I don't know...a lot of stuff in TSR D&D was designed to represent a thing in the world, not just to facilitate "fun" for the players. Why bother to discuss history and setting logic at all otherwise? The 1e DMG is full of sim mechanics. And abstraction is a necessary component of any RPG. It's...
...Yeah. I do that with every game I like. Finances, allowing, why wouldn't I?
For me, play is driven by the player's actions through their PCs, moderated through the settings qualities and events.
As I said, the issue isn't flash. It is continuous, always-available flash. Casters in Dragonlance ran out of spells (usually depicted as running out of stamina, especially in Raistlin's case). Maybe try reading what I wrote?
If this is about how wizards running out of spells and becoming...
Dying Earth, from which the original Vancian system was derived, is literature, not a video game. And anyway, there's no realistic spellcasting system, so whatever you use just needs to be consistent and make sense in the setting to my mind.
Well, we both clearly have a preference. Good thing there are different games, even different versions of D&D (in the general sense, rather than the IP sense), that cater to them. I just don't treat popularity or recentcy as important factors in my discourse.
Of course. I mean equality in how these games and varying playstyles and rulesets are discussed, not in what they are and how well they accomplish any specific goal any specific player wants from them.
From my perspective you were doing the same. The fact that the current game apparently leans more towards your preferences doesn't change that, or make those preferences more valid than mine. That's all I've ever had to say on the subject, but people keep telling me I'm demanding everyone play...