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  1. Stormonu

    D&D General How Much D&D Stuff Is There Anyway? Part 2: Settings

    While I greatly respect the depth of information available for the Forgotten Realms (it's the level of detail I wish I could aspire to for my personal homebrew), it is daunting to come into as a new DM/player. I think limiting it to one main book is actually better for the hobby, giving the DM...
  2. Stormonu

    D&D General Games Economies

    You can sometimes be surprised with throwing it a little bit of "cosmetics" into the game for the PCs to spend their money, especially if it comes up play later some way. With the way some video games are these days, seems like it might be something players go for, especially if you had art...
  3. Stormonu

    D&D General Weapons should break left and right

    I was just writing up a post about Weapons-vs-Armor from 1E (and the 2E simplified version). I used that for my 1E run, but it was never popular with the players. In the end, I think encouraging/forcing a weapon swap mechanic for the majority of D&D play should be the result of a deliberate...
  4. Stormonu

    D&D General Hit Points are a great mechanic

    Chronicles of Ramlar had a fairly interesting system for handling wounds. It somewhat reminds me of Battletech's Armor/Internal Structure system. It also allowed for "Impairments" and other conditions.
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    1759166833415.png

  6. Stormonu

    D&D General Games Economies

    I've long made my peace with D&D's economy being akin to pricing found in Boomtown/Wild West areas where the prices are artificially inflated from the norm due to scarcity and general affluence being thrown about. I just run with the D&D standard and don't really care if it makes for an...
  7. Stormonu

    RPG Evolution: Minor Inconveniences

    Oh, don't worry. Someone who'd utilize this for Wilderness is already drawing up plans involving Pickpockets, Wet Concrete Sidewalks, Busy Intersections, Conmen, Parades, Mudslinging, Random Town Guard Interrogations, Unwarranted Fines, Harlots and the like.
  8. Stormonu

    RPG Evolution: Minor Inconveniences

    The fatigue track might be able to represent many of the above hazards. I'd be very much for "random" wilderness encounter tables to include these sort of perils and annoyances, not just monster encounters.
  9. Stormonu

    D&D General How Much D&D Stuff Is There Anyway? Part 2: Settings

    Here's a conundrum: Where do the Endless Quest adventures fall? For that matter, what about the "Catacomb" books like Knight of the Living Dead and Gnomes - 100, Dragons - 0? Would you treat them different than solo adventures like Midnight In Dagger Alley, Blizzard Pass and Maze of the...
  10. Stormonu

    D&D General How Much D&D Stuff Is There Anyway? Part 2: Settings

    Meet the exception to the rule. The only TSR novels I have are the first three Dragonlance novels, the Twins follow-up, the first half of the Prism Pentad and Vampire of the Mists.
  11. Stormonu

    D&D General How Much D&D Stuff Is There Anyway? Part 2: Settings

    Doh! Frankly, I forgot about it. Sometimes its hard to keep track of how many different worlds there are. Well, 3E started with Greyhawk being the "core" world, so until they got to FR a little later it was a bit light. As I recall, when WotC went to 3.5E, they started to swing a lot more...
  12. Stormonu

    D&D General Wild Shape: Inefficient or Useless?

    Wildshape is one of the most useful abilities in the whole game. As above, couple it with casting some spells before shifting and it can be especially potent. Couple it with Animal Friendship, Conjure Animals or doubling up with the spellcaster's familiar or the Ranger's animal companion and...
  13. Stormonu

    D&D General Weapons should break left and right

    Sooo, a Warlock with Eldritch Blast?
  14. Stormonu

    D&D General Weapons should break left and right

    If a fumble could break the attacker's weapon, perhaps a critical could damage the defender's armor? As for unarmored, perhaps a DEX modifier reduction (or for Monk/Barbarian the ability associated with unarmored defense as a sort of fatigue that can be recovered with a Short/Long rest)?
  15. Stormonu

    D&D General Weapons should break left and right

    Time to pull out the Rolemaster crit/fumble charts?
  16. Stormonu

    Dungeons & Dragons to Release Lorwyn: First Light, a New Digital Expansion Based on Magic: The Gathering World

    I don't follow MTG, but after reading the lore page for this, it could make an interesting D&D world all unto itself. Extra points if they did a hardback with half being Lorwyn, flip the book over (and upside down) covers Shadowmoor.
  17. Stormonu

    D&D General Do you want a Ravenloft Duskmourn Domain of Dread

    D&D already has Ravenloft, it doesn't need Duskmourn.
  18. Stormonu

    D&D General Weapons should break left and right

    After many hours of having played Zelda: Breath of the Wild, I would not inflict weapon breakage on my players unless we were doing something like Dark Sun.
  19. Stormonu

    D&D General How Much D&D Stuff Is There Anyway? Part 2: Settings

    My Guess (from the 2E era): Horde* (box set + 3 adventures) Maztica* (box set + 2 adventures + Gold & Glory) Jakandor (3 books) Council of Wyrms (boxed set/hardback) I'm not sure Mahasarpa counts, it was only a web supplement for 3E Oriental Adventures) There's also the MTG settings for 5E -...
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