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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Didn't say you go back to town. I said you clear and area then rest. Your abilities recharge quickly but you don't get back to full until you've killed all the stuff in the area because your constantly fighting and aggroing everything.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I always said that if I won the lottery, I would design a RPG that focuses on political intrigue, group combat, and mass combat and skips out on the exploration, adventuring, and dungeons. Like High Magic ASOIAF. D&D is really close. Just have to add some skills and spells, enforce language...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Diablo, Diablo clones Mass effect Dragon Age. Final Fantasy Star Ocean, etc once they convert to MP. most, CRRGs, JRPGs, ARPRGs after the 80s. Fewer Video game RPGs use attrition once the 90s hit
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I'm not saying the rules are perfect. I'm saying the rules don't match the players, tech, and sessions. It's kinda how 3e and 4e work 500% better with character and monster builder programs. Playable without them but SO MUCH harder.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    WOTC, Paizo, and possibly eventually Darrington Press and MCDM. Attrition first play by its nature probably cannot find a big company alone WITHOUT a virtual monopoly. It inherently has poor continuous revenue stream.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The problem isn't the encounter math though. The problem is the session assumptions.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The Street Fighter method. Or would that be the KOF method? 🤔
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The problem isn't the encounters. The problem is the PCs. PCs can nova. Monsters were not designed to handle nova. Therefore you cannot adjust the dials of the encounter creation to match what the PCS have because the characters have not been designed for this. The only options are 1)...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    One other thing I believe that is a major change in the culture of D&D today is that many of the players and DMS are gamers from the era when dungeons in video games are different. Floor clear to rest dungeons. Basically you come to every floor of the dungeon with full resour. You travel...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The entire problem is because people cannot run six encounters in one session. I'm happy with design so that you that you want many encounters over multiple sessions. By the existence on this thread the majority of players do not run multiple sessions over a single adventuring day .
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    It does. The current D&D Fans want to press reset on their digital character sheet at the session start.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Because it's on the character sheet
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    We have that now. The community refuses to embrace rest alternatives variant rules as a whole.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The table chooses if they are doing Adventure, Cinematics, or Gritty If they choose Adventure, level 1 casters have 2 1st level spells slot and assume 6-8 encounters per adventure day. If they choose Cinematic, level 1 casters have 1 1st level spells slot and assume 2-4 encounters per adventure...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The original 2013 survey overrepresented and overvalued a group who were never going to buy 5e. And their touch still paints the edition. I mean the easiest solution is to have different charts for spells per day.. One with lots of slots for attrition. One with few slots for cinematics
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    They knew the problem with them. The reason why nothing was changed was because they found out the issue after they created the books and those books were selling like hotcakes. They did not want it errata something that was selling so well so they waited and waited and waited and waited and...
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    This is because the original audience that Wizards catered to, when you attempt to give them guidance, start singing the last 30 seconds of RATM's killing In The Name.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Because 5e was designed to make the first 5 fights easy so the last 2 are fought when tapped out
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I can do. The point is people want it to be core rules. There is no point have any conversation about a DM doing things for themselves.
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    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I'm not saying my preference I'm saying: boss monsters die too easily: But You can't nerf spell power You can't nerf spell quantity You can't spell flexibility You can't default to short rests You can't can't switch to a longer rest schedule You can't convert to item or gold based resource...
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