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  1. Sadrik

    Artificer Class

    This looks good! Well done. I might also suggest as Gneech did and that would be to add the alchemist as a subclass. To make more sense, I think selecting the tradition at level 1 but only give the proficiencies (they did level 1 for the cleric because they did not want the character to all of a...
  2. Sadrik

    5th Edition Book of Houserules

    Expansive house rule list: http://www.enworld.org/forum/showthread.php?356621-5e-basic-house-rules I can break each one out or leave it as expansive... Fixing concentration: http://www.enworld.org/forum/showthread.php?397687-Concentration-Rules-fix-them-for-a-more-3e-feel Armor as DR...
  3. Sadrik

    5th Edition Book of Houserules

    I think the first thing you have to do is set some standards and guidelines for the house rules of this. How fundamentally do they alter the core game? What is the best version a particular class of house rules, do you contribute every gradation or only the best, who decides what is best? So...
  4. Sadrik

    D&D 5E (2014) Races/Classes - Revisiting Common/Uncommon and Rare

    So this is for a typical fantasy game by my estimation. I made a couple of changes though, gnomes are 1/2lings, goblins have three subtypes, many of the odd races are humans - bred with demons (teifling), bred with dragons (dragonborn), etc. Also Death Clerics and Oathbreaker Paladins are...
  5. Sadrik

    D&D 5E (2014) Warlocks seem pointless

    The Warlock's power level is too dependent upon the DM and other players in the number of short rests the party takes in a day. So you can be wildly different in power level based on factors you cannot control. The warlock has additional limitations to their spellcasting due to their special*...
  6. Sadrik

    Covers Preview for Elemental Evil Adventurer's Handbook and Princes of the Apocalypse!

    It might be better to have these setting neutral for all there modules they bring out. Put in them how to attach them to all of the established settings (or popular ones at least). Not an issue for me. Another thing is we have these long historical settings that have tremendous backstory (i.e...
  7. Sadrik

    D&D 5E (2014) How do you adjudicate firing through combatants?

    2e had you adding up values for the melee group and then rolling a die to see where your attack went. The idea being that the melee was a mismash of positional moving and sliding and parrying and slashing and really only getting in one effective attack. Ranged attacks in this case you shot into...
  8. Sadrik

    D&D 5E (2014) My cleric can use a wand of lightning bolts?

    From memory, it says that spells in magic items need to be on your spell list. I may be wrong but I know the rule is in the section before the magic items under spells in items section...
  9. Sadrik

    D&D 3.x Concentration Rules - fix them for a more 3e feel

    Something that I neglected to cover in the first post about 3e concentration: So what this means is that in 5e they altered many of the spells that once had a timed duration to spells with concentration. The concentration rules appear ported over very directly. In my "proposal" above it does...
  10. Sadrik

    D&D 3.x Concentration Rules - fix them for a more 3e feel

    Ok, so one of the major changes to the rules, in an attempt to limit casters and their ability to dominate play at high levels, was to institute some pretty onus rules for concentration. Since it appears many of the 5e spells were adapted directly from 3e where the same level of onus was not...
  11. Sadrik

    House Rules for Spike Growth

    I think those make sense. Make Spike Growth caltrops but 1d4, and your spotting it rules Make Spike stones caltrops but 1d8, and your spotting it rules Also, I have always felt that the 1/2 speed thing should be a condition. It is used three times in the rules.
  12. Sadrik

    D&D 5E (2014) DMs: How do you handle purely combat-focused groups?

    Did not read the thread but, for me this gets into the railroad vs. sandbox dichotomy. They want to be railroaded into a long line of villains to beat. Provide some baddies for them to go after. At the same time, get them to bite off more than they can chew. Give them some hard decisions, go...
  13. Sadrik

    Fixing the 5e saves

    I had another idea: Everyone has proficiency in every save d20 + stat + proficiency = avg roll at highest 22.5 The "good" saves you get double proficiency d20 + stat + 2*proficiency = avg roll at highest 28.5 Then DCs for spells 10 + stat + proficiency = 21 at highest High level characters...
  14. Sadrik

    D&D 5E (2014) What would you like to see in a "revised edition" of 5E?

    I agree we do not need a revised edition but for sure I would like to see updates to rules as per the "living rules" idea WOTC presented. For me, many of the bugaboos I have are not bugaboos for others. So, I do not expect any changes for my ideas. Too many hard wired class/race/subclass...
  15. Sadrik

    D&D 5E (2014) low population world/setting

    I am thinking Starman Jones the classic Heinlen novel. They jump off course in their ship. Their star maps do not align with their own. They land on this habitable planet that happens to be a few months within their burn distance. They land and try and make a base and the indigenous life has...
  16. Sadrik

    What are you leaving out?

    Just as an idea... Race: Halfling Subrace: Gnome Subrace: Hobbit (or some other name - tallfellow) Subrace: Kender In this way you do not disenfranchise a player, meanwhile it consolidates and makes them all fit into the same niche. I personally really like this idea and will be utilizing...
  17. Sadrik

    D&D 5E (2014) How does Surprise work in 5e?

    Exactly. No surprise. The PCs might be "surprised" to find there are archers in the woods but this is not a mechanical thing other than asking to roll for initiative if the PCs do not accept the brigands terms. Some of the combatants just start from a hidden position. It would be like if the...
  18. Sadrik

    HP Overhaul: Injury Levels

    Damage as a save rules are neat. I think your die conversion should follow this. The monster average damage is literally the average of the die (2d6=7) roll but for your purposes this is better I think otherwise you may get some weird interactions. Fireball 8d6 becomes 32 (if 4 per die) and 24...
  19. Sadrik

    D&D 5E (2014) How to emulate older editions of D&D using 5e.

    To make it feel 0e to 3e Remove infinite cantrips give them spell slots Go full vancian, memorize every slot and then cast that slot Perhaps give a few more slots to account for these two restrictions To make it feel 0e to 2e Give proficiency to all saves, and give casters save DC as 10+stat...
  20. Sadrik

    D&D 5E (2014) How well can your players and NPCs maintain concentration for spells?

    This. I think concentration spells disadvantage is one that will be avoided by not selecting spells with concentration. Spells that are not limited by concentration are vastly better. From my experience as a player playing a wizard, I simply try not to prepare concentration spells. And when I do...
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