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    D&D 5E (2014) (+) What would you want for 5e Dark Sun?

    You didn't need clerics for healing in 4e. Yes. My preferred to approach to 5e Dark Sun would really be to do what Adventures in Middle Earth did and build basically a new PHB onto the exiting system. But that won't happen, so at the very least I would want specific domains for elemental...
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    D&D 5E (2014) (+) What would you want for 5e Dark Sun?

    I liked some aspects of the 4e take and didn't like others. I thought the themes were quite good conceptually, but a bit awkward to fit over some of the existing classes and all over the place quality wise. The no divine power source thing was fine but in many ways the existing primal classes...
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    D&D 5E (2014) (+) What would you want for 5e Dark Sun?

    I really think Dark Sun needs it's own dedicated subclasses, and enough of them to replace the ones that don't fit flavour wise. Sure you can reskin things, but as I found with 4e, it doesn't tend to be the same. If I was hacking together a completely different system to run the setting on my...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    I always thought that sooner or later everyone played in a game when the Halflings filled the main civilised culture niche of the game and humans were the crude barbaric beings living in skins in the wilderness that occasionally wandered into civilised lands. I thought it was pretty much a rite...
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    D&D 5E (2014) Spellcasters and Balance in 5e: A Poll

    When 3e came around we had been playing point buy systems for years. The Fighter class seriously looked like a character 'that guy, eg the munchkin' would make in a point buy system, with all abilities pooled into hitting things with a sword and basically nothing anywhere else. In the early...
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    D&D 5E (2014) Spellcasters and Balance in 5e: A Poll

    Ok. Whatever. See my post above. This argument is over.
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    D&D General Story Now, Skilled Play, and Elephants

    Perhaps, but I don't think I'd want any more complexity for a set of rules that have to cover such a wide variety of different types of tasks. If I had something I wanted to focus on specifically, then I would want something with a bit more nuance. As I said Savage Worlds has it's own chase...
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    D&D 5E (2014) Spellcasters and Balance in 5e: A Poll

    Yeah this thread has drifted into a completely different area because of an inability to understand the key points about what people want. The issue is not can you give up combat effectiveness to become better at non-combat stuff. The issue is can you fill the basic roll of the class and have...
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    D&D 5E (2014) Spellcasters and Balance in 5e: A Poll

    I chose the first creature I thought of, because I used it recently. As I said, it doesn't actually matter where the midpoint it, because better is always better. There is not really any 'good enough'. Ok. I didn't say that 10 wasn't average for the average person. I argued that it wasn't...
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    D&D 5E (2014) Spellcasters and Balance in 5e: A Poll

    I do believe I said something earlier in this thread about the trade-off issues being about scaling and therefore not too bad at level 1.
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    D&D 5E (2014) Spellcasters and Balance in 5e: A Poll

    Look I addressed these points in the post you selectively quoted. All you are doing is repeating yourself. If you ignore key points, I'm just going to consider the argument effectively conceded.
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    D&D 5E (2014) Spellcasters and Balance in 5e: A Poll

    Ok a high Int Fighter is better at being a bad wizard than a low Int Fighter, I'll grant that. Also better at being a History Professor. I don't think anyone has ever denied that it is possible to give up your core competencies of your class to be mediocre at something else, or even passably...
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    D&D 5E (2014) Spellcasters and Balance in 5e: A Poll

    Ok. He's no weaker. Except for his AC and Hitpoints. And his intelligence skills are better by what 10, 15 maybe as much as 20%. Yep. As I said.
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    D&D 5E (2014) Spellcasters and Balance in 5e: A Poll

    One of the things that's a point of division is this: Some people are happy if they can write 16 Int on their character and say "I have a smart Fighter". They want to role-play a smart Fighter so they just distribute the points to reflect a mental image. Some of us are perhaps more jaded and...
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    D&D 5E (2014) Spellcasters and Balance in 5e: A Poll

    Then your Monk is significantly weaker than baseline for very little mechanical gain. You are paying an effectiveness tax for playing that character.
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    D&D 5E (2014) Spellcasters and Balance in 5e: A Poll

    You are confusing theory with reality. 10 is not average except by some theoretical standard where everyone were to roll 3d6 in order (even then it is slightly below average). A 10 ability score is most definitely welcome to sucktown population you. It might be average if we all rolled 3d6 and...
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    D&D General Story Now, Skilled Play, and Elephants

    Not really. Savage Worlds has separate chase rules so you wouldn't use it for a chase, but otherwise there doesn't seem to much difference in scope. The book does say "tense dangerous situations with a time limit" but of course that's all relative. I'm not really sure what previous editions...
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    D&D General Story Now, Skilled Play, and Elephants

    It's worth having a look at Savage Worlds' Dramatic Tasks, if you haven't already. They're basically an evolution of the skill challenge rules, but I found that adding in degrees of success, making the choice to aid other characters much meaningful and having a system for adding complications...
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    D&D 5E (2014) Spellcasters and Balance in 5e: A Poll

    Why is the difference between 8 and 10 such a massive gulf? At 8 you suck. At 10 you suck. Why does suckling slightly more make such a big difference? If I go to 12 can I play my character as a genius? And actually it's not that forgiving. If you just played at level 1 it would be very...
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    D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

    I think that's part of the disconnect in this thread. There's those who take all of that stuff very seriously and think it's not good enough and needs to be changed. And then there's those of us who are puzzled why anyone takes any of that stuff as more then a vague suggestion of what you...
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