May I suggest that you start out with the ones that have featured in WotC adventures, i.e. Orcus, Baphomet, Demogorgon, Yeenoghu and the rest of the demons (primarily from OotA), Zariel, Bel, Tiamat from Avernus, Klauth and Imyrith etc.? 😉
What do you mean? Save proficiency does not affect CR (afaik) - though perhaps it should.
that could work. Risk being, it can't hit anything.
Still pondering this. Can't put my finger on it. It just didn't feel lurkery to me, more skirmish. In 4E a lurker typically had a build up, to a...
For the White, there should be a size limit for being proned/pushed like the tail. Otherwise, like it! Though, it doesn't seem as "brutish" as its 4e role (and earlier) would indicate.
For the Black, there should be a size limit for being proned/pushed like the tail. The Black must be in melee...
This is for the monsters. What paradigm do you use for the players, was my question. Do I understand you correctly that there really isn't a 'baseline'?
Doesn't CR become even more meaningless that it already is then? Then again. I guess that at those power levels each party is so unique, that...
Related to this, will you be basing the power of for example Demogorgon, but really all th named baddies of D&D, on 3rd party supplements from DM's Guild, or on your own "epic" character plans, or on expanding the "official" WotC way (i.e. boons)? I know we discussed this before, but I can't...
You can then say against vampires or devils for example, that silver counts as rare or very rare weapons, or as one rarity higher.
Other materials can have similar effect vs other types of monsters.
For example devils.
I would move the original DMG table (and thus all of your other tables as well) up one category for weapon resistances, i.e. x1.25 for CR6-10 and x1 multiplier for CR11-16 and so on. I really don't think magic weapon resistance is as relevant as the DMG wants it to be.
Ah yes, I mixed it up. Sorry.
But the question remains. I'm thinking about having fx devils have such resistances without being epic, so interested in your thoughts
Forget trait. Action is right.
You give the Ancient green the colossal trait. So it was not the number of squares, but the trait I meant.
But like I said, no biggie
It's just that magic weapon resistance is worth nothing above CR 6 or so. With your take it might actually be relevant (and thus affect hp calculations). I'm fine with it not affecting CR, only then at what CR is it appropriate to be resistant to uncommon/rare etc.?
You use it for the dragons...
Why not just an ability as a trait?
I really like the green dragons! Only thing is, back in the day, only reds grew to colossal. To honor this, I feel like only the Wyrms of the other colors should get the colossal trait. No biggie, though.
Why not just desribe the effect as text?
"..and the target can only take either an action, a move or a bonus action (if possible), The target also can't take reactions, but can still take free acctions."
Something like that, just a bit more polished.