and Levers?

    You missed: • Variant Entertainer: Gladiator (PHB 131) • Level advancement without XP (DMG 261) o Session-Based Advancement (DMG 261) o Story-Based Advancement (DMG 261) Agreed impressive list. Though many of these I would not consider a dial or lever like emdw45 says. For example the planar...
  7. Sadrik

    D&D 5E (2014) Where are the Dials and Levers?

    It was said there would be dials and levers to modify the game to suit your own ends. I thought this would be different than previous editions. Instead this is similar to other editions in that it is a la carte. I assumed this would be more of a series of game modes with certain modes strongly...
  8. Sadrik

    Condition Cards

    Consider some or all of these. http://www.enworld.org/forum/showthread.php?378152-Other-useful-conditions
  9. Sadrik

    Additional Fighting Styles

    Unarmored Defense for Fighter, Paladin, and Ranger While you are wearing no armor, your AC equals 10 + your Dexterity modifier + your modifier for Constitution, Wisdom, or Charisma. You can use shields and still get this benefit. (This follows the barbarian and monk "fighting styles", I also do...
  10. Sadrik

    Redefining D&D 5E Classes and Skills

    I have a minor improvement/variation on your proposed system. I tweaked the skills around a little bit mostly. Tools, languages, armor and weapon proficiencies map back to one of the 11 skills. Rough that you were not able to squeeze the monk into the fighter and the rogue. Skills This section...
  11. Sadrik

    new swords

    When you compare longsword to battleaxe and and to warhammer, I think of the longsword as something that you can defend and parry with much better because your attacks do not overextend yourself as much as you might with an axe or hammer- you can recover more quickly into a defensive stance. I...
  12. Sadrik

    House Rule: Extremely limited stacking, Bounded Accuracy on Steroids

    This is a really good thought experiment. I think you can break it down further and you may not be considering a few things. So there are a few different types of rolls in the game: You have skill checks, attack rolls, saving throws, and damage rolls. Those are the main ones any way. For...
  13. Sadrik

    Rethinking Attributes

    Here is how I would do it: STR Weapon Damage rolls, Some melee weapon attack rolls, Encumbrance and Armor, Athletics skill, I would add an armor (or some other name) skill to help with encumbrance and armor, I would create a Power Attack skill which would help with strength based attacks and...
  14. Sadrik

    Removal of Bonus Actions and Extra Actions

    I hear your point however, there is simply less to maximize while removing bonus and extra actions. Yup, these are good. I do not have an issue with these as laid out here. Doing an extra couple of points of damage does not bother me for monk or rogue. I feel like what you gain is so much more...
  15. Sadrik

    Rethinking Attributes

    So I think some of what you say is pretty good, some is not my choice, but that does not mean it is wrong. I think fewer stats are better than more. The more stats you have the more MAD you get. I think you have it right about Divine magic making more sense for CHA than WIS. I generally favor...
  16. Sadrik

    New Sorcerous Origin: Elemental Affinity

    I agree, but for the listing I presented, I was trying to convey that these were preselected spells not bonus spells. So they are still limited to 15 spells and 6 cantrips, it is just that some of them are preselected already. This is a good way to design a flavor for the sorcerer class. Also...
  17. Sadrik

    Removal of Bonus Actions and Extra Actions

    Another consideration with this, is that in addition to the bonus action you also get an action, a reaction, and a chance to move. Then you also get extra attacks and extra actions. This is moving some of the complexity to a more consistent action economy where you do not even think action...
  18. Sadrik

    New Sorcerous Origin: Elemental Affinity

    I like the concept. It is sorely needed to pump the sorcerer up. It is a bit of a bad class. I think it would be good to go through the spells of all classes and give them access to spells that work for that element (e.g., create or destroy water for water sorcerer). Also give them cool names...
  19. Sadrik

    New Spell: Encumber Gear

    A spell that makes you forget how to wear armor is nasty. sling that at a cleric or bard or warlock. Boom, fail all spellcasting.
  20. Sadrik

    New Spell: Encumber Gear

    Perhaps each round they make a save and are either encumbered or heavily incumbered and if they make two in a row then they end the effect. make it a 3rd level spell. You could define this spell as a few different things. Phantasmal things from the plane of shadow weighing them down (illusion)...
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