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    D&D 5E (2014) Is 5e suitable for large groups?

    The game should technically be fine. The difficulties to arise will be from making sure everyone can follow what is going on, and not trying to run too many PC's separately if they split up. Group initiative is really the best advice to handle combat fast. Try not to rush anyone ever.
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    D&D 5E (2014) What does 5E NEED

    5th Edition needs to embrace previous editions in some big way. An OGL that permitted third party publishers to print materials for any of them would be great.
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    D&D 5E (2014) The Fighter Class and superiority dice

    The cleave feat was one of the most popular in 3rd Edition. I don't think they should have just given it to a great weapon fighter user. Superiority dice in general seem like a nice new mechanic. Fighters deserve something special, and this comes across even better than just having extra...
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    7 Years of D&D Stories? And a "Big Reveal" Coming?

    They are always working on something. I would bring in as much outside talent as possible.
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    D&D 5E (2014) Renaming +1, +2, +3

    I like the +1's. I use the old magic items, including +5's and +6's.
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    D&D 5E (2014) Are hardback AP's a waste?

    Hardbacks are great for the fans who appreciate them. For some people, they make a world of difference. They get more excited turning the pages, read it more frequently just for pleasure. Paperbacks are also still great, though. For me, an adventure is better for paperback because I don't...
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    D&D 5E (2014) Hit Point Recovery Too Generous

    There are some people who are very empassioned about it. The average new group might also do it. It's usually been done by those who make modifications.
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    D&D 5E (2014) Hit Point Recovery Too Generous

    That is one effect that happens, and I hear you that it works. Challenge ratings try to balance monsters with characters by their experience level. Assumptions are made about the total power of characters of a given level. It's arbitrary because the characters will actually vary, but the...
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    What are some of your own homebrew Warlock pacts?

    I think that is a pretty good answer.
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    D&D 5E (2014) can warlocks be good guys?

    If you were a good warlock, serving a good patron, there wouldn't be as much need to make a pact. A good patron taking on a character like this will do so out of generosity, and love. Your allegiance would come naturally, over any pact made just by your word. That said, a pact depends on you...
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    What are some of your own homebrew Warlock pacts?

    I'm not sure the warlock should have lawful or good patrons. The class is themed for evil in my opinion, and it should remain something spooky and dangerous. If you make a pact with a good or lawful entity, you can trust it to follow their side of the bargain. That isn't dangerous.
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    D&D 5E (2014) Help with a simple exp system for 5E

    The simplest system is actually to let the players gather experience in between adventure, or in between big developments of a single adventure. There is still some book-keeping to be done, but your players will decide when they have had enough. At that point, you can just resume the adventure...
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    D&D 5E (2014) can warlocks be good guys?

    Making a pact with an evil fiend or deity is always evil. The end does not justify the means. If a character unknowingly does so, then it wasn't evil, but it was still a mistake with negative of consequences for him and others.
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    D&D 5E (2014) Hit Point Recovery Too Generous

    I don't think I would ever use such rules. They are worse than the challenge ratings in how they are a bit too arbitrary. Game balance is also hurt by these rules, in that healing is less important. Their services are much less valuable under this system.
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    D&D 5E (2014) How far can you nerf spellcasting and still consider it DnD5?

    If you make magic rarer or less powerful, that would be as fun as you make it. Cantrips being 0-level spells again, with a small number of uses, would be fine.
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    D&D 5E (2014) How far can you nerf spellcasting and still consider it DnD5?

    That is just 4e. When I think of high magic in D&D, I don't think of 4e. Low magic fits Conan pretty well, but only for the PC's in my opinion. The villain wizards were still super powerful.
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    D&D 5E (2014) Hit Point Recovery Too Generous

    Getting spells back is fun, I suppose.
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    D&D 5E (2014) Gaining Experience

    I'm just in the planning stage. I shall try to run 8 hour sessions, so there is plenty of time for dialogue and down-time activity.
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    D&D 5E (2014) Gaining Experience

    There are all sorts of reasons why someone would gather experience. It's friendly to campaign development and camaraderie. Some players may get bored, and be disappointed with the overall game if the party decides to do this for a long time, but the DM should take care of those players at the...
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    D&D 5E (2014) Hit Point Recovery Too Generous

    DM's interested in making this change should be aware that the wizard and other dedicated casters have fewer spell slots in 5th Edition. If you will change recovery to once per week, consider increasing the number of slots the character can have at a time. This can be tricky. If you double...
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