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  1. J

    [5e] Printable Adventure: Krillo's Tomb

    Hey thanks again for the help! I should put the dimensions on the provided map. I had intended to do that before, so thanks for reminding me! Lots of other good stuff in here, like not putting the reward inside the trap section, naming it a Longsword and not just a Sword, the whole Ruse/Rouse...
  2. J

    [5e] Printable Adventure: Krillo's Tomb

    Thanks again for all the feedback. Heres the newer less-bad version.
  3. J

    [5e] Printable Adventure: Krillo's Tomb

    I'll definitely figure out a system for later levels. It would depend on what state their in, how much total health they have, if they are a human/beast/monster. Lots of factors to consider... Thanks for the help Aco. I was meaning to switch the word "Player" since the beginning, so that's a...
  4. J

    [5e] Printable Adventure: Krillo's Tomb

    Excellent feedback, thank you. Added in the page numbers, plus added references to the rules sections & Handouts. I was going for kind of a spooky 50's movie look with the "It came from the Shadow Realm" font, but maybe that didn't come across. Changed it to a solid black. The current rules...
  5. J

    [5e] Printable Adventure: Krillo's Tomb

    Danke, a lot of its due to our collaboration with Papermage who makes the minis. The dwarf script started out as world building, but I was able to finagle it into a puzzle. My philosophy on stealth is the same as combat, in that I generally want the environment to take on a big role. With the...
  6. J

    [5e] Printable Adventure: Krillo's Tomb

    Hey there, I made a printable adventure, including miniatures, maps, and puzzles/codebreaking, but I want to get some more eyes on it before I put it on Drivethru. Its 34 pages, including the maps, handouts, and character cut-outs. I'll put below some parts i'm particularly uncertain about...
  7. Gunslingers Picture-01-01.jpg

    Gunslingers Picture-01-01.jpg

  8. J

    Free [5e] Free Gunslinger Classes on Drivethrurpg

    Ready to send your fantasy campaign out west? Saddle up and get shootin’ with the Gunslinger Supplement. This module contains four western classes for your next character, including: the heroic Cowboy, dastardly Outlaw, tenacious Marshal, and the mysterious Spell Slinger. More than just for...
  9. J

    Playing With Collectively "Owned" Characters

    I've done some of this before, or at least something like it. What I like to do is, occasionally, have the players Role-Play their enemies. They get to hunt down their own PCs and even fight them, and best of all they get to help develop the enemy's personalities and features. Generally, the...
  10. J

    Free Free Alchemy craft on DrivethruRPG from Island Of Bees

    Become an Alchemist! Learn to take ingredients found while adventuring and transform them into bottled magic! Alchemists create wondrous potions from Keystones and Consumables. Keystones are rare and exotic ingredients, such as Basilisk eyes and Dragon's Lungs. When adventuring, pay attention...
  11. J

    [5e] Offensive and defensive stances

    Thats very interesting, because i made an extremely similar ruleset, (Even using the words Aggressive and Cautious Stances) however mine was with the intention of making a social combat. In mine, people in aggressive stances could not move away from their enemies, while people in Cautious...
  12. J

    Free Free Minstrels PDF from Island of Bees

    Become a Minstrel! Island of Bees has released a free PDF for becoming a Minstrel! Minstrels are musicians who play magic songs which allow them to communicate to the souls within all living things. They are able to establish connections, and even curry favor with these spirits. This module...
  13. J

    Stop and See the Sights - Campaign Advice

    I think you're in a good spot. There's a lot to work with here and just a change in perspective from you and your PC's point of view could make all the difference. It sounds like you just need to give them quests that they want to do. In this case, quests that are directly related to finding...
  14. J

    I made an NPC generator

    Might need to make some of the strings excluded to one another, i just tried it and got: "He has a presence about him that can be quite scary. He cares deeply for his loved ones and is devoted to the gods. He believes people should just try to get along. He pays lipservice to the god of the...
  15. J

    Do you design worlds according to fantastical physics?

    In my world, Azurath, the god of Magic, Knowledge, and Mystery, purposefully designed magic so that its rules are always changing and it can never be understood. As the god of mystery, he wanted magic to be a "Endless frontier." That's not to disagree with your main point. I think the world...
  16. J

    Location Name Ideas For Homebrew Setting?

    My first thought would be to name it after streets in London and France. Both cities tend to sound gothic by nature, and considering you are setting yourself in the Victorian Era, it would stand to reason. The French streets are, as you might assume, written in french. As long as no one in your...
  17. J

    Do you design worlds according to fantastical physics?

    You hit the nail on the head Box, as that's exactly how I do it. The sun is a fire elemental that is thrown by a Giant every day, and it rotates around the earth. You can meet him, hes actually a cool guy, and one of the nicest elementals you'll ever meet. The stars are angels who watch you and...
  18. J

    Role-Players vs. Actors

    I'm a pretty fair Role player, so when I think I'm about to do a stirring speech, threaten, or lie to someone, i generally ask to do the roll first so that I can role play off of it. I'm as comfortable giving a stirring sonnet to inspire the kings men, as i am rambling nonsensically and...
  19. J

    Decapitation and lethality in your game

    I used to have some house rules when I played 5e, where every time you went to 0 Hitpounts you crippled a random part of your body, that way you couldn't go down and up and down and up and down with only healing a little bit at a time. If you crippled the same part twice, it would be...
  20. J

    Designing my own system looking for help

    I'll see if I can give a nudge in the right direction. Similarly, i made an RPG that i tried to make as different as possible from traditional RPGs. One of the key decisions was to make the main game mechanic based on a deck of 52 cards rather than dice. This helped, as I couldn't rely on any...
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