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  1. J

    Describe your last rpg session in 5 words

    AD&D 1.6e, Avalon campaign in Greensward Reached home area, started observing.
  2. J

    Describe your last RPG session in more than 5 words.

    July 1940. We are in Monrovia, capital of Liberia, on the never-ending quest to transport the Duke of Windsor, and his wife, to the Bahamas, of which he's been appointed governor to keep him out of the way. We came here to get US currency, since after we fly across the South Atlantic via...
  3. J

    Describe your last rpg session in 5 words

    GURPS 4e occult WWII campaign, neutral countries strand: Pride and Prejudice and Zombies.
  4. J

    Describe your last rpg session in 5 words

    Honor & Intrigue, Privateers of the Complications. Learning El Dorado culture, tattoos.
  5. J

    What Non-D&D Would You Use For A Dungeon Focused Campaign

    GURPS Dungeon Fantasy. It works well, and our GM was able to translate Pathfinder 1e scenarios on the fly without difficulty.
  6. J

    GMs: What is your prep to play ratio?

    It varies widely, over the course of a campaign. The stuff I run is generally semi-historical investigation, without much in the way of fights. My current campaign had the first killing by a PC in the 19th session. When I'm in the early stages of a campaign and feeling out the setting, there...
  7. J

    Describe your last RPG session in more than 5 words.

    The characters that the Monday night Avalon group have been playing since spring 2020 are now 15th-19th level, and the world just doesn't have sufficient challenges for them to be played all the time. So we have started playing a new set of low-level characters, in a different country. The...
  8. J

    Describe your last rpg session in 5 words

    AD&D 1.6e, Greensward, Avalon campaign: New characters, heading for home.
  9. J

    Describe your last rpg session in 5 words

    Honour & Intrigue, Privateers of the Complications. Hunted dinosaurs in El Dorado.
  10. J

    Describe your last RPG session in more than 5 words.

    The occult branch of the Imperial Japanese Navy had a great idea. They realised that Mikkyō, Japanese esoteric Buddhism, includes twelve Hindu gods, not much changed from their Indian forms. They reckoned there had to be a way to use the cult of Varuna, god of the sea and Protector of the West...
  11. J

    UK Arcadia Games Case Fight

    Hadn't heard of them before this thread. Sounds like they're catering for people who want to show off their wealth, rather than play quality games.
  12. J

    Describe your last rpg session in 5 words

    GURPS 4e, occult WWII campaign, India strand: Japanese Naval Intelligence: Operational Security?
  13. J

    What does a tank graveyard mean to you in your game?

    In our occult WWII game, the tank graveyard held the cremated remains of 1st Fallschirm-Panzer Division Hermann Göring. It had a "mysterious fire" shortly before Operation Husky. This was due to some British agents (the PCs) who figured out that it had a magical network between all its vehicles...
  14. J

    Describe your last rpg session in 5 words

    AD&D1.2e, Avalon Campaign: Didn't fall into Deeping Portal.
  15. J

    Do you "roleplay" in non-TTRPG Games?

    I roleplay unit leaders in miniatures wargames. Something always comes up that their orders don't cover.
  16. J

    Describe your last rpg session in 5 words

    Mongoose Traveller 2300, Bayern Campaign: Alien dungeon at sixty Kelvin.
  17. J

    Describe your last rpg session in 5 words

    GURPS 4e with slices of Pendragon, King Alfred's Wessex, session 0. Battles sound deadly, revise skills.
  18. J

    Describe your last rpg session in 5 words

    AD&D1.2e, Avalon campaign: Still spinning the next strand.
  19. J

    Would you purchase an expansion, from a different system than you use, to adapt for your preferred system? If yes why?

    Yes, if the supplement seems to have ideas worth stealing, or is on a subject where I'm not happy with the material provided by my current game system.
  20. J

    Which are you, The plan everything out GM, or the Ad lib?

    Oh, you can steer players into trouble even when you're letting them dictate what the adventure is about. I improvised an adventure in a weekend game session in my homebrew fantasy setting. It started with a bunch of AD&D characters who knew each other deciding to look around one of the...
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