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  1. Jeremy

    Unsatisfying mind flayer encounter

    There are two things I fear in numbers in the Underdark. Beholders and Mind Flayers. Either alone is not much of a threat, but either in numbers is absolutely fearsome, and for mind flayers who don't have the "I'm the perfect beholder" syndrome this works especially well. Illithid battles so...
  2. Jeremy

    Remnants of the Horde:Back to Myrach...

    Bargo checks his head for a helm of telepathy, then remembers he doesn't know what that is and writes the whole thing off as a cosmic hiccough. 'Never look at a gift gobbie's teeth. Just eat 'im.'
  3. Jeremy

    [Trailer] Hero

    Yup. Original version with subtitles. Only way to go. Unless you speak the language of course.
  4. Jeremy

    Mystic Theurge Questions

    Ah. I did misunderstand. My bad. As the player of a circle casting mage who's enhanced caster level for dispel checks and SR checks is incredibly useful, I could stare at that 38 and see that as an impressive feat too. But in reality, it is just a minor bonus. The major benefit is being able...
  5. Jeremy

    Clearwater Crusaders - City of the Spider Queen (Updated 17th June)

    And besides, wouldn't want one side or the other to win. This way you get plenty of say in who goes down when, and make sure everyone is down in the end. And best of all... Full shares of XP! :D
  6. Jeremy

    Mystic Theurge Questions

    So since it's purpose built for multiclassed spellcasters, the multiclassed mystic theurge shouldn't take it? Any 25th level character is going to have trouble with SR 37. And with practiced caster, which IMO looks like it is built for Mystic Theurge's is taken by the example character, he's...
  7. Jeremy

    The Stepchildren of Fate (Updated 6/3)

    Enjoying the mass combat of this one. And the snide comments. :)
  8. Jeremy

    [OOC] Academy of Drell, Part II

    Understood. Keep us appraised.
  9. Jeremy

    Mystic Theurge Questions

    Drow Clr3/Wiz3/MyT10/Yathrinshee9 would be a fun epic build. That'd be 9th level spells for both cleric and wizard by 25th level. 19th level caster for both (unless you use a couple applications of practiced spellcaster to bump it to 23/23), and caster level 38 for necromancy spells...
  10. Jeremy

    Brutal Mystic Theurge Combo

    Only in game. OOC you're a dirty bastard. :D
  11. Jeremy

    Calling All Sultans of Smack! Twink Out a 15th Level Druid!

    Except that the Monk's Belt grants non monks, the monk AC of a 5th level monk. And it stipulates: "This AC bonus functions just like the monk’s AC bonus." Under the Monk entry for what a monk's AC bonus is we find that it's now an actual defined ability. "AC Bonus (Ex): When unarmored and...
  12. Jeremy

    Calling All Sultans of Smack! Twink Out a 15th Level Druid!

    15th level druid... Take off your gear. Wildshape into Legendary Ape, you've read it before. Make yourself a silly looking monkey by putting on capes and belts and rings. Apply buffs as you see fit: Spikes (Complete Divine) Animal Growth (SRD) Bear's Fury (Quintessential Druid) Glory of the...
  13. Jeremy

    D&D 3.x City of the Spider Queen/3.5 Haste

    *Jeremy continues to scratch down notes and gather ideas*
  14. Jeremy

    D&D 3.x City of the Spider Queen/3.5 Haste

    I'd be very interested in hearing of some of the changes you made Endur. My party started out at 4 10th level PC's, and may end up next week having two more 9th level PC's in the mix. They have just gotten rocked by the roper in the crypts but with all the books they have available to them and...
  15. Jeremy

    D&D 3.x City of the Spider Queen/3.5 Haste

    Or something like this: Duneth's Perfected Astral Juxtaposition Conjuration Level: Sor/Wiz 8 Components: V, S, F Casting Time: 1 round Range: Personal Target: You Duration: 1 round/two-levels The caster of this spell transposes the Astral Plane around himself, making him subject to the...
  16. Jeremy

    D&D 3.x City of the Spider Queen/3.5 Haste

    What about something like this?
  17. Jeremy

    D&D 3.x City of the Spider Queen/3.5 Haste

    Duneth's Perfected Astral Juxtaposition Conjuration Level: Sor/Wiz 8 Components: V, S, F Casting Time: 1 round Range: Personal Target: You Duration: 1 round/two-levels The caster of this spell transposes the Astral Plane around himself, making him subject to the plane's planar traits without...
  18. Jeremy

    D&D 3.x City of the Spider Queen/3.5 Haste

    Quicken Spell: Already accounted for in the module. Non-Blaster Tactics and Running: Already accounted for by the DM. The module was designed with the challenges already balanced for two spells per round casting, there are many people who have successfully run it using 3.0 rules. But because...
  19. Jeremy

    D&D 3.x City of the Spider Queen/3.5 Haste

    Crossposted from House Rules for other rules ideas Alright, so even the very first encounter of the module, the suggested tactics are, haste yourself, then cast two lightning bolts per round. There are a lot of spellcasters in this module and I imagine many will be attempting to use this...
  20. Jeremy

    D&D 3.x City of the Spider Queen/3.5 Haste

    Alright, so even the very first encounter of the module, the suggested tactics are, haste yourself, then cast two lightning bolts per round. There are a lot of spellcasters in this module and I imagine many will be attempting to use this strategy. What would be a comparable spell level for 3.5...
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