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  1. Sadrik

    D&D 5E (2014) More Spells Should be Able to be Cast at Higher Levels

    One other thing I think would be neat is to do away with the whole idea of cantrips and fold those into effects of other higher level spells as rituals. Rituals that take one action to cast can be memorized as higher level spells for increased effect just like other spells. For instance, ray of...
  2. Sadrik

    AD&D 2E Room in 5e for 2e-style multiclassing?

    Yes but I would rather have the dynamic function be applied through feats rather than classes. If you want to dip into another class's features that should be feats. If you want to be a fighter/mage that should be something done at character generation. Then feel free to dip into rogue with some...
  3. Sadrik

    D&D 5E (2014) Skills - Does anyone actually like the way they're headed?

    Where it starts needs to be examined and the math worked out for typical results and what DM expectations are and likely DC calls etc. They also have the concept of proficiency and mastery. Those two concepts need to be modeled in the math so that each feels right and expected results occur...
  4. Sadrik

    D&D 5E (2014) Skills - Does anyone actually like the way they're headed?

    Scaling bonus for skills is wrong. I much preferred the 4e +5, and heck make and expert +10. So, Skill training +5 Skill mastery +5 more... +5 and a stat of +3 = +8 DCs range from 10 to 35 Clearly the DCs need repair. They need repair in the current system too. If they were better...
  5. Sadrik

    AD&D 2E Room in 5e for 2e-style multiclassing?

    The benefits of this style of multi-classing are immense. No more charoping level dips. I approve.
  6. Sadrik

    AD&D 2E Room in 5e for 2e-style multiclassing?

    I think it would work. Simply create an xp table for those character types. The designers can plan the xp to be whatever level they want. For instance if they think a 16/16 is comparable to a level 20 character, then they can spread the xp chart out comparable to allow the character to advance...
  7. Sadrik

    D&D 5E (2014) Skills - Does anyone actually like the way they're headed?

    I think the skill system as presented in the last packet is not that good. I would have much preferred them to use the advantage/disadvantage mechanism just for skill checks. Replace all other instances with advantage/disadvantage in the other rules with bonuses. You have proficiency in...
  8. Sadrik

    D&D 5E (2014) tool proficiencies: what's the point?

    I think the math in 1e was very ground breaking. It gave the feel and flavor of the game. Missing attacks with a certain uncanny frequency at low level failing saves at low level and continually making them at high level. These created the tone of the game. 5e is not that game though, nor...
  9. Sadrik

    D&D 5E (2014) Q&A: Mage Cantrips, Multiclass req., and the Psion

    I want them to fall back on magic items just like a fighter. Or at low levels, yes, wizards and casters once they expend their magic should resort to a staff or other simple weapon. For them to never have to pick up a weapon misses some of the history of d&d and sets up a few inconsistencies...
  10. Sadrik

    D&D 5E (2014) Q&A: Mage Cantrips, Multiclass req., and the Psion

    Feat and class and equipment and other requirements need to die a horrible death. Crafty game design needs to be put in its place. The more wise you are the better cleric you will be the stronger you are the better power attacker you will be. The stronger you are the better you can accommodate...
  11. Sadrik

    D&D 5E (2014) Q&A: Mage Cantrips, Multiclass req., and the Psion

    Yes, I completely agree. The question is then if cantrip attacks are made wands and other implements what do you do with the current catrip system then? Remove them and incorporate them into 1st level spells? Many of them could be rituals which could make them virtually at will anyway. Hmm, I...
  12. Sadrik

    D&D 5E (2014) Q&A: Mage Cantrips, Multiclass req., and the Psion

    Cantrips still bother me. Unlimited non attack magic is appropriate, though I would still like to see buy in by the player to make certain things unlimited (wand, higher level spell, feat). The problem is the unlimited attack spells and the auto-scaling nature. Unlimited minor illusion is no big...
  13. Sadrik

    D&D 5E (2014) tool proficiencies: what's the point?

    I really dont agree with this assessment. I think getting the math right can lead to all kinds of problems. 4e monster HP, 1e and 2e saves (heck, 3e and 4e too), 3e opposed rolls, there were a lot of math issues where you kind of just looked the other way and accepted the badly constructed math...
  14. Sadrik

    D&D 5E (2014) tool proficiencies: what's the point?

    This for me goes into why they should have spent their time in the playtest nailing down the math. Someone said that they needed to figure out the bells, whistles, and feel and they could later tack on the math. That seems wrong headed in my opinion. We already know the feel of the game we have...
  15. Sadrik

    D&D 5E (2014) The Monk - What is the monk to you and why?

    I am aware, but my fault for making my tongue and cheek argument not so clear as to not let you know it was one.
  16. Sadrik

    D&D 5E (2014) The Monk - What is the monk to you and why?

    So in a fantasy world, such as greyhawk, where does that concept fit in? So should we generate little ecosystems where there is a cultural mindset to create monks? I am certainly not saying that monks should not exist. The concept is fertile, however, I think the niche it represents is one that...
  17. Sadrik

    D&D 5E (2014) The Monk - What is the monk to you and why?

    I agree, it has never been a caster class, though it has spells... It also has rogue abilities though it is not a rogue... It also has some fighter ability though it is not a fighter... And as evident many people believe based on this thread it is divine in nature, though it is not a cleric. So...
  18. Sadrik

    D&D 5E (2014) The Monk - What is the monk to you and why?

    I completely agree. I think just like many of the other concepts that have been moved into backgrounds or subclasses or even feats the monk could move there too. Unarmed fighting could be done very well with one of 5e's triple sized feats. The mystical abilities could be completely subsumed...
  19. Sadrik

    D&D 5E (2014) The Monk - What is the monk to you and why?

    There is one other thing that I see the monk as which has not been expressed in this thread and that is the mystical angle and how it could relate to the 5e monk mechanically. The 5e monk has ki which are like power points for certain preselected abilities that it can power. The term ki is very...
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