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  1. Isklexi

    Redbadge's Crypt of the Everflame (IC)

    "I still think psychotropic darts would have made a better trap." Snaggle mumbles as he creeps off toward the source of the sound.
  2. Isklexi

    Redbadge's Crypt of the Everflame (IC)

    Snaggle moves next to Nyra to help divide the skeleton's attention for Joseph. Standard Action: total defense Move Action: move to D6 Snaggle Blanc (Male kobold sorcerer 1) LN small humanoid (reptilian) Str 8 Dex 16 Con 9 Int 12 Wis 10 Cha 16 Key Skills Acrobatics +3, Climb -1, Craft...
  3. Isklexi

    Redbadge's Crypt of the Everflame (IC)

    Snaggle continues to focus on distracting the skeletons. Standard Action: Total Defense Move Action: move to E7 then to D7 Snaggle Blanc (Male kobold sorcerer 1) LN small humanoid (reptilian) Str 8 Dex 16 Con 9 Int 12 Wis 10 Cha 16 Key Skills Acrobatics +3, Climb -1, Craft (trap-making) +7...
  4. Isklexi

    Redbadge's Campaign (there will be spoilers)

    Well, the party theorized that the portal in the temple of Apet was some kind of magical prison, and they're hunting an ancient monstrous convict. I'm using Cal as a vehicle for plot specific to the characters as opposed to the campaign's plot. I'm trying not to use him for everything (like a...
  5. Isklexi

    Redbadge's Campaign (there will be spoilers)

    The constables finally returned to Flint after successfully exploring Xambria's dig site. They arrived on the 11th. The constables were a little surprised when one of the train station attendants informed them that their carriage was waiting outside. The party was less than enthused to see that...
  6. Isklexi

    Redbadge's Crypt of the Everflame (IC)

    Snaggle steadies himself then scrambles across the room to distract the undead and calls to Lissa, "call Nyra back and tend to her wounds." Standard Action: Total Defense Move Action: move to D7 Free Action: Speak Snaggle Blanc (Male kobold sorcerer 1) LN small humanoid (reptilian) Str 8 Dex...
  7. Isklexi

    Redbadge's Crypt of the Everflame (IC)

    Snaggle backpedals and conjures a protective ward around himself. Free Action: 5 ft step to D2 Standard Action: cast Mage Armor Snaggle Blanc (Male kobold sorcerer 1) LN small humanoid (reptilian) Str 8 Dex 16 Con 9 Int 12 Wis 10 Cha 16 Key Skills Acrobatics +3, Climb -1, Craft...
  8. Isklexi

    Redbadge's Crypt of the Everflame (IC)

    "Bah necromancy" Snaggle Blanc (Male kobold sorcerer 1) LN small humanoid (reptilian) Str 8 Dex 16 Con 9 Int 12 Wis 10 Cha 16 Key Skills Acrobatics +3, Climb -1, Craft (trap-making) +7, Disable Device +7, Escape Artist +3, Knowledge (Arcana) +5, Perception +2, Stealth +11, Swim -1 Init...
  9. Isklexi

    Redbadge's Crypt of the Everflame (IC)

    "I'll check the room more carefully," Snaggle carefully combs the room for clues as to what happened. Take a 10 on the search for a total of 12
  10. Isklexi

    Redbadge's Crypt of the Everflame (IC)

    Snaggle sniffs the air with disgust, "Poor conditions, too damp; traps built here can't rely on ropes or wooden components. Also, it seems many of the grave robbers died here. If my guess on hallucinogenic traps is wrong, we should be wary of simple stone or magic based defenses." Snaggle scans...
  11. Isklexi

    Redbadge's Crypt of the Everflame (IC)

    "hmm, thieves perhaps looting the tomb, but that doesn't explain why they would take the bones out along with whatever else they stole nor the dead horses. Oooooh, maybe one of the traps within uses some kind of narcotic poison; I've read about those. The thieves get hit by poison tipped darts...
  12. Isklexi

    Redbadge's Crypt of the Everflame (IC)

    "Leaving the camping gear at the entrance sounds good; no reason to haul it all into the crypt," Snaggle retrieves the caltrops from the crypt's entrance. Snaggle Blanc (Male kobold sorcerer 1) LN small humanoid (reptilian) Str 8 Dex 16 Con 9 Int 12 Wis 10 Cha 16 Key Skills Acrobatics +3...
  13. Isklexi

    Redbadge's Crypt of the Everflame (IC)

    Snaggle makes his usual preparations surrounding the camp with magical runes.
  14. Isklexi

    Redbadge's Crypt of the Everflame (IC)

    "We can leave the gear just inside the crypt. The door can be closed to keep out animals, and it will protect the gear from weather."
  15. Isklexi

    Redbadge's Crypt of the Everflame (IC)

    "The caltrops will make a simple trap in case something is lying in wait just inside. The magical wards can be seeded around the camp as usual in the event of a threat coming from outside the canyon. The caltrops can be collected easily in the morning." Snaggle fills the entrance to the crypt...
  16. Isklexi

    Redbadge's Crypt of the Everflame (IC)

    "strange" Snaggle mutters as he helps Joseph search the carcasses. Snaggle Blanc (Male kobold sorcerer 1) LN small humanoid (reptilian) Str 8 Dex 16 Con 9 Int 12 Wis 10 Cha 16 Key Skills Acrobatics +3, Climb -1, Craft (trap-making) +7, Disable Device +7, Escape Artist +3, Knowledge...
  17. Isklexi

    Redbadge's Crypt of the Everflame (IC)

    "That sounds like a good idea."
  18. Isklexi

    Redbadge's Crypt of the Everflame (IC)

    Let's wait the hour and then have a look around the gorge then.
  19. Isklexi

    Redbadge's Crypt of the Everflame (IC)

    It has to be at least on hour for Snaggle to recover from staggered.
  20. Isklexi

    Redbadge's Crypt of the Everflame (IC)

    The small tree Snaggle slammed against uprooted from the muddy soil, and he tumbled the rest of the way down the hill landing in a semi-comatose heap. better than a grease spell PS: the chances of me failing 2 of those acrobatics checks in a row was 1% Snaggle Blanc (Male kobold sorcerer 1) LN...
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