Search results

  1. J

    [Adventure] Artemis' Pact

    Gil contemplates the brain. I'll go ahead and roll for you to keep things moving: Nature (1d20+2=22) Critical success! He remembers reading about cannibalistic tribes who go mad after eating the brains of fallen enemies. And this creature was certainly mad, so if eating the brain spreads...
  2. J

    [Adventure] Artemis' Pact

    FourMonos: Sounds like a good plan, and like I said, Shale's been trying that for ages and I wouldn't want to deny him... Currently waiting for you to decide if anyone is going to eat the brain (heh, heh - seriously, I have a cool Psionic-related effect in mind for that, I'd love to be able to...
  3. J

    [Adventure] Artemis' Pact

    Ok, I'll go ahead and roll the healing word: Healing Word on Gil (1d6+3=9). So Gil regains 15 hp. Now we're at: Artemis: 29/29 hp, 4/7 surges, 2 AP Lilli: 20/22hp, 3/7 surges, 2 AP Gil: 26/26 hp, 3/7 surges, 2 AP Shale: 31/33 hp, 3/7 surges, 1 AP Karma: 24/30 hp, 1/7 surges, 1 AP Farmer Bob...
  4. J

    [Adventure] Artemis' Pact

    Ok, so what I've seen is: Lilli spends one HS Shale spends 3 HS (donating 1 to Lilli and 2 to Gil through the elixir) Artemis spends one HS, triggered by Karma' Healing Word This takes 20 minutes (3 uses of the elixir with a 5 min rest after each, during which time Karma also casts Healing Word...
  5. J

    A Night at the Four Seasons (DM: renau1g, Judge:Ozymandias79)

    Hooray! I'm helping! Tarkus circles around Cyr to get a clean shot at the eladrin facing Damen. "Concentrate on the wounded one!" he yells. "Try to take them down one at a time!" He attempts to follow his own advice by raining sacred flame down on the enemy, but the eladrin dodges lithely...
  6. J

    [Adventure] Artemis' Pact

    Someone: Classic! I can't give you experience without spreading it around, though.
  7. J

    [Adventure] Artemis' Pact

    FourMonos: Yes, as I understand it anyone can spend a surge to create the restorative elixir so you can share that way. You can Cute-Hydra can boost as many times as you want to spend the power and then wait 5 min to recharge it.
  8. J

    [Adventure] Artemis' Pact

    You can try for an extended rest if you think this place is safe... Up to you. It'll be a Nature roll to harvest pieces of the hulk. The higher the roll, the more they'll be worth. Only one roll, but other PC's can use Aid Another (DC 10) to try and boost it. Note that you can take 10 on...
  9. J

    [Adventure] Artemis' Pact

    Surveying the scene, you find yourselves alone. All the attacking creatures are either dead or fled. It's highly likely that the commotion here scared away any other creatures lurking nearby, and you'll be able to rest for an hour or so undisturbed. The burning oil looks kind of pretty...
  10. J

    [Adventure] Artemis' Pact

    Artemis's rod strikes the back of the hulk's neck, between two bony plates. It enters the beast's flesh with a squishing sound, and it shudders several times before the eerie lights in its eyes go out. And, it's dead. Good job! This is a milestone, so everybody gains an XP. I'll post a...
  11. J

    L4W Discussion Thread V

    Depends. Sometimes there's a long drought between adventures, and then 3 or 4 come along at once. It depends on having people who want to DM.
  12. J

    The Peanut Gallery

    And Artemis Pact continues to be epic! (Excuse me for quoting myself, but I think it's justified because it was the players that set up the situation...) Can they kill it next turn, or will it get to its feet and massacre poor Gil, who has 1 hit point left and just angered it by lighting...
  13. J

    [Adventure] Artemis' Pact

    CaBaNa: Ooh, page 42 gets a workout. The oil slick covers a burst 1. I'll say that it (and the Scorching Burst) are centered at K12 so they don't interfere with Karma's move to M11. Make a second Scorching Burst attack roll, target number 18. If it hits, the oil ignites, and you do an...
  14. J

    [Adventure] Artemis' Pact

    Waiting with bated breath to see what Gil will do now - and to see Karma's glorious comeback!
  15. J

    [Adventure] Artemis' Pact

    The bat is shaken by Lilli's attack, and decides it's time to flee. But it can't resist swooping down for one last attack as it goes, and Lilli is right in its path. Its barbed tail lashes painfully across her face, raising a bloody welt. Then it vanishes down the tunnel. The umber hulk...
  16. J

    A Night at the Four Seasons (DM: renau1g, Judge:Ozymandias79)

    Dammit, you're right. Also my level 3 changes are marked "level 2", which is why I was confused about approvals. I'll fix it.
  17. J

    [Adventure] Artemis' Pact

    Sorry, got Gil mixed up with Lilli. Is talking your action for the turn?
  18. J

    A Night at the Four Seasons (DM: renau1g, Judge:Ozymandias79)

    It's an encounter power for me. :) Approved by two judges - including you! - and everything.
  19. J

    [Adventure] Artemis' Pact

    Sorry for the delay - for some reason I thought only two people had posted so we were still waiting for a bunch of people. FourMonos: No, it didn't take darkspiral damage. Thanks. I thought it only did damage if the hulk hit you, for some reason. Gil's Winged Horde is not in effect, since...
Top