Search results

  1. Edgar Ironpelt

    D&D General D&D Editions: Anybody Else Feel Like They Don't Fit In?

    3.5 is the only D&D edition I'll run any more. (I will run other, non-class&level games, however) It does have annoyances, but later editions have kept the parts I find annoying while dropping the parts I really like. In particular, I like 3.5e for having a skill system that was actually halfway...
  2. Edgar Ironpelt

    Is There Possibility of a PF1.5 or a 3.5 Revival? Whether Directly or Something With Similar 'Ethos'

    A fourth point that pushed "christmas tree outfitting" was the inflated cost of more powerful items over weaker ones. For example +3 armor was 9000 gp, while +1 armor, +1 shield, and +1 amulet of Natural Armor came to only 4000 gp total. So that aspect of the system pushed for "lots of items"...
  3. Edgar Ironpelt

    D&D General Do you track ammunition?

    Thoughts: 1. Tracking ammo can add a touch of verisimilitude to an otherwise bald and unconvincing narrative. 2. It's good to have matching levels of abstraction. If the combat system rolls for each arrow loosed at a monster, then tracking each arrow loosed is a good pairing - better than...
  4. Edgar Ironpelt

    D&D General Do you track ammunition?

    50% for all arrows is my house rule. 3.5e has all arrows that hit being destroyed, and half of those that miss being lost or destroyed. I don't remember what 2e did.
  5. Edgar Ironpelt

    D&D General Do you track ammunition?

    That's carbon fiber arrows. I've used - and reused - carbon fiber arrows back when I did archery, including bow hunting, and a check after each use is needed to ensure they're not cracked. I've discarded no-longer-good arrows, and while I have heard of arrows breaking or shattering when shot...
  6. Edgar Ironpelt

    D&D General Do you track ammunition?

    Yes. My house rule is that if the PCs loose a few arrows, each arrow has a 50% chance of being recoverable after the battle. If they loose many arrows, they recover half of them. It doesn't matter whether the arrow hits or misses. A special wrinkle that hasn't come into play yet is a house rule...
  7. Edgar Ironpelt

    D&D General What Should Magic Be Able To Do, From a Gameplay Design Standpoint?

    What magic should be able to do is a setting and world-building issue. In times past I've played around with campaign design sheets, mostly for Hero (4e) because it was a 'universal' system that needed to be tuned to the specific setting conception one wanted to run. Here's an essay of mine...
  8. Edgar Ironpelt

    Do you buy new versions of TTRPG games when you haven't had time to play the older version sitting on your shelf?

    Very rarely. One noteworthy case was D&D: I bought 3.0 and 3.5 even though I wasn't finding time to play earlier editions. I was playing other games instead. 3.X brought me back to playing and GMing D&D. (And then 4e, and beyond lost me again.) But on those rare occasions where I do buy a new...
  9. Edgar Ironpelt

    TTRPG Genres You Just Can't Get Into -and- Tell Me Why I'm Wrong About X Genre I Don't Like

    Me? Horror. I do not like the horror genre. I won't play horror RPGs. I have to say that it's a bit peculiar for someone to be OK with a genre in other media but not with that genre in the TTRPG media. One exception might be genres that are deeply unsuited to 'team' play, but even they could...
  10. Edgar Ironpelt

    GM no-roll

    I generally prefer symmetry between PCs and NPCs/monsters, so players rolling both to hit the monster and rolling to keep from being hit by the monster is an interesting idea, but not for me as a GM. Now I seriously dislike "secret" rolls made by the GM for the player, so I'll try to eliminate...
  11. Edgar Ironpelt

    D&D General Simple, Gritty,Modern. Unpopular Opinions

    I run 3.5e with a blanket ban on prestige classes. I see the PC classes as already being the top-level 'prestige' classes, not as 'starter' classes to qualify a PC for something better/cheesier. I like - strike that, I love feats and skills, and am wary about 'simplifications' that nerf them...
  12. Edgar Ironpelt

    D&D 5E (2014) Mage Hand and Trap Avoidance

    OK, why? If the party is able to trigger the trap from a safe distance, by mage hand or any other means, then they have solved the trap. Good for them. The only way I can see this as a bad or worthless or ineffective trap is if it's immediately obvious as to how it can be set off at a...
  13. Edgar Ironpelt

    Worlds of Design: Why We War

    That would move the war out of the "intermediate" category and into what I called a "big" war - conquest in this case.
  14. Edgar Ironpelt

    Worlds of Design: Why We War

    Coming in with a bit of thread necromancy, I'll note that wars can vary in how "big" they are. The Big Wars are wars of conquest or regime change (and can spiral into wars to expunge a culture or even exterminate a people). Other wars are over lesser causes than a complete change of management...
  15. Edgar Ironpelt

    Worlds of Design: What State is Your State?

    Which world? My medievaloid fantasy worlds mostly have some variant of feudalism, usually "cleaned up," plus tribal setups in the outlying 'primitive' areas and with other exotic outlying areas away from the centers of PC action having what in the 19th century was called "Oriental despotism."...
  16. Edgar Ironpelt

    D&D 3.x Still playing 3e? Share your 3.0 and/or 3.5 house rules

    Confirming critical hits is something I consider... critical, as otherwise at the extreme every hit becomes a critical hit. But then I'm anti-critical-hit in general, and would either implement a "confirm" rule if the RAW didn't have one, or more likely just say No. Critical. Hits. As it is...
  17. Edgar Ironpelt

    D&D General Why grognards still matter

    I'm on the cusp between Master and Grandmaster, but I've always considered the "real" grognards to be those who were serious wargamers/miniatures players before D&D. The SPI fans. I don't think I matter anymore, as I haven't bought new stuff since the 3.5e days. A few retro-things, yes, mostly...
  18. Edgar Ironpelt

    Different philosophies concerning Rules Heavy and Rule Light RPGs.

    Crunchy rules have both advantages and drawbacks. Light rules requiring lots of freeform GM interpretation (or even player decision) have both advantages and drawbacks. Different GMs, players, and groups will prefer different combinations of crunch and freeform as their personal optimum. My...
  19. Edgar Ironpelt

    Don’t reinvent the wheel, being well versed in different RPGs

    Not a paradox. Just because a thing has been done doesn't mean that it has been done well. "I can do better than that" may often be false, but it's sometimes true, you can't tell until you try, and trying is not a paradox.
  20. Edgar Ironpelt

    D&D 5E (2024) Why are you still playing D&D?

    "What is this 'Fifth Edition' of which you speak?" I still run a D&D game because the RPG Police haven't shown up to seize my 3.5e stuff, because I could find players, and because I managed to start a long-running "Brotherhood of Rangers" campaign under 3.5e that has caught fire with the...
Top