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  1. Z

    why no Warforged

    With S4 bringing an intersection of Ravenloft and Faerun, I could see Warforged coming in during a similar intersecting planes season. BBEG could have created a portal device that harnesses the power of an ancient elemental of the Astral Plane. Machine goes haywire and brings parts of Eberron...
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    DDEX2-06 The Breath of the Yellow Rose *Spoilers*

    I've found that this adventure is best played with a group of mature players who can handle and play off of all of the drug references. And since AL Modules are now legal for home-play, I know what I plan on rerunning in a private game on 4/20. :P
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    DDEX3-10 Quelling the Horde *Spoilers*

    This was way too combat-heavy for an adventure that's supposed to run 4 hours. I ran it using the split-session rules in my 2 hour slot on Thursdays. It took 3 sessions (6 hrs) to get through it, and that was with some liberal handwaving of combats due to time constraints. I asked the players...
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    What sort of character will you build for Curse of Strahd?

    I'm waiting until the S4 Story Origin options are revealed before making a final decision. I'm still holding out hope that the Death Domain and/or Oathbreaker become public options. If there was ever a perfect opportunity to do so, a season in Ravenloft is it. However in the current rule set...
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    Adventurers League Adventures Now Available To All

    I'm hesitant to fully judge this announcement until I hear more about the Organizer kit. If it's what I fear, then I think that my time running AL may be over. I'm DMing on a shoestring budget as is, adding on more expenses to be a marketing cog for WotC may be the straw that breaks the camel's...
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    Legality of AL adventures on Dungeon Masters Guild

    Those who purchase them for Home Play should still be able to count as AL play. It doesn't make sense to exclude them as long as they're playing by AL rules. They simply wouldn't have certs, so no trading of magic items. As for keeping it free for those who run public play, I could get behind...
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    Legality of AL adventures on Dungeon Masters Guild

    The money for the AL materials already has a source: the D&D Marketing budget. Without a clear view of what this will do for AL play, this simply feels like nickel-and-diming the AL DMs to squeeze blood from a stone. Don't get me wrong. I've been a huge proponent of having AL adventures being...
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    Legality of AL adventures on Dungeon Masters Guild

    I just hope that this doesn't mean that I have to buy the PDFs for all of the AL material that I run at my FLGS.
  9. Z

    DDEX3-10 Quelling the Horde *Spoilers*

    I've found that the easiest way to tell the intended APL is by looking at the min/max xp gained. I discovered it when putting together a spreadsheet of every Expedition and its rewards. 900/1200 seems to be the current going rate for an APL 3 adventure, which is worlds better than the Season 1...
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    OotA Magic Items AL Legality *spoilers*

    I counter your logic by stating that the authors' inclusion of said items in a creature's stat box shows clear intention that such items are meant to be lootable by the PCs. This is all a simple matter of Specific vs General. The items appearing in the creature's inventory and the AL Admin...
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    OotA Magic Items AL Legality *spoilers*

    I have actually planted the seeds of a potential battle against the Deepking at my table. I figured that since they're already siding with Themberchaud, let's see if the party can throw Gracklstugh into utter chaos. Plus, they're getting too big for their britches, so a potential TPK would be a...
  12. Z

    Help..not sure if to multiclass or not

    Without at least a Wis 13, you can't multiclass out of Ranger. Those are the rules AL goes by.
  13. Z

    D&D 5E (2014) 13 Flavors of At-Will Damage

    Yes, but truthfully you don't need to have all three types of weapon damage represented when you have Shillelagh. Most creatures that have resistance to weapon damage types are overcome by using magical weapons. Having all 13 types of damage at your disposal is a nice gimmick, but will hardly...
  14. Z

    Deciding on a character for AL.

    Having the fluff vs mechanics discussion about reflavoring is always a tough one to have. It really boils down to one question: will your reflavor have any mechanical implications? If not, then reskin to your heart's content. If you want to say that your Cleric has an accord more akin to a...
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    D&D 5E (2014) Tomelock with Shillelagh and Greenfire

    At 5th character level, GFB does fire damage to the primary target, so you can totally add your Elemental Affinity bonus to the primary target. It is definitely not Twinnable, but it can be Quickened. A GFB Nova round can still get you out of a 2v1 scenario with the Mobile feat. Plus, you don't...
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    D&D 5E (2014) Optimizing an Arcana Domain Cleric as a FF1 Red Mage

    When fighting sword & board, weapon damage is going to be limited to 1d8 regardless of Str/Dex. Thus, it came down to the added benefits of Str vs Dex. Originally, the build was going to favor Str, but then I discovered that Mobility would counter the heavy armor speed penalty in a high Dex...
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    D&D 5E (2014) 13 Flavors of At-Will Damage

    Lightning Lash from the SCAG is another source of at-will lightning damage. It, Thunderclap, and Boom Blade are on the Warlock and Sorcerer lists, so those can be acquired naturally via levels for those who don't want to waste a Tome cantrip on a damaging spell. If you grab Shillelagh, then your...
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    D&D 5E (2014) Optimizing an Arcana Domain Cleric as a FF1 Red Mage

    Cantrips: Ray of Frost, Greenflame Blade, Sacred Flame, Spare the Dying, Guidance What spells should I prepare as I progress? Command, Guiding Bolt, Healing Word, Bless, Lesser Restoration, and Spiritual Weapon are all that I have prepared. Currently at 4th level, so 3rd level Cleric.
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    D&D 5E (2014) Sun Soul Monk

    It pretty much plays like Dragon Ball without flying. Slap a pair of Winged Boots, and you have the full D&DBZ experience. Works best with Extra Attack and Mobile. Punch once, get your free Disengage, move away and blast. Sure, its damage doesn't scale as well as cantrips, but the 10th level...
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    D&D 5E (2014) Optimizing an Arcana Domain Cleric as a FF1 Red Mage

    Yeah, but it did lightning-based damage, not thunder. The original FF1 NES localization used the names Lit1, Lit2, and Lit3, with Lit being short for Lightning. Switching it to Thunder/Thundara/Thundaga was a horrible mistake in localization history. It should have been...
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