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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Do I agree that in order to imagine fantasy worlds you need to be willing to imagine things you know are unrealistic? That's what you are asking? I'm going to assume that either you have an actual point you are not stating for some reason or you think I was making some kind of implied point...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    What is "this" supposed to refer to?
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes. Not being realistic is not avoiding the things you know to be unrealistic.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    If there is a strength to Free Kreigspiel I think it is less in the approach itself than in the weaknesses of the typical rpg approach. Like if you want to know what are the chances that my character without a background in hunting can catch a rabbit for dinner - a judgment that it's about 20%...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Isn't this missing the option that I though was under-discussion --- override the rule? I mean I think there is a big difference between saying "I'm just going to override this rule" and "This rule is clearly not working - let's agree to change it now".
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    D&D 5E (2024) 2024 Gladiator: The Narrative Dissonance

    I tend to think a lot of the issues of this kind are that while NPCs don't have to follow the exact same rules as PCs they should at least feel like they do.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I mean this is the existing rules. This is explicitly how AC is produced already. Take your armour off and attacks that would have been stopped by your armour are now not. D&D has always been very good at simulating two people who stand there hacking away at each others' armour while doing...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    That's sort of already implied by the rules already though. There's just not much point spelling it out because it would be another thing to track that doesn't do anything. To make it meaningful you would need to have some rule by which you check to see if you're shield is actually broken.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Simulation of what? Action movies? Myths and Legends? Fantasy Novels? The Real World?
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don't know. I think that's undervaluing the level of work that went into creating Runequest.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    That's only half of the issue though isn't it? You still have the player knowing that according to the rules of the game jumping off the top of a cliff is a viable tactical option. So at the very least you need the player to play along as well and to play their character as if they don't know...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well yes but I was using the example earlier of a rapier. You do need to distinguish between at least types of weapons. Yeah. Fantasy with big monsters probably needs to be more abstract. But given that I don't really see any good reason to prefer armour as DR over the alternative. Both...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes. In which you case you wouldn't attack the armoured part -in effect making a smaller viable target which is more difficult to hit. If there is one. The reason for using the example of a breastplate is because it in particular doesn't work in this situation it doesn't have joints or weak...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    To be fair armour and DR in many more abstract systems can feel just as odd. I mean if you stab someone wearing a breastplate with a rapier you either need to go through it or do no damage - the idea that you do less damage doesn't really make all that much sense.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    What an odd misconception.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    All I can think about this is, in a game in which a risk of death is a real and possible outcome, shouldn't this be such a situation in which such an outcome is possible? I mean yes it's arguable, but if simulating that was my goal I definitely wouldn't start from here.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    No it's an example of a rule that produces an outcome that may not be consistent with a Sim approach if that outcome is not one that is consistent with the fiction of your game world. Strangely my hidden agenda is the same as my actual agenda. If I have a thesis for an argument I will make it.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well yes clearly. See again Earthdawn. I've been in this situation though (a long time ago) with D&D The NPC had a crossbow pointed at the PC. The player decided they didn't care. The GM was pissed of at what he considered metagaming by the player who couldn't know the crossbow wouldn't...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    The difference is important. Hit points are just abstraction. Falling a 100ft and being able to stand up and dance a jig is a fictional game outcome. It doesn't matter what rules got you there. If it's a game artifact and not a reflection of what the reality is supposed to be in the setting...
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