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  1. J

    Handling behind the scenes events in your RPG game.

    I might suggest making a check list of events, as well as their ramifications. This way you can keep the important events near the characters. I generally prefer to use these events as obstacles for my players. They would get to understand the effects, so rather than hearing about the event, I...
  2. IoiF[1].jpg

    IoiF[1].jpg

  3. J

    Help with city-based campaign

    It might be easiest to think of a plot on the highest tier and work your way down to its lowest levels. I'm imagining this being a plot by someone very powerful and influential, which the players cannot touch at their current level, but as they gain more power they'll eventually be able to take...
  4. J

    As a GM, how do you manage your time?

    I'm fortunate enough to have been GMing long enough to have become a fast improviser. The only time I couldn't improv a scenario faster than my players could experience it was when we we're in the Elemental Plane of Fire and all the elementals had clever names, which i couldn't make up on the...
  5. J

    What Game Did You Leave D&D For?

    I had to make my own. I wanted Low-HP, firearms, more chaotic magic, a more interesting leveling system, a larger inclusion of social abilities, a dissolution of feats into skills, A leveling system that focused on width (Difference & Utility) rather than height (Power), shorter combat...
  6. J

    Observations on matching "One vs. Many" combat mechanics to cinematic combat

    What I did in Westbound was make enemies either Coordinated or Uncoordinated. Uncoordinated meant that a team of creatures under the control of one player or DM could not attack the same target twice in one round. Players could attack the same creature, but a player with a pet would have to...
  7. J

    Tinker's Equation: Making Math Fun Again

    Okay, the numbers are getting really exciting. The problem I have now, if you can call it a problem, is that regardless of the weight of the Contraption, it can move a maximum of 15ft per round. The current equation is: ( Unit Size ) x (1 + Distance/5) = Unit Requirement The problem is that...
  8. J

    Tinker's Equation: Making Math Fun Again

    Hey There, I recently made rules for the Tinkering craft, where players can make mundane contraptions. Contraptions like Automatic Crossbows and Grapple Guns, not sentient spinning tops of doom or iron golems that obey your verbal commands. You can see the whole craft here. As part of my...
  9. J

    Can a system that allows Players to make any magic item in D&D be balanced?

    With some help from you guys I cut some of the fat from the Artificing system. You can see it here. I did this shortening by adding in a half-page that let me remove a large chunk from every school of magic, and allow them to create their own powers. I posted the half-page below, and I would...
  10. J

    Can a system that allows Players to make any magic item in D&D be balanced?

    Hey 5ekyu, I too am excited about the Anti-Artifice feature, especially in how it differentiates Artificing as a craft from other crafts. I like to relate it to going on a Reverse-Quest, where you get the reward first and then have to fight the monster later, except the monster is hunting...
  11. J

    Can a system that allows Players to make any magic item in D&D be balanced?

    I completely agree Immortal Sun. When I introduced this into my world I started backwards rationalizing that Artificing is where most of the aberrant monsters like Gibbering Mouthers and Beholders came from! The best thing you could do is make a lot of artifices, as Anti-Artifices tend to merge...
  12. J

    Can a system that allows Players to make any magic item in D&D be balanced?

    Oh I misspoke. I said "No' to "Does the DM jave to do too much work." I think the system works well, but am looking for other opinions.
  13. J

    Can a system that allows Players to make any magic item in D&D be balanced?

    Hey Eltab, The question of balance for this craft is not for the player, as any advantage is a net positive, but balanced for the Game Master. Can a player use this craft without breaking the game for the DM or making the DM do too much work? I would argue no, that while the player can make...
  14. J

    Can a system that allows Players to make any magic item in D&D be balanced?

    Hey Luis, you're pretty much describing both the Artificing system as is, as well as the Magic Item system in Westbound, the Tabletop RPG I made before this. its so eerily accurate that I feel like you might be trolling me... Hey Blue, I agree with you, but only in that we seem to differ in our...
  15. J

    Can a system that allows Players to make any magic item in D&D be balanced?

    Haha, yeah no matter what it was gonna be a hard sell. I'm creating several systems for crafting that have zero gold input. I'll start by saying that you're wrong, the only thing that costs money is labor. A Blacksmith doesn't need money to smith, he needs Ore and Coal and tools. If he's...
  16. J

    Can a system that allows Players to make any magic item in D&D be balanced?

    One of my goals in the pursuit to create better crafts includes Artificing; magic item creation. After a few iterations, we created a version of Artificing that no longer can target and attack every creature in the world or change places with the gods, however I'm sure we missed something that...
  17. J

    Crafting Testing Material (Updated)

    Greetings! We've created several crafting systems that we are looking to test in dice based fantasy role-playing games, including Alchemy, Blacksmithing, Herbalism, Rituals, Runeing, Tinkering, and Artificing. We're looking to make these crafts a supplement to all medieval fantasy...
  18. J

    Free [Free Basic] Westbound RPG!

    Hey Ya'll, We're Island of Bees and we just released Westbound: a Fantasy-Western tabletop RPG. The Westbound Basic Edition is free to download, and there are video tutorials on our website to get anyone started. Westbound has a robust and unique gameplay system, utilizing 52 card decks for...
  19. WestboundFancy.jpg

    WestboundFancy.jpg

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