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  1. Alcamtar

    Reflavoring for CG/LE

    If the good freedom fighters are doing what is right, are they not following the standard ("law") of righteousness? And if the oppressive tyrants are evil, are they not violating that same standard, in spirit if not in letter? It seems to me you just need to jettison the old AD&D concept of...
  2. Alcamtar

    OGL Cloning 4e?

    You do realize that would be pronounced "Frisk" ;)
  3. Alcamtar

    GSL: No kobolds?

    Moldvay B37 also says "...this small evil dog-like men..." RC says "...small, evil doglike humanoids..." So they are small, evil, brown, scaly, doglike humanoids. ;)
  4. Alcamtar

    D&D 4E Will Rule Zero be in 4E?

    No, this was rule zero in OD&D: "As with any other set of miniatures rules they are guidelines to follow in designing your own fantastic-medieval campaign. [...] New details can be added and old "laws" altered so as to provide continually new and different situations. [...] If your referee has...
  5. Alcamtar

    WHY are elves so danged cool?

    The rules (as I interpret them) say otherwise... This passage suggests that elves are an exception to the weapon restrictions of magic-users. If elves functioning as Magic-Users were limited in this regard, there would be no reason to call this out as an exception. This passage explicitly says...
  6. Alcamtar

    WHY are elves so danged cool?

    Tolkien is partly to blame -- his elves were practically demigods, without weakness (other than perhaps arrogant pride, which in gaming is "normal" not a character flaw... :p) And for those who did not read Tolkien, now we have the movies that definitely portray elves as stunningly awesome...
  7. Alcamtar

    Thinking About Moving to FUDGE at Epic Level

    I am running my D&D campaign in Fudge, specifically because of the complexity issue at higher levels. Only difference is that I started with Fudge instead of switching over later. At the moment we are about 6th-level equivalent ("Good") and it is working well. When I say "D&D campaign" I mean...
  8. Alcamtar

    Poll: Would you play Original D&D(1974)?(OD&D fanatics only)

    Oh, definitely yes! I didn't vote because my answer would be "any of the above." If only I could find someone else willing to play it. Everyone around here is either diehard AD&D1 or 3.X Mike
  9. Alcamtar

    New Feat: Opportunist

    Thanks for the feedback everyone. I think I'll change the name to "Press Attack" and use Grail Quest's modifications. That makes it more interesting and a little more balanced. Mike
  10. Alcamtar

    New Feat: Opportunist

    This feat is intended to make it easier for a fighter to effectively "cover" wizards/archers who use the step-back-and-cast/shoot technique. It also allows a character to protect a larger area against passage. What do you think? OPPORTUNIST [GENERAL] Prerequisite: Combat Reflexes Benefit: If...
  11. Alcamtar

    Your First Gaming Book?

    1981, I was 14 years old, picked up the D&D Red Box (Moldvay) Basic set in a department store. I had no idea what it was but it just looked cool. I picked up the Cook Expert Set soon after, and played these exclusively until 1984 when I picked up the AD&D orange-spine books. Mike
  12. Alcamtar

    Should an NPC bad guy get to coup de grace?

    I let the players set the tone of the game: if they CDG everyone they come to, then they can expect the same treatment. If the noble heroes never leave survivors you can hardly expect the evil nasties to be nice! By strict PHB definition a Good person values life and fights to defeat the foe...
  13. Alcamtar

    Wilderness Maps - gridded or not?

    The same problem exists with squares or any other polygonal tiling. I use hexes myself, having cut my teeth on keyed wilderness exploration in Expert D&D and X1. My solution is to allow travel along the edges as well as through the centers, just as I'd allow diagonal movement on a grid. (You...
  14. Alcamtar

    Help me understand LAW and CHAOS

    GOOD and EVIL are easy. They are clearly defined, having a single objective definition in the PHB, they are intuitively understood, they have corresponding energy plantes (positive/negative), and they function as real cosmic forces... you can have good- or evil-aspected items and places with...
  15. Alcamtar

    Continual Flame

    Continual flame annoys me; if it looks like fire it ought to act like fire, and it seems kooky to stick a burning torch in your pocket or use it underwater. It is "cooler looking" to carry a torch than a glowing coin (the old 2E version), but the behavior is absurd. Two options are: (a) Drop...
  16. Alcamtar

    Slim down the core rules *how to remove AoO's?*

    You can remove skills and feats easily, and end up with something that looks a lot like AD&D. However balance will be severely disrupted. I experimented with a simplified Fighter based on the NPC Warrior template. Since Warrior CR is one less than Fighter CR at every level, you can replace a...
  17. Alcamtar

    I got to playtest Castles and Crusades!

    Err, had to comment, since Fudge and HERO are two of my favorite games. (a) The assumption in Fudge is that GMs will step outside the published rules, and it offers no advice on how to do so. In fact 95% of the published rules are really examples for GMs who can't or don't wish to figure out...
  18. Alcamtar

    Dwarven Forge Mastermaze

    I'm considering getting a starter pack. We've used this stuff before and it worked well, but it's expensive, and you need a lot of different sets to be able to do anything other than standard rectangular rooms. Are there any good alternatives? Mike
  19. Alcamtar

    Why is Animate Dead [Evil]?

    My understanding was that negative energy WAS evil in earlier editions of D&D. 3E seems inconsistent on this matter. Turning undead is "good" (not possible for evil clerics) and is defined as channeling positive energy; rebuking undead is "evil" (not possible for good clerics) and is defined as...
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