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    Dungeons & Dragons Releases New Unearthed Arcana Subclasses, Strongly Hinting at Dark Sun

    I wish I could give my first impressions but after reading the first bit of the Druid my eyes are stuck and rolled into my head. I'm typing this from memory.
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    Worlds of Design: Only Human

    The evidence is the point that these settings put the non-humans in Nations that are out of the way and also make their populations small and also make those people not travel. Those three things add up to PC not interacting with non-human nonviolent humaniods.
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    Worlds of Design: Only Human

    My point is that they aren't supposed to. That's why these setting hide their nonhuman people away and have their people not travel.
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    Worlds of Design: Only Human

    The issue isn't having human nations for human players. The silly part is adding elven, dwarven, orcish etc nations and shoving them in the corners where human players aren't supposed to visit/interact with them but allowing human players do be and roleplay elf, dwarven, orcish etc PCs from...
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    Worlds of Design: Only Human

    90% of those dwarfs and elves are PCS. The premise behind old school D&D, tokenesque settings, and setting described in this very thread is that what you walk into the average town, there will be very likely no dwarf or elf NPCs.
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    Worlds of Design: Only Human

    I'm not saying you can't make an RPG with tolkienesqe specieses. What I am saying is that it is objectively a bad idea to design a game where you're supposed to be able to play an elf but not ever see an elf. And do the same thing for a dwarf And do the same thing for a halfling And do the...
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    Worlds of Design: Only Human

    No. It's stating for what D&D is... Tolkienesqe Nonhuman Nations are objectively bad ideas if players are supposed to play and roleplay those species. We just like Tolkien and low fantasy humancentric setting so much we deny and ignore it. No. Elves in my world when I'm DM aren't...
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    Worlds of Design: Only Human

    Every elf life is precious and rare. Elves don't have many babies. Elf spend most of their time doing manual tasks and not evolving themselves. Player: I want to play an Elf Wizard Setting: No. The elves would rarely allow a fully trained elf wizard to leave their lands willingly to risk...
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    Worlds of Design: Only Human

    And my point is that's good ideas for a book. It's a terrible idea for a violent dungeoneering RPG. We are just used to it and unwilling to analyze it
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    Worlds of Design: Only Human

    Perhaps there are several levels of Human Centric Fantasy Settings Human Only There are only Humans Human Majority Humans are the most common species Other species are extinct, near extinct, or too primitive to affect the world Human Centric Humans nations are the most powerful and...
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    Worlds of Design: Only Human

    That's adventurers The issue is these nations of ancient races where no one ever leaves and the people do nothing nor leave or 500 years. No trade. No craft. No baby making .No diplomacy. No exploring. No expansion. Just thousands of dwarves, gnomes, and elves sitting around doing nothing for...
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    Worlds of Design: Only Human

    Well what i mean by "strong excuse" is an excuse that is somewhat tangible and visible in the setting AND more importantly useful for the player and DM. "I am 300 years old but I did jack all for 250 years" is okay for a book but not for an RPG where players can sit around and learn a spell...
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    Worlds of Design: Only Human

    Not only that, every elf teen in many settings is trained in a class. And every dwarf teen is indoctrinated to love hammers and axes and hate their racial enemies. If 17 year old be was taught attacks spells, told able monstrous threats to my people, and expected to be warehoused for 50-90...
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    Worlds of Design: Only Human

    That's still ~90 years with a full adult body and being treated like a child. I dunno. 90 years is a long time. Especially if the society doesn't put you on the front lines so you are constantly hanging with the other young adult elves... at home .. in the forest .. alone. You know. I'm...
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    Worlds of Design: Only Human

    I agree simulation really is an important. Is more of a sense of connection to the backdrop. By shoving a whole bunch of different species to the edges where you don't interact with them and the world doesn't have any connection to them the players who then play those species also lack...
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    Worlds of Design: Only Human

    D&D tend to go out it's what when it actually describes species specifics by deeming that "long lived species" become physically adults early and don't show real lost from age for centuries. Usually to allow players to play a 100 year old elf, 200 year old elf, 300 year old elf, 400 year old...
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    Worlds of Design: Only Human

    But I have heard people say that race/species often devolves into a power gaming or cosmetic aspect because the setting has few to no meaningful ties to every race/species and the in world gameplay. Especially in human centric worlds where the nonhumans are just treated as different color...
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    D&D General Dragonborn In Your Game (A Poll)

    I always felt that someone could print an simpler RPG where you can choose to level your class or level your species and that's the only multiclassing that was allowed. And make $$$. And the Dragonborn class would be like the 5e Playtest Gishy Dragon Sorcerer.
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    D&D General Dragonborn In Your Game (A Poll)

    I realized that I allow for 3 weapon Fighting and I'd allow a Dragonborn who takes the feat to attack with a nick weapon attached to their tail. Tri Wielder General Feat (Prerequisite: Level 4+, Strength or Dexterity score by 1, to a maximum of 20.) Tri Wielding. When you make the extra...
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    Worlds of Design: Only Human

    My point was that elves and dwarves do not need to spend more resources than humans because they game rules assume that elves and dwarves gain a physically adult and fertile body in the same amount of years as a human: ~20 years. But a dwarf lives for another 200 years in that body. And an...
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