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  1. Paul Farquhar

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    2) is about genre emulation, 3) is about game pacing and fun. But they aren’t completely unconnected, true.
  2. Paul Farquhar

    D&D General 5e System Redesign through New Classes and Setting. A Thought Experiment.

    Nether of those are the correct reasons. 1) common sense aversion to a death spiral. No one goes into danger when they are exhausted - even if there is time pressure, going to your death ain’t going to help anyone. And this has always been the case since before 1st edition. You leave the...
  3. Paul Farquhar

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I cast fireball to investigate how many hit points they have.
  4. Paul Farquhar

    Trailer Marvel Television’s Wonder Man | Official Trailer

    He is a very good Method actor.
  5. Paul Farquhar

    WotC Wizards hiring D&D Creative Brand Manager

    Or how deep your roots are. I moved around a fair bit and had several jobs, virtually living out of a suitcase for a period of my life.
  6. Paul Farquhar

    WotC Wizards hiring D&D Creative Brand Manager

    It sounds like "future-proofing" to me. Not only compile a one shop lore resource, but to make it so that it can be amended as needed (to facilitate the innovation of others) and try and anticipate social or political issues that might arise.
  7. Paul Farquhar

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    You are vastly underestimating the variety of playstyles, and the difficulty for an outsider to understand and communicate them. exactly because you are an outsider for most of them, as am I and everyone else. I've written a thesis. Two, actually (one on Astrochemistry, the other on SEND and...
  8. Paul Farquhar

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    You realise that there is a lot of overlap between these categories? The people designing games are the same people who you find debating them on forums. I could ask for a show of hands, but I know some prefer to remain anonymous. They don't have any more special insight than you or I have. In...
  9. Paul Farquhar

    Dungeons & Dragons: Heroes of the Borderlands - First Impressions

    Given that 10 is the target age, this is a positive, not a negative.
  10. Paul Farquhar

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I see two major problems with that: 1) you can see from this forum that it’s common for people to mis-understand any playstyle that is not the one they prefer, and it’s pretty much impossible to explain it to them. They just (and I have experienced this from both sides) “make no sense”. So who...
  11. Paul Farquhar

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    The problem isn’t bad behaviour from players, the problem is that having a long sequence of fights without resting makes little narrative sense outside of megadungeons and quickly gets repetitive. The solution is to balance encounters around 1-3 encounters per day.
  12. Paul Farquhar

    D&D General What's your view on a pirate-driven campaign?

    I ran a short sky pirate campaign. That works if you think water is too forgiving. Or have an acid sea. Giving new meaning to the glass bottomed boat.
  13. Paul Farquhar

    NUREMBERG Official Trailer (2025)

    It’s also a good excuse for those who should be paying attention to ignore it. “It’s just fantasy, it has nothing to do with the real world!” On the other hand wealthy American industrialist Henry Ford said “history is more or less bunk”, so it’s probably fair to say that lessons from real...
  14. Paul Farquhar

    D&D General Has 5e become noise?

    I take it you are an elf, and by “lately” you mean the last 40 years?
  15. Paul Farquhar

    D&D 5E (2014) Prepping for The Wild Beyond the Witchlight -- The Witchlight Carnival

    I didn’t mean “on sight”. My group defeated her later in the adventure.
  16. Paul Farquhar

    D&D 5E (2024) The Great Wizard Extinction.

    Nope, clockwork. Think the Bless was from magic initiate and shield from being a githzeri.
  17. Paul Farquhar

    D&D 5E (2024) The Great Wizard Extinction.

    I wasn’t “comparing” them, I was citing shield as a reason not to squander 1st level spell slots in trivial castings of Bless. Nor was I thinking of clerics in particular, I see very few of those and the character with Bless I was thinking of was a sorcerer.
  18. Paul Farquhar

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I think Business Studies 101 would like to have a chat with you….
  19. Paul Farquhar

    D&D General What's your view on a pirate-driven campaign?

    All true pirates have revolving door alignments.
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