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  1. Rokes

    Class of Choice(s)? Not the Paladin

    For those who like numbers... Here are the total selectable powers per class. Note that this doesn't include class features (Divine Challenge, Channel Divinity, Cantrips, etc). This is only for the total number of options each class gets in power selection. Cleric 79 Fighter 77 Paladin 67...
  2. Rokes

    Excerpt: Economies [merged]

    +1 :D
  3. Rokes

    Excerpt: Economies [merged]

    After reading the first 15 pages, I think I have a major building block for my first 4e campaign. Comments would be appreciated! Cool Name Merchant Guild HISTORY Founded X years prior by a famous adventuring party who ruthlessly forced towns and merchants in the area to join and obey...
  4. Rokes

    New article Design and Development Article on Magic Item Slots

    The questions remains whether or not they'll provide those newbie DMs with the tools to do it in 30 minutes (i.e. provide the math behind the assumption of wealth) Mike? Scott? :D (of course if I were them, I'd be too busy to wade through 12+ pages)
  5. Rokes

    New article Design and Development Article on Magic Item Slots

    They do all the time, usually in the form of an impact tests, to make sure none of the fascia or exterior lighting is hurt at those speeds. Of course they do high-speed testing on the car as well, but low speed is equally important. God I'd hope they do this (in a wind tunnel that is). The...
  6. Rokes

    New article Design and Development Article on Magic Item Slots

    That's not the complete truth. I would expect that they should also be testing characters w/o the "recommended" or "assumed" quantity/power of magic items. That is, of course, if they are serious about having viable characters w/o magic items like they've said.
  7. Rokes

    New article Design and Development Article on Magic Item Slots

    Similar but more common perhaps. I find it hard to believe that the majority of magic item creators can make perfect magic items. :confused:
  8. Rokes

    New article Design and Development Article on Magic Item Slots

    With this I disagree. I believe the CTE (as it shall now be known!) is the effect of characters having to walk around wearing a dozen items just to FEEL effective. It looks like in 4e, they're making so that you won't have to have more than 3 items to actually BE effective, but it doesn't look...
  9. Rokes

    New article Design and Development Article on Magic Item Slots

    What I liked about 3.Xe was how it made magic items easier to make. Not easier in the sense of the requirements, but easier in the explanation of the requirements! I want my players to have a pretty good idea of how they can make items or special components, but I don't want the core books...
  10. Rokes

    New article Design and Development Article on Magic Item Slots

    Darn Aussies! Anyway, we're both right, but looking at it from different angles. I guess what I was referring to is that you always take 10% less total damage, as in your example, if you are attacked 100 times at 10 damage each, with +2 armor vs. +0, you always take 100 less damage (10% of...
  11. Rokes

    New article Design and Development Article on Magic Item Slots

    How is my math wrong? If you're hit 10% less often, you are dealt 10% less damage over the course of your adventure. They are directly proportional. I'm in Nagoya (not too far!), but only for another 3 weeks. My wife will be here until next February though, and I did happen to get her into...
  12. Rokes

    New article Design and Development Article on Magic Item Slots

    Additionally, what of Legacy type items? Most of my players would prefer items that grow with them*, not ones that they are "expected" to replace ever few levels. *grow with them, and NOT make them weaker at the same time!
  13. Rokes

    New article Design and Development Article on Magic Item Slots

    And editing the .ini file (or other techniques) to remove those restrictions! :D
  14. Rokes

    New article Design and Development Article on Magic Item Slots

    Given that 4e is still a d20 game, I fail to see how NOT having a +2 armor is going to be acceptable by the standard rules. +2 armor is the equivalent of a 10% miss chance in most level appropriate cases. What could they possibly do to the system to make that not so? This means that a...
  15. Rokes

    New article Design and Development Article on Magic Item Slots

    Yes, if they go as far as to spell it all out, that'd be great! I was referring to it being a bit more work than if there weren't any dependencies. And by that I mean, no bonuses to anything, anywhere. Items should do cool and unique things, not just raise your AC.
  16. Rokes

    New article Design and Development Article on Magic Item Slots

    Thanks for making me spit out my morning coffee! (8 am here in Japan) :D
  17. Rokes

    New article Design and Development Article on Magic Item Slots

    Same here, but short of a new setting, this is a house-rule only domain. These magic item rules seem like they spent a whopping 4 hours to develop... :mad:
  18. Rokes

    New article Design and Development Article on Magic Item Slots

    I was really hoping for more changes that would convince more characters to splurge on the "Dust of incredibly interesting, and possibly life saving, if only in the right situation, but would make for a great story if it works." Instead it's going to be the same crap, where they just save their...
  19. Rokes

    New article Design and Development Article on Magic Item Slots

    Agreed. "We expect you to have (insert item)" is NOT what I was hoping to hear. In fact it's the exact opposite. I guess I was hoping for more "magical" items instead of +2 armor. The only way to reduce the Christmas Tree would be to make all items unique, and not provide bonuses (be it to...
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