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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002 part 7/12 First Watch: This is much larger than the first instalment, covering a whole bunch of topics over the course of 8 pages. First, since it’s tied in with the issue’s theme, is a teaser for D20 Modern. This is particularly interesting...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002 part 6/12 Map of Mystery gets transcontinental, with a narrow, topographically complex and mountainous stretch of land like that connecting the Americas (although the scale might need adjusting to fit your world) Particular attention is paid to...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002 part 5/12 Kambranex's Machinations: After stuffing their expanded page count with a record-breaking number of short adventures in quick succession, they finish with a slightly more ambitious medium-sized one that might actually last longer than...
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002 part 4/12 Side Treks - Sloth: Now here’s another familiar concept that they’ve done on a much larger scale in the past. A wizard screws up a summoning, the summoned thing kills them and now lurks in the ruins of their home. Only this time it’s...
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002 part 3/12 Side Treks - The Rock and the Hard Place: A short high level adventure? Not often you see one of those. A young thief stole a powerful magical gem from a wizard without realising what she had. As soon as it was out of his anti-scrying...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002 part 2/12 Challenge of Champions IV: Many things have changed in the past couple of years, but the guild of adventurers still likes to hold regular competitions designed to test the wits of adventurers of all levels equally. It’s a little...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 91/150: Mar/Apr 2002 part 1/12 155 (180) pages. Robots can’t scowl, but I suspect this one would be if it had any facial articulation. Still, at least it’s positioned in a way so all the promotional blurbs go around it. Let’s find out if it’s human scale, something...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Pulp Heroes recruitment thread is up.
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 90/149: Jan/Feb 2002 part 12/12 Johnny's Combat Aces - Chasing the Sky's Wrath: They aren’t going to reprint the full combat rules, just do a quick list of how they differ from regular D&D. HP are replaced with Vitality and Wound points, which means a lot more...
  10. (un)reason

    Polyhedron Minigames [Online]

    Pulp Heroes recruitment thread is up.
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 90/149: Jan/Feb 2002 part 11/12 Into the Pulp Era: Given our limited page count, the roleplaying advice is predictably speedy, also fitting into just 4 pages. But since in depth characterisation and consistent continuity over many years is not something the pulps...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 90/149: Jan/Feb 2002 part 10/12 A Thousand Skills, A Thousand Kills: The number of skills gets a mild pruning from 44 to 39. Drive, Pilot and Repair are added, Heal is replaced by Treat Injury, Pick Pockets is replaced by the similar but more general Sleight of...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 90/149: Jan/Feb 2002 part 9/12 A Dame with class ….. and a .38: Classes work pretty similarly to regular D&D, with the base XP, feat & ability increase table reprinted here despite the number of people needing it because they don’t have the D&D corebooks probably...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 90/149: Jan/Feb 2002 part 8/12 Pulp Heroes - Introduction: David Noonan kicks this off by talking about the sheer range of the pulps they’re drawing inspiration from. More a medium than a genre, there are still a number of things that showed up quite frequently in...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 90/149: Jan/Feb 2002 part 7/12 Release Roundup: Over in Dragon, the number of 1st party D&D books has slowed from its mid 90’s peak to a mere one or two per month, leaving the Previews section looking increasingly marginalised. Over here, they can fill a full page...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 90/149: Jan/Feb 2002 part 6/12 First Watch: Flip the magazine around, it says Polyhedron on the back cover, but is it really a continuation of the old newszine? Not reeeeally, if the contents pages and editorial are anything to go by. Even with the expanded page...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 90/149: Jan/Feb 2002 part 5/12 Tears for Twilight Hollow: An issue of record-breaking size deserves at least one adventure of similar scale. Freed from editing three magazines at once, Chris Perkins has the time & energy to deliver this 45 page mammoth with the...
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 90/149: Jan/Feb 2002 part 4/12 Critical Threats: We kick off the new column with a distinctly edgelordy werewolf cleric of Malar who likes to be known simply as Oblivion. (not the name his parents gave him, but he killed them, so who else is going to use the one on...
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 90/149: Jan/Feb 2002 part 3/12 Totentanz: Straight away, we have another adventure full of spooky stuff where having a high will save is definitely a good idea. The barony of Luzern has recently become a cursed zone, with all the people fleeing or becoming undead...
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 90/149: Jan/Feb 2002 part 2/12 The Elfwhisper: We’ve had a few adventures over the years where the elves get special privileges, quite possibly to the irritation of everyone else. To redress the balance, here’s one specifically designed to screw the elf in the...
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