Search results

  1. CreamCloud0

    D&D General Weapons should break left and right

    i don't think cantrips should be removed but the one concession to them i would make is reduce the amount they auto-scale, they don't need to scale three times, just once would be enough IMO, probably at like, 7th, casters don't need to become a rando with crossbow when they run out of slots but...
  2. CreamCloud0

    D&D General Oh Please give me some Happy Backgrounds!!

    I like the idea of a halfling family/settlement with an inverted hobbiton attitude, where going on an adventure and bringing back these grand tales of life and death and weirdness to be recorded is a respected and celebrated accomplishment, recognised as a dangerous thing yes, but still...
  3. CreamCloud0

    D&D 5E (2024) What should the 15th Class be?

    not trying to hate but, what does a shaman even do except be druid but spirits? warlord and swordmage i understand as picks but shaman feels like the odd suggestion out, i don't see what niche it fills.
  4. CreamCloud0

    D&D 5E (2024) [+] What does a non-spellcaster Psion need/look like?

    the difference between psionics and magic is similar to the difference between sorcerers and wizards: psionics is a raw font of power that comes from within, is instinctual and more directly connected to the vitality of the body, magic is a more structured form of power, one that is pervasive...
  5. CreamCloud0

    D&D 5E (2024) [+] What does a non-spellcaster Psion need/look like?

    mostly i think they need a small (per individual character) selection of specializations that give them a number of at-will and/or quick-recharge abilities that can be enhanced into stronger versions and variants by using points from an easy come-easy go 'energy' resource pool, it would also be...
  6. CreamCloud0

    D&D General Weapons should break left and right

    so like, digging a little deeper into the ideas of what i said here about integrating feats and fighting styles into the weapons themselves and something i saw someone said about broad and specific weapon groups, if each specific weapon property carried a more notable additional effect or action...
  7. CreamCloud0

    D&D General Weapons should break left and right

    okay but they're not talking about 'chess without bishops', they're talking about 'chess with bishops that can move anywhere' rules create restrictions and restrictions create situational puzzles which produce fun through the process of solving them within those restrictions.
  8. CreamCloud0

    D&D General Perception vs Investigation

    yeah i second this description, Perception is sensory, it's used to notice things, Investigation is closer analysis, it's used to figure things out or filter information, there is some overlap in what they can be used to achieve but they are different.
  9. CreamCloud0

    D&D General Weapons should break left and right

    Why must we always frame it as ‘simple = good’? There is no good reason in my eyes that the fighter must bear this albatross and white elephant of being ‘player’s first class’, fighter embodies archetypes that are far more than just the big dumb hit it with a stick class and deserves to have the...
  10. CreamCloud0

    D&D General Weapons should break left and right

    sure, but, for me at least, that feels more like a result of lazy design than actually being deserving of full martial weapons, like, i do not think the barbarian deserves full martial, i think they should have battleaxe, greataxe, greatsword, longsword, maul and warhammer, thereabouts, i think...
  11. CreamCloud0

    D&D General Weapons should break left and right

    So, in the interests of a more constructive direction, i ask: what would it take for each of you to start weapon juggling during battle? For myself I have to say i think it would be already having most specialisation choices active to my character without needing to pick them, I don’t say this...
  12. CreamCloud0

    D&D General Weapons should break left and right

    what if at 2nd level the base fighter just got to pick between a) +fighting style, +1 crit range, +1 HP/Level. vs b) +3 manoeuvres, +(2+PB) superiority die. then the players can just pick between simple and complex without being a ball and chain on the design of the rest of the fighter, then...
  13. CreamCloud0

    D&D General Weapons should break left and right

    1) because every new player is directed to the fighter to start with because it is stereotyped as the 'simple class.' 2) because it represents a thematic concept they want to play, even if they find the mechanics lacking.
  14. CreamCloud0

    D&D General Weapons should break left and right

    yes this does look comedic to me but what i also see is that there are only two actual weapons in the scene, the knife(which spends the best part of that video in the guy's back) and the hammer, neither of which break or look close to breaking, everyone else seems to be using wood batons, not...
  15. CreamCloud0

    D&D General Weapons should break left and right

    even if BM manoeuvre were incorporated into base fighter, there would still be ways to play a big dumb fighter wouldn't there? nothing stops you from functionally just taking precision attack and using nothing but that one manoeuvre when you miss a big hit.
  16. CreamCloud0

    D&D General Charisma Checks gone Horribly Wrong - Can you Relate?

    i'd rather rely on social skill checks with a chance of players zero effort roll-playing than straight up ignore what characters are built for and use RP to decide everything above table, what's that you say? the 5 CHA barbarian managed to run rings around the conversation against a professional...
  17. CreamCloud0

    D&D General Weapons should break left and right

    you'll be forcing the martials into situations with more options, but ultimately most/all of those options are going to be less fun and probably also less effective than if they had just been able to use their chosen weapon. i get that you want more decision making and i can agree with that...
  18. CreamCloud0

    D&D 5E (2014) Convince me that the Ranger is a necessary Class.

    you could at least call it 'roughneck' to not put such an unappealing angle on it, while i'm certain there would be some (there always are) most players probably don't want to imagine their character starting out quite so down on their luck and in the gutters (and then you don't need to explain...
  19. CreamCloud0

    D&D General Wild Shape: Inefficient or Useless?

    this is something i've suggested here a few times before, it's something i really think it would benefit both halves of the druid, the caster side gets to focus on actually being the nature caster and you get to expand the thematic design space of the wildshape half by putting it into it's own...
  20. CreamCloud0

    D&D General Weapons should break left and right

    i don't think the tortoise would want their weapons to break either.
Top