Search results

  1. S

    D&D 5E (2014) Are DMs getting lazy?

    I didn't really think you were, but I wasn't sure. Thank you for this reassurance.
  2. S

    D&D 5E (2014) Are DMs getting lazy?

    You should listen to what I said. Maybe it's that I said, "supposed to". That's just a way of saying it's what I expect. I don't really think there is much interest in this subject, but I'll add that even though the treasure you get may have an impact on the rate you advance in level, my...
  3. S

    D&D 5E (2014) Are DMs getting lazy?

    You see, you could have said your comment without the part I underlined. I even have a post that illustrates the facts, but I get that it doesn't make sense to you. You are denying that I showed a basis for my own view, not just expressing your opinion or your preference.
  4. S

    D&D 5E (2014) What separates a sandbox adventure from an AP?

    The setting is the adventure in a sandbox.
  5. S

    D&D 5E (2014) Are DMs getting lazy?

    Mallus should be reported, too. It's not that he is wrong, which he of course is, it's that he is trying to foster resentment and animosity. Any time you feel like trying to mock others, stop yourself and either make no comment or a positive and constructive one.
  6. S

    D&D 5E (2014) Are DMs getting lazy?

    I don't think anything I've said should have pushed anyone's buttons.
  7. S

    D&D 5E (2014) Are DMs getting lazy?

    Consider yourself reported.
  8. S

    D&D 5E (2014) Are DMs getting lazy?

    Don't believe what Hussar wrote, or shidaku or neonchameleon.
  9. S

    D&D 5E (2014) What kind of adventures would you rather see for 5th edition?

    I'd like to see DUNGEON magazine return, too, but in print and back to accepting submissions for previous editions of the game. I want to be able to use an adventure from time to time, not just enjoy reading it.
  10. S

    D&D 5E (2014) What separates a sandbox adventure from an AP?

    An adventure path is a complete set of modules or published adventures, taking characters through a connected story and over more than one experience level. They may have named Pathfinder after this. They got their start with adventure paths for Dungeon magazine, which were new for that...
  11. S

    D&D 5E (2014) Campaigns losing steam

    Playing in person is a privilege. It can be difficult to keep a campaign going if players have attendance problems, but it's well worth it in my opinion. I have run many sessions for only one player over the years, and they had no less importance. You should never blame yourself for someone's...
  12. S

    D&D 5E (2014) What separates a sandbox adventure from an AP?

    and at home DM's should aim (or free themselves) to make good railroads. ..if their players like that sort of thing. Which they don't always. The term itself is used to complain about feeling railroaded places you didn't want to go, which took up your time while you were there, and...
  13. S

    D&D 5E (2014) What separates a sandbox adventure from an AP?

    I read most of the blog, and it's really amazing. I am surprised anyone would know so much about this subject.
  14. S

    D&D 5E (2014) What separates a sandbox adventure from an AP?

    A published adventure can actually more easily provide a sandbox than a railroad. All you need is a dungeon, and you have your sandbox. The difficulty, and why so many adventures are disliked, is finding a goal the players like. In home-written adventures, the DM has the immense advantage of...
  15. S

    D&D 5E (2014) Are DMs getting lazy?

    A suitable milestone for level advancement would be one level per two years if you don't want to use experience points, but you want to simulate a longer and more traditional game. Rather than whether DM's are getting lazy these days, I think we should ask if players are.
  16. S

    D&D 5E (2014) Are DMs getting lazy?

    Actually, that's about what I'd expect during an adventure (20 good fights), but I agree the term is too vague to serve as a unit of measurement. In BECMI and AD&D 1st Edition, you earned about two-thirds of your total experience from treasure, so taking that into account, a single adventure...
  17. S

    D&D 5E (2014) Are DMs getting lazy?

    Advancement could be semi-fast, yes, but the parties tended to be much bigger if you include henchmen and also summoned monsters reducing the experience per character in combat. I personally didn't get to play many modules, and my DM would roll on the tables and we'd seldom get much treasure...
  18. S

    D&D 5E (2014) Are DMs getting lazy?

    Level advancement used to be at a rate of about one level every 100 good fights. That was the standard in AD&D and BECMI. I don't expect many to jump for this again, but it might be worth a try for some of you if you want a longer game. The current rate is much smaller, maybe around every 20...
  19. S

    D&D 5E (2014) What are the Roles now?

    The befriended animal would be empowered.
  20. S

    D&D 5E (2014) What separates a sandbox adventure from an AP?

    The common denominator is time. How much do the obstacles take away from what the players want to do?
Top