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  1. Superchunk77

    Wizards of the Coast Re-Registers Dark Sun With USPTO

    I disagree. They were first presented in Earth, Air, Fire and Water, but they made great anti-heroes compared to the elemental clerics. Kinda like Athas' version of the anti-paladin. I had at least players who really enjoyed playing them. Especially rain and silt clerics.
  2. Superchunk77

    Wizards of the Coast Re-Registers Dark Sun With USPTO

    Unless they change that policy. I don't imagine it's difficult, just another option in the dropdown list enabled.
  3. Superchunk77

    Wizards of the Coast Re-Registers Dark Sun With USPTO

    It's more the matter of scale for Dark Sun. One race enslaving a few hundred people versus a whole portion of the planet relying on mass slavery to run entire cities, or serve as annual sacrifices to a defiler dragon to power world shattering magic. I was more talking about having elemental and...
  4. Superchunk77

    Wizards of the Coast Re-Registers Dark Sun With USPTO

    The point of preserving magic was that it didn't defile. Thereby preserving the plan life that already exists instead of killing it. Restoring plant life to athas was usually the domain of the druids. However, preservers did get specific spells that restored plant life as well. The fact that...
  5. Superchunk77

    Wizards of the Coast Re-Registers Dark Sun With USPTO

    Then there's already a problem if you're looking through the UA. It appears that they're tying defiling to sorcerers as a subclass. This was never how arcane magic worked on Athas. Even the 4e Dark Sun books at least recognized that, albeit, implemented it in a rather unsatisfying way. Inferior...
  6. Superchunk77

    Wizards of the Coast Re-Registers Dark Sun With USPTO

    I think if you rephrase your original point to "Dark Sun is anti-Tolkien D&D" then it comes across a bit clearer. Which vibes with your first point. And you are correct about the 4e Dark Sun books. There were only 2 innovations in the 4e Dark Sun rules beyond what the core 4e experience...
  7. Superchunk77

    Wizards of the Coast Re-Registers Dark Sun With USPTO

    Not in my books. If you thought Radiant Citadel was good, well, then I'll just agree to vehemently disagree.
  8. Superchunk77

    Forgotten Realms: Heroes of Faerun - First Impressions

    Don't be juvenile. I'm speaking of things WotC has already spoken of in public statements, and is readily evident in their current products. No, that's not what I said at all. But I can see you're getting frustrated so maybe move along.
  9. Superchunk77

    Wizards of the Coast Re-Registers Dark Sun With USPTO

    CoS was written back when WotC had some actual talent though. And it still ended up getting a sanitized version when WotC went full on Radiant Citadel. Add to that the absolute dumpster fire that was Van Richtens Guide.
  10. Superchunk77

    Forgotten Realms: Heroes of Faerun - First Impressions

    I don't consider those things problems, WotC however do. What I'm saying WotC will do is not Dark Sun. It will be some kind of dark sun ripoff, maybe called Doomspace or maybe called something else. Hell maybe it will be some kind of gamma world type book. But it won't be called Dark Sun and it...
  11. Superchunk77

    Forgotten Realms: Heroes of Faerun - First Impressions

    Half giants were reskinned to goliaths in 4e Dark Sun because WotC didn't want to create a large sized PC race. It would break the game system. I did actually answer the question in an earlier post. The answer IMO is likely Spelljammer Doomspace. Gladiators, defilers, sorcerer kings and psions...
  12. Superchunk77

    Forgotten Realms: Heroes of Faerun - First Impressions

    Because WotC aren't good at making up new lore. Radiant Citadel is a prime example. And when they decide to revisit old settings, the resulting product is a disappointing hodgepodge of random member berries with an anemic page count.
  13. Superchunk77

    Wizards of the Coast Re-Registers Dark Sun With USPTO

    Very plausible.
  14. Superchunk77

    Wizards of the Coast Re-Registers Dark Sun With USPTO

    Eberron has plenty of psionics. The subclasses are possibly for a spelljammer supplement on Doomspace. Or a brand new supplement or setting.
  15. Superchunk77

    Forgotten Realms: Heroes of Faerun - First Impressions

    Genocide, muls, half giants, cannibal halflings, racial prejudices to name a few. And to be clear, these are things WotC finds problematic with dark sun.
  16. Superchunk77

    Wizards of the Coast Re-Registers Dark Sun With USPTO

    From WotC? Nope, they won't touch that setting. The people at WotC who find it problematic are still there.
  17. Superchunk77

    Wizards of the Coast Re-Registers Dark Sun With USPTO

    The Arcane Shadows plot is totally unrelated to Road to Urik and the pentad novels. The only thing it has in common with Road to Urik is that it starts in Urik. That's unfortunate about your experience with "A Little Knowledge". Many of us Dark Sun fans enjoy that adventure immensely.
  18. Superchunk77

    Forgotten Realms: Heroes of Faerun - First Impressions

    Nope. Quite aware of it. But it's still no guarantee that we're getting Dark Sun, or that those subclasses will even be used for Dark Sun. The people at WotC that find Dark Sun problematic are still there, so it won't make it past the drawing room floor.
  19. Superchunk77

    Wizards of the Coast Re-Registers Dark Sun With USPTO

    I have all of them (assume you're referring to the flip book adventures). They are railroady in places for sure, but that doesn't make them bad adventures. It's just one of the many adventure styles, like sandboxes, hexcrawls, event driven, etc. and its still used by WotC, Paizo, and many other...
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