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    D&D General Zero-Prep D&D Game?

    Note that I run 2 Forged in the Dark games in constrained settings with 0 prep every week. We just rely on the established factions and their goals, and I’m super lazy so the faction stuff is just off the relationship chart and vibes. I’m doing similar stuff as I set up my Daggerheart...
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    Daggerheart General Thread [+]

    I haven't run the QS, just played in it, but what I remember from my reading of it is that it's kind of a bad introduction because it's open in the wrong ways (IMO). Like, the questions it prompts you to ask are kinda open and fairly "color" vs stuff you can easily build off of; and the fact...
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    D&D General Zero-Prep D&D Game?

    This is how I do mostly no-prep gaming in Stonetop (a dungeon world derivative from one of the major contributors to Perilous Wilds) - since the setting book is littered with random tables we can build stuff out on the fly together. As you note, building a dungeon / set of point-crawl style...
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    Daggerheart General Thread [+]

    They clearly intend that the default is “the NPC helps you in accordance with their motives” and if the PC takes advantage giving Adv is the reward. if you really want to go all the way to mechanical actions, the stuff is on 167 inclusive of “set conditions for when they’ll activate & roll a...
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    Daggerheart General Thread [+]

    There’s just no intent or interest in statting non-adversaries out in this system. You just show what they do in the fiction, or give a Feature. Some of the sample features are somewhat similar to this, but more discreet so you’re not tracking more stuff. They also serve to like shine the...
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    Daggerheart General Thread [+]

    166/167, as noted. That also has suggested NPC abilities and such.
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    Daggerheart General Thread [+]

    For sure, answering hypotheticals and questions always helps confirm one's own understanding of a new game!
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    Daggerheart General Thread [+]

    The subclass ability “tiers” are all on a single card. See the card handout or starting on page 407. When you get the tier, you get the card and everything on it. Per page 166, I’d simply handle it narratively. The game is intended to keep the spotlight firmly on PCs. If you must, look at the...
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    Daggerheart General Thread [+]

    Page 167. Whatever makes sense in the fiction, Adv/Disad are an easy answer. Do you have access to the rules? These are all answered in there. For features, you get the entire Feature when you pick the subclass or advance. Movement is on p104. Edit: I'll say that if you want to make the...
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    Best RPG to run a Firefly game

    There's tons of score frames (a target, some details about scenery, potential complications, etc) out there for BITD on reddit / DTRPG / the Blades discord (which is kinda broader FITD as well). I think there's some stuff for S&V floating around too.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    A weird thing to me is that when I run or play in OSR, the goal is to completely avoid rolling for resolution by creating problem solving scenarios where we've reasoned through creative resolution from start to finish that the GM accepts. So obviously that sort of thing is looking at the...
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    Daggerheart General Thread [+]

    Sure; but the players judging their ability to progress often helps dictate the pace of play as well. Having it be less complex (from an overall numbers perspective) currencies I think helps there, plus the wonderful "give the GM fear on a rest" mechanic means balancing your limited downtime...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    The commitment to finding ever more absurd reasons to construct a Straw-Fail-Forward and knock it down is remarkable. For other people, an interesting question somebody else brought to me: Deep Cut's Threat Roll assumes some degree of success via stated Effect, the roll is now to deal with...
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    Daggerheart General Thread [+]

    One two stage with a rest after (and maybe a long rest at the settlement? I forget), and the final multi-stage fight with a Countdown that summons enemies in as some are defeated until the countdown is reached.
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    Daggerheart General Thread [+]

    Because there's less overall moving pieces, and those that are have a clearer balance. In 5e, you've got all the complexity of spell slots (these are possibly the most important thing to attrite if you want to avoid nova - your long thread on Save vs Suck was pretty obvious there)/piles of...
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    Daggerheart General Thread [+]

    With 3 players, we were pretty ground down by the time we wrapped up the Quickstart/Beta adventure final encounter. The real upside of the HP + Stress + Armor + Hope currencies is that the GM can quite quickly assess how much the group still has in the tank. Another way to make things grittier...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    For those of us not living under purposeful rocks, "clock" in TTRPG parlance has become widely used to denote a deliberate progress counter of some sort; which may or may not be player facing. Widely popularized by Blades in the Dark, the concept shows up all over the advice and play spaces for...
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    Daggerheart General Thread [+]

    Depends on what you mean by "Danger." I believe the CR actual play has ramped up difficulty pretty significantly as the episodes have gone on. THere's also a deliberate discussion of working in multiple objectives that are more interesting/important than just "kill em all" which the GM can...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Like I said, this line of conversation has devolved into certain posters doing the online equivalent of sticking their fingers in their ears and and yelling "I DONT LIKE IT" over and over. Lets go back to telling @pemerton he doesnt know how to run Burning Wheel :P.
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