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  1. EzekielRaiden

    D&D 5E (2024) Circle Casting is gonna break a lot of games

    I mean, is anyone really surprised that this is probably at best minimally tested and almost certainly ripe for abuse?
  2. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    This isn't true. You can have unified design, and also have modular design. Like...modularity can be actually significantly enhanced by having a clear, clean, unified core with consistent interactions/linkages. Having a consistent fundamental system makes it easier to add on local exceptions...
  3. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Did you notice that not one of those things is participating? Because I have been very clear about this being about gameplay and participation. Becoming part of the audience is, by definition, not participation. You even used that very phrase in that very line! Your first, allegedly "best"...
  4. EzekielRaiden

    D&D General Who put all this Sci-Fi in my soup!?

    This was one of my favorite ideas for how to integrate Dragonborn into Greyhawk. A time-displaced colony ship crashes in a somewhat isolated mountainous area not strongly claimed by any nation. The ship can still generate power and is keeping most of the dragonborn in cryonic suspension pending...
  5. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I don't think even attention span is required to be invoked. It's simply true that folks want to feel like they're spontaneously enacting an epic tale of adventure with rising and falling action, decent pacing, and a conclusion that feels at least reasonably solid. The idea that 100% of the...
  6. EzekielRaiden

    D&D General Who put all this Sci-Fi in my soup!?

    I have not so much noticed a drift as a return. A new D&D always starts from a pretty pure "Standard D&D Setting" point: faux-European, pseudo-medieval (basically "pop history"/"pop sociology" version of medieval Europe), schizotech (15th century armor and 12th century social structures and...
  7. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    But doesn't this undercut your own argument? Expertise is worse than your claim of the +10 over 20 levels being a problem, because that's +12 over 20 levels. More to the point though, the defense I mentioned is that I think you're incorrect about the conclusion "all it did was push the numbers...
  8. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    And? You still have training in addition to that. You're acting like it somehow replaces things. No. Which is neither particularly bounded (given you can easily achieve bonuses of +20 with a modicum of effort) nor all that much about accuracy. Like that's literally the problem people are...
  9. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    What if we designed a game such that those two motives lead to the same outcomes? Designed it so that trying to keep your character alive (while, I assume, accomplishing their goals) is entertaining the audience--namely, the other players and the GM. It's quite doable. D&D just balks at...
  10. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Ahh, victim-blaming. A classic. "It's your fault for getting bored when you literally cannot participate with the game!" And notice, I said twenty-minute intervals. Not two-minute ones. It's almost like that's an enormous difference! Er...no? Like literally not, even if you don't use an...
  11. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    I disagree, but I should try to sleep. If you care for a more full defense of that scaling, I can present it later.
  12. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    So...a +7 bonus (level 14-15 is mid-level) is now "wildly scaling"? But 5e's stuff doesn't "wildly scale". Kinda strange how that works...
  13. EzekielRaiden

    D&D General How often do you use or encounter Dungeons and/or Dragons in your games?

    Precisely because I am a fan of both, I have made a conscious effort to keep them minimal. Moreso dragons than dungeons, since I am a mega mega fan of dragons and just generally kind of like dungeons. That doesn't mean I don't use them. I do. But I have put in the effort to make any dragon that...
  14. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    Was it pointless? Was it really? Because it seems to me that we're running into the precise problems caused by having a system that does not scale properly. Saving throws simply don't grow, and that was one of the only criticisms you'd ever hear of 5e in its first like five years. Maybe the...
  15. EzekielRaiden

    D&D General Circle Magic Concerns In "Heroes Of Faerun"

    Therefore we should spend not one penny on making things easier, more approachable, or more pick-up-and-go for GMs. What a wonderful sentiment.
  16. EzekielRaiden

    D&D General Circle Magic Concerns In "Heroes Of Faerun"

    If you're writing a rules section.... ...which specifically purports to tell the GM how to award XP for non-combat encounters when they wish to do so... ...then the entirety of this argument is completely irrelevant. The section is already assuming that you are using XP levelling, not...
  17. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    And yet, here we are! Folks in this thread have already specifically cited examples of such length. Examples which, as I recall, fundamentally changed how they understand game design, because they'd actually experienced how much it sucks to go through that. I've certainly not experienced...
  18. EzekielRaiden

    D&D General Circle Magic Concerns In "Heroes Of Faerun"

    I mean, sure, but let's dig up that specific quote I referenced earlier, which (supposedly) I have an unfair interpretation of. The quote is as follows, from the 2014 DMG. This is the complete entirety of its guidance for how to give XP for non-combat encounters. Noncombat Challenges You...
  19. EzekielRaiden

    D&D General Circle Magic Concerns In "Heroes Of Faerun"

    The former is the designers saying "we don't have to actually design a functional game. We just need to print something on the page. GMs will figure it out." The latter is, "We took very seriously that the game needs to actually be well-designed from the beginning, even though we know you will...
  20. EzekielRaiden

    D&D General Mike Mearls says control spells are ruining 5th Edition

    And I say a game which is designed to make this happen even a tenth of the time is a badly-designed game. Like it is literally, objectively bad at being a thing you play. Because you literally don't play it a large portion of the time. You just sit there, completely disengaged, until you're...
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