Search results

  1. practicalm

    Unearthed Arcana Psion Unearthed Arcana in play

    The player who created a mystic with the second playtest version, felt it was too powerful and we changed his character to wizard. There are just too many ways to be the character with the solution all the time without too many disadvantages. Can you make a balanced character that won't...
  2. practicalm

    Give Me Your Dragon Heist Tips

    The Waterdeep Code of Laws has my players appropriately terrified to the point they were not keen on going into the villa at the end of chapter 3. And there are other reasons not to go in besides.
  3. practicalm

    Give Me Your Dragon Heist Tips

    There is a lot of DM must put it together differently to make it more fun in this adventure, but I find this to be true with all the adventures so far. (Except I haven't really looked at ToA because I want to play it.) Heist has almost all the parts to make it good but it requires retooling to...
  4. practicalm

    Give Me Your Dragon Heist Tips

    I also agree there are major issues with the adventure. 1. The players are not really introduced to the McGuffin until chapter 3. Until then it's a city campaign with a possible focus on starting a tavern. I ran a lot of other small adventures in chapter 2 and then tied them into the...
  5. practicalm

    Waterdeep: Dragon Heist - Posssible to use all four villains?

    I think it is possible but you have to have a lot of flowcharts around how each villain will react to possible PC actions. For my game, I'm doing as much as I can to throw in so many different actors. 1. The Lords of Waterdeep. The module really doesn't talk much about what they would be doing...
  6. practicalm

    Is The Expanse RPG becoming vaporware?

    This is why I pretty much avoid Kickstarter software projects. Too many things can go wrong.
  7. practicalm

    Is The Expanse RPG becoming vaporware?

    I hope it eventually comes out because I'd love to raid it for my GURPS Expanse game.
  8. practicalm

    Best Fleshed Out Cities for use with fantasy TTRPG

    If you are looking for good city books, Tredroy for GURPS is great because it has a good 3 empires meeting at one city theme that makes it an exciting adventure location.
  9. practicalm

    AD&D 1E 5e Play, 1e Play, and the Immersive Experience

    Interesting. I've played so many different systems that I love looking for the right system for the game I want to run. And when I mean game I want to run, I mean the both the mechanics and the feeling of adventure. D&D has always been a rough system for me even though I started with it back...
  10. practicalm

    Best Fleshed Out Cities for use with fantasy TTRPG

    I will second the Flying Buffalo City Books. Looks like there are seven. I think I have all but 2. I enjoy them as maps and people and hooks to drop into different locations.
  11. practicalm

    Spellcasting Feats

    I would consider all of these way too powerful for a feat. Spell Fury turns every attack spell into an area of effect:Line spell. And increases spell stat Consider how powerful it would be to turn every arrow attack into this. Spell Surge adds area effect to single target spells. Dominate...
  12. practicalm

    Do you believe we are alone in the universe?

    I think there is intelligent life out there but the is a Great Filter that is doing something to make it either harder to communicate or removing civilizations. David Brin's novels Earth and Existence had some suggestions that alien civilizations do not want the competition. I think...
  13. practicalm

    D&D/RPG Songs

    Weird Al has White and Nerdy that mentions D&D Deaf Pedestrians has Hail to the Geek.
  14. practicalm

    "Realistic" Waterdeep adventuring with 9th-10th party

    My low level party is having enough trouble dealing with adventures and not committing crimes in Waterdeep that would get them exiles or imprisoned (if not killed) by the justice system. If they start killing guards, then they will have trouble. But having them face human minions they cannot...
  15. practicalm

    News Digest: White Wolf Dissolved, MORE New D&D Releases Announced, RPG Now Closing (kinda), and mor

    Is there a good description of the game/system and how it compares to GURPS Transhuman? I didn't really want to download the quick start rules
  16. practicalm

    Burning Questions: How Can I Add Ambience to D&D Sessions?

    Honestly, I've tried background music and I just find it a distraction from hearing other players. I agree it can bring a good amount of atmosphere but it never worked for me.
  17. practicalm

    Scary situations that aren't

    I do this occasionally enough that my players will sometimes make sure some NPCs are dead before moving on to the next enemy. Or having the shaman heal enemies behind the lines. That's a fun one too.
  18. practicalm

    Maybe my expectation was off - Dungeon of the mad mage doesnt use the full maps for undermountain....

    I'm probably going to use as many of the full maps I can (I have some of the older products) and do a big map. I'm not happy with what was done with the level 1 layout. If there was a group taxing adventures, I cannot see them surviving very long as each adventuring team would tell the next...
  19. practicalm

    Designing Adventures with Lethality in Mind (Kobayashi Maru)- the Poll!

    I generally do not shy away from creating set encounters or using random encounters that can TPK. It just is really hard to kill characters in 5th edition. It can be done but my players work well together and usually can squeak by pretty well. And they are able to plan to disengage if...
  20. practicalm

    Scaling for a large group

    I also recommend giving every enemy NPC max hit points. Large groups of players can focus fire and bring down enemies quickly. I find with 8 or more players to both increase the number of enemies and max out hit points. More enemies is usually better than increasing CR but YMMV. I make sure...
Top