Search results

  1. 1759585952579.png

    1759585952579.png

  2. 1759585974880.png

    1759585974880.png

  3. 1759586033511.png

    1759586033511.png

  4. A

    D&D General Weapons should break left and right

    My point is that the DM is the one who makes the final call on what type of weapon is in the treasure. That's all. I am making no comment one way or the other on the overrepresentation of swords as weapons in popular culture. D&D 1e did have representations of many different types of polearms...
  5. 1759578732293.png

    1759578732293.png

  6. 1759579235258.png

    1759579235258.png

  7. A

    D&D General Weapons should break left and right

    I agree. My comment was merely addressing the image of Spidey hiding on the ceiling, nothing more.
  8. A

    D&D General Weapons should break left and right

    It is always and has always been up to the DM what rewards the characters receive. Neither TSR nor WOTC can force them to give out only swords. Did you ever ask your DM for a +1 halberd?
  9. A

    D&D General Weapons should break left and right

    Humans do not perceive everything around them, they can't. I don't have an issue with assuming that characters are doing their best to pay attention. I was just relaying that people not noticing things is normal.
  10. A

    D&D General Weapons should break left and right

    Long ago when I was a kid on vacation with my parents, we were in a hotel. I typically took the stairs and one day I noticed a ladder up to the roof so I climbed up. It was locked of course but as I was at the top of the ladder someone walked into the staircase. He didn't see me there even...
  11. A

    D&D General Perception vs Investigation

    I just disagree, in a game where spells are dependent on a stat, we need numbers. It's not about making decisions, nobody expects the player of a genius to actually be a genius any more than they expect a player with a character with high dex to suddenly start juggling chainsaws. It's no...
  12. A

    D&D General Perception vs Investigation

    We have to have stats to play the game so I don't see an issue with it. I also don't think we can accurately model intellect so this is as good as any. Just because my character can bench press a sofa does not mean I have to be able to do so, same with playing a character with high...
  13. A

    D&D General Perception vs Investigation

    Also, I don't have an issue with the split. Want an absent minded professor? That gal who is who is book smart but continues to make bad decisions and is oblivious when it comes to reading people? High intelligence, low wisdom. The janitor who gives fantastic advice to the kids in the school...
  14. A

    D&D General Weapons should break left and right

    My version of the underdark is a bit different from most, but I've done a couple different things. Mushrooms have been bred to have a reedy stalk for one. The drow have special concoctions they use to soften bone so their shafts are made from victims and slaves that have outlived their...
  15. A

    D&D General Weapons should break left and right

    Do I though? Once again - it's just as much where to stop. My quick list sounds reasonable but it is by no means comprehensive. Of course it's all just personal preference I was just explaining why I chose to go the route that I do.
  16. A

    D&D General Weapons should break left and right

    My point is that it is and always has been up to the DM to decide what loot is handed out. I've had holy hammers, dwarven throwing axes, any number of other things because I can and always have been able to create custom magic items. I don't care what the devs "push" or whether they are just...
  17. A

    D&D General Weapons should break left and right

    I'm not really concerned about 20th century versions of the game. In any case there was never anything stopping a DM from changing that weapon to whatever you wanted, I know I did.
  18. A

    D&D General Weapons should break left and right

    Counting ammunition, unless it's a very unusual situation is just one of the many, many things I just let slide. Like ... every time a character ends up in the water I don't worry about what just got wet. Is there food still okay? When are they going to strip off their armor, clean and oil it...
  19. A

    D&D General Weapons should break left and right

    It's a DM problem, not a D&D design problem. Admittedly it's also one of the many issues I have with modules, there should be more advice about adjusting modules to fit the group. But by design? There's no reason to not be flexible.
  20. A

    D&D General I asked AI: "What's the Most Common Cause of Character Death?"

    They're fine and all, if a bit generic like horoscopes. The one I really disagree with is the bard. They died because they're a bard, no other reason is needed.
Top