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    Daggerheart General Thread [+]

    Yeah, I mean the inspiration credits page points to 4e and the 4e “reworked for simplicity” design of Flee, Mortals! / MCDM for its monster design and typing. I think it’s an excellent reduction of 4e for an overall more streamlined system (while offloading some of the narrative/general effects...
  2. Z

    Daggerheart General Thread [+]

    I dont get any intent from DH for the sort of 5-6 minor combats a day for attrition purposes of 5e.14. IMO it has a lot more in common with 4e here, with the idea that you should have exciting and narratively appropriate combats that work in the Environments to be dynamic.
  3. Z

    D&D General Chris Perkins and Jeremy Crawford Join Darrington Press

    Good for him to know what he wants and not take on managerial positions that move away from that. The WOTC pair clearly bring high level team and product management to the portfolio.
  4. Z

    D&D General Chris Perkins and Jeremy Crawford Join Darrington Press

    Given how they structure the guidance around campaigns in Story Arcs with with Storylines / sub plots, you could absolutely do a collection of those + the detailed Sablewood style environments as a relatively compact supplement, or a handful as a compilation style book. It would be interesting...
  5. Z

    D&D General Chris Perkins and Jeremy Crawford Join Darrington Press

    The "Sidecars" to have the quick reference right besides applicable parts of the char sheet is fantastic design.
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I replied to you with this once before, so I'll try it again: Why are you bothering to continue to pull this thread when you just dont like the idea of fail forward play and scene framing and all that.We get it, you're doing some form of more classic D&D where none of that matters to your table...
  7. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I’m not talking about your task resolution or whatever, I’m once again trying to correct your continued misrepresentation of fail-forward as a concept and technique.
  8. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Good lord why are you still stuck on this when we've belabored the exact point from at least 5 different posters with explicit detail: Fail Forward means the Scene moves, the fiction moves. Not that you get success from failure. Please stop pretending otherwise. Replace "story" with "scene" or...
  9. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I am reminded out of the blue of Session 1 of the first campaign I played in 5e and the first game of D&D I'd played since 3e back when I was...17? DM had written a little like "prospective adventurers trial" with a puzzle in the last room. A group of mixed players, all fairly intelligent people...
  10. Z

    Daggerheart General Thread [+]

    Well, for starters to a degree death is player choice. Massive damage / 1hit kills don’t really exist thanks to the damage thresholds.
  11. Z

    Best RPG to run a Firefly game

    Scum and Villainy, Firefly is one of its 3 main touch points. The smuggler ship is clearly modeled after the serenity in many ways, including a “family meal” ability. The game itself is designed to give you the sort of episodic score/mission style play that the TV series exemplified.
  12. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    The “but it’s what my character would do!” defense is offered up almost universally as a “stop judging / being angry at me folks” for behavior that makes the experience crappy or goes against what the rest of the party had decided / wants to do in an obnoxious way. If you’re simply acting...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    Oooohhh thats a good one. For the sake of setting stakes, how do we calculate the "average adventurer's competence" :P.
  14. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    People are bad at risk assessment in terms of like, "future planning" and stuff. We also love doing risky stuff. We also tend to recognize immediate risks in an area of professional competence. Do I expect an adventurer to assess the long term risks of investments? Maybe not. Do I expect them...
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    D&D General [rant]The conservatism of D&D fans is exhausting.

    I'm sorry that you seem to stagger through life with no awareness of the risks inherent in what you do, or any judgement of potentially dangerous actions you take.
  16. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Oh, all the time. You think some description is so clear but somebody missed a word or you got a little too long winded or your phrasing made them go "wait, no, that's gotta be X!" and next thing you know they're declaring actions that are like impossible / clearly in your head dangerous when...
  17. Z

    D&D General [rant]The conservatism of D&D fans is exhausting.

    What we narrate in the open is stuff that is important to play that an actual person in the context would likely notice. This is made more manifest via mechanics that open a clear metachannel in some of these games, such as the "Read A..." moves from AW. This isn't "the bartender has a...
  18. Z

    D&D General Chris Perkins and Jeremy Crawford Join Darrington Press

    Does much of the player base even know who Perkins and Crawford are?
  19. Z

    D&D General Chris Perkins and Jeremy Crawford Join Darrington Press

    Well then. Not what I would’ve expected at all.
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