Search results

  1. FoxWander

    Sample Commoners and Aristocrats

    You should also check out Everyone Else from the ENWorld store. It seems to be exactly what you're looking for! It's got descriptions and stat blocks (at various levels) for pretty much any NPC profession you can find in a village/city. It's an excellent resource that I've used several times.
  2. FoxWander

    Do you have a "small superpower"?

    I can do this crowd-ghosting also. It annoys my wife because I wind up accidentally ditching her when we go to the mall or an amusement park. I snake thru the crowd like it's not there and she gets cut off. I also have a really good sense of smell. I've actually been able to track people I...
  3. FoxWander

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Yeah, that would sell the fake lich room MUCH better. In fact, I'd put the lich-killing mace in the lab/mummy prep room next to some fake research notes about trying to destroy it- because, why else would any kind of intelligent undead have one of those things in his tomb. I'd also put it with...
  4. FoxWander

    Operation: Power Level Gary

    Stats update Little or no gains for TC and Weem give The Colonel another chance to catch up- but Danny gains just a little bit more.
  5. GaryChart.jpg

    GaryChart.jpg

  6. FoxWander

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Obvious trap is obvious! I don't know any party that just walked across this thing. Most seem to think either the floor will fall away, revealing the "spikes" to be spear-tips, or that the far landing is the trap (in case you try to jump). At any rate, they always construct some kind of...
  7. FoxWander

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Well that explains much of the Player-vs-DM feel of the Tomb compared to other modules. Now I'm curious to look up the old tournament rules to figure out how that would have worked. Anybody got a link to something like that?
  8. FoxWander

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    This part never made sense to me. It's effectively saying "this part is meant to annoy your players." There's no "in game" reason to waste their time. The module specifically says in the beginning notes that there are no wandering monsters within or even near the tomb. Parties can camp out...
  9. FoxWander

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I think you already answered the first of these- you mentioned the 1% chance to grope and find the key. I figured if you have to grope around for it that means you can't see it- otherwise, why is there such a slim chance to find it. As for the ochre jelly attacking, I've no idea. But if it...
  10. FoxWander

    Operation: Power Level Gary

    Sunday stats update The Colonel gained a lot of ground this week but dropping even more from the surge 2 weeks ago. He's gaining on 3rd but it's still a long way off. And first keeps pulling farther away.
  11. GaryChart.jpg

    GaryChart.jpg

  12. FoxWander

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I really liked the 3.5 update of the Tomb- even the extra monsters it added aren't too bad (and they can easily be ignored by purists). The update has much better editing and organization. There's actual boxed text to read instead of trying to parse Gary's stream of consciousness style. Also...
  13. FoxWander

    "Everyday" Spells

    GURPS Technomancer ( a modern day magical world setting) had some great ideas along these lines. I'll go dig it up and see what can be adapted to a D&D setting.
  14. FoxWander

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Yes, this was 2E. I actually went and dug up the characters my wife and I ran thru this just a couple of days ago. We were all in the 13th to 16th level range of the dungeon. We counted multi-classed as the full levels of their highest class and half the levels of other classes. So my...
  15. FoxWander

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    Just to clarify my thinking of "hardly a scratch"- when my group went thru Return we never had to bother with magical healing until we reached the throne. And that was just to be at our peak expecting a final battle soon. The only time we took damage at all was fighting the gargoyle and the...
  16. FoxWander

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    I really don't like multi-quoted posts, but I can't see any other way to do this. I'll apologize now for the long-ish post. How hard the riddle is to discover depends on how the DM plays it. If he takes the module text literally and says nothing to a player that is studying the mosaic until...
  17. FoxWander

    WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏

    My party's fight here (as part of Return) was almost comical. We found the secret door on the stairs via True Seeing and decide to continue down so we wouldn't leave an area unexplored at our backs. Out party was either immune to fear from various effects or simply made our saves against the...
  18. FoxWander

    Operation: Power Level Gary

    You call that a chart? THIS is a chart! :p
  19. GaryChart.jpg

    GaryChart.jpg

  20. FoxWander

    An Impressive (And Expensive) Dragon

    It's not a dragon, or even a "miniature", it just falls into the 'too expensive to thing about' category. I always wanted to get a KongZilla figure to use as a Tarrasque! It's not the image from the Monster Manual but I can definitely see it as an iconic death machine!
Top