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    D&D 5E (2024) The Great Wizard Extinction.

    I think its a reasonable statement to make that there are far far more enemies that deal damage than deliver int or wisdom saving throws. And while you could absolutely run a game just chock full of Illithid...I hope we can agree that is not the typical dnd game. Now I am in the camp that...
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    D&D 5E (2024) The Great Wizard Extinction.

    Lvl 14th Abjurer, there you go:)
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    D&D 5E (2024) The Great Wizard Extinction.

    Ah my apologies the way I wrote that I can see the confusion. I was talking about the 5th level wizard class ability Memorize spell....so not high level.
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    D&D 5E (2024) The Great Wizard Extinction.

    I would argue Arcana checks are one of the most requested skill checks in a good portion of games, probably the most common knowledge check. So the wizard gets a solid advantage there. Also the 5th level memorize spell is incredibly powerful. the wizard being able to go "give me an hour and I...
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    D&D 5E (2024) The Great Wizard Extinction.

    You are correct that the frequency saves does depend on the setting and what monsters are used. But there are two caveats there: 1) Since we are all talking in generals, there are saves that are more common than others. I think its a very reasonable statement to say characters will make...
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    D&D 5E (2024) The Great Wizard Extinction.

    I think Wizards are completely fine as a class. But I also fully respect if your focus is on combat and your games don't do a lot of downtime and exploration and other pillars that the wizard loses luster compared to other spellcasters. Wizard don't bring the raw flavor and power of some other...
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    D&D 5E (2024) Seeking feedback on homebrew monsters

    I would say if your goal is to challenge so many PCs without adding more monsters....we need to focus more on area effects, whether its spells from the monsters or (my preference), effects from the terrain itself. Perhaps the goblins have already trapped the area so there are various effects...
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    D&D General Games Economies

    The game lists iron as a trade material costing 1 sp per lb. Now the question is do we need true steel, or would iron and charcoal suffice? Lets assume a more stringest standard. Now how much would steel cost? I've seen numbers all over the place, from like 1 gp/lb to like 5 gp/lb. I'll go with...
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    D&D General Games Economies

    With respect, this is the ENTIRE point of this thread, to make a more realistic economy for people that want that sort of thing. So I highlighted certain spells that would need special handling, like fabricate, to prevent economy breaks and for dms to decide how they want to handle it. I...
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    D&D General Games Economies

    You can actually use fabricate twice a day with arcane recovery (the slots round up so you can get 1 4th level slot). Based on the 2024 crafting rules, a wizard fabricating plate armor can replace 300 armorsmiths in terms of speed of productivity. That's a pretty sizable chunk of the armorsmith...
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    D&D General Hit Points are a great mechanic

    my personal favorite is the VP/W system (vitality and wounds). Its a version of hitpoints where you have two pools, vitality and wounds. Vitality is taken first, representing your stamina, ability to dodge, etc. Its tracked like normal hitpoints. Once vitality is depleted, new damage is applied...
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    D&D General Games Economies

    One of the other common things discussed in how economies get wrecked by PCs is through various magics. One of the classics....Fabricate. The wizard becomes 7th level, they can now create objects that once took weeks of labor in 10 minutes. No mundane craftsman can compete, and at face value...
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    D&D General Games Economies

    Alright so the first hurdle I mentioned is above, lets go to the next step. Lets assume that we have built a decent economic model for a small city. Prices are reasonable for what such a city needs to conduct its business. Now we insert a group of 5th-6th level adventurers. Not crazy high...
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    D&D General Games Economies

    actually +1 weapons and armor are very magical, its +2/+3 weapons that are less so. With that +1, you weapons that are immune to the normal wear and tear or weapons, can cut through any resistant materials, and can resize to fit the user! The +2/+3 bonus on top really doesn't do all that much...
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    D&D 5E (2024) 2024: Is disabling a trap now automatic?

    yep I missed it, thank you very much.
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    D&D 5E (2024) 2024: Is disabling a trap now automatic?

    I was looking over some of the trap rules in 2024: Traps | D&D 2024 | Roll20 Compendium and was reading over all the example traps, when something hit me. For every trap, it mentions how to find them....but disabling is automatic. Aka once you figure out the trap, there is no real "disable...
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    D&D General Perception vs Investigation

    I do agree with this point, I think in practice the notion of using two rolls to hammer out the scene just feels clunky, so I think the two skills often share significant overlap and it often boils down to which skill DM or player prefers. The flavor text may differ between the two skills, but...
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    D&D General Games Economies

    The problem at a fundamental level.... is Continual Flame. Or put another way, the issue is less about the accumulation of coin than it is the accumulation of wealth. In actual medieval societies, the vast majority of things are degradable. The servants...die. Livestock....die. Your...
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    Who is your favorite James Bond?

    I still say that in terms of the suave, sophisticated Bond...its Brosnan all the way. He's got the look of a guy that can "cool" his way through any situation. But a number of other bonds do the action part a lot better, Craig being the most recent one.
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    D&D General Weapons should break left and right

    Just noting that 5+ level, even just a break on a 1 means a fighter will be breaking a weapon every 3-4 fights on average. So on a typical adventuring day, a fighter would expect to lose 1-2 weapons to breakage.
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