If the two games are equivalent in “quality” but different in presentation and execution, then my preference is always going to be for the novel option over the familiar one.
For me, who gets bored fairly rapidly, change is a virtue.
What game you play at your own tables is certainly up to you.
What game benefits from the network effects of having a brand name and a very large pool of players precisely because of that brand name is very much a function of brand recognition alone.
Sure, but Pun-Pun was really an issue of a problematic core spell (polymorph self) turning every monster book into a possible player-facing splat. That wasn't an issue with specified player-focused splat material.
Yes, Nightsticks and Divine Metamagic were problematic, no question. (Although...
Sure. Preferences are of course preferences, de gustibus and all that.
I would note only that my earlier post #585 wasn't really about preferences; it was more pushback against the conventional wisdom that splatbook bloat was the ultimate cause of 3.5's noted balance issues.
My personal...
<shrug>
I prefer later 3.5 precisely because it's moving in a flavor direction towards the then-impending 4e, and away from classic AD&Disms.
I'll take warblades, binders, and beguilers over fighter, wizard, and cleric every day of the week.
If there’s a specific concern about chain-chugging healing potions, you could always add some sort of “potion toxicity” rule. Like ingesting more than 2 potions within a minute poisons the character or something.
I don't think Ansalon has any sort of ethnic identity.
It's a fantasy world; ultimately I don't see a reason not to pursue an idealized "colorblind" cosmopolitanism for all the races in the setting unless something like real-world ethnic tension is a theme within the setting.
DL has the...
I think a point of contention is that for a lot of us, adhering to the Elmore art simply isn’t that important.
The character descriptions are only loosely sketched out within the book text itself, and that’s really the only standard a live-action adaptation should make a good faith effort to...
Character descriptions like skin color and hair color are meaningless when you’re adapting a non-Earth fantasy work to a live-action adaptation. Just cast good actors!
I'm starting to think it might actually just be simpler to never add constants, and just build dice pools.
Stat progression is 0, +1d4, +1d6, +1d8, +1d10, +1d12. Proficiency starts at +d4 and goes to +d12.
To be fair to @Retreater, if that's the normal level of tactical acumen the party shows, it's not a big surprise that they're also TPKing all the time.
The rogue is the big offender here; if you won initiative on them, why not just use a ranged sneak attack and move away? Rogue should never be...
If you wanted to make it simpler, but also more fast-paced, you could also just gain the benefits of a long rest only when the characters level. 7-8 challenging encounters per level is around the average for my groups.
I'll also add my normal caveat that powerful abilities (like spells)...