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  1. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    The one that comes immediately to mind is Outbreak: Undead, but I think I'd argue Red Markets leans fairly heavily into that, too, though its focus is different.
  2. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I'm asserting an observable fact. Note "some"used in that second sentence. I can't speak for how common it is, but I can absolutely say its true with at least some of the player populace, and if you feel the need to challenge that just ask within this thread. So unless you'd like to claim...
  3. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Some places, however, have laws that make it hard to pull that sort of thing. I just don't feel qualified to talk about it outside of the U.S. And sometimes its not even bad bosses, per se. Sometimes it just general corporate culture (and I don't mean just within one corporation).
  4. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Yeah, it requires a particular sort of tunnel vision at best.
  5. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Yup. But at least in the U.S., both are stupidly common.
  6. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Eh. I could name several of relatively recent vintage that are overtly simulationist that don't think they're "retro" and in some respects absolutely aren't. It may not be as popular an experience as it once was, but its still the most obviously appropriate way to approach some kinds of...
  7. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    You're missing the point. People aren't going to stop thinking that way just because a game tells them to. Some approaches to engaging with a game world are largely independent of a game. You don't have to like that, but its absolutely true.
  8. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Neither does mentioning to them that's what you think they're doing. So I still stand by my opinion ignoring or reporting are your meaningful choices.
  9. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    If, instead, its about who I suspect, its just one of their quirks and one might as well just ignore them and move on if it bothers you.
  10. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    There's always two problems with this, one more severe than the other. The less severe: When you're exhausted or injured, even when you can continue work, its unlikely to be of the same quality. Whether that's still better than not getting it done immediately is heavily situational. The more...
  11. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    The the scare quotes show a bit of the problem with this statement. As phrased this could be essentially a tautology. This assumes the game design doing this is automatically going to answer that question. Bold assumption on your part.
  12. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Which is why I mentioned I'm unlikely to make how you'd like the discussion occur. When you bother to mention that, if its not an attempt to discourage that field of discussion, I'm afraid I don't see the point in bringing it up. When the majority of the thread considers it does. Otherwise...
  13. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    As I note above, I don't think the arrow points only in one direction there. In some cases it was design choices to reduce load that had been there previously. At the least I don't think in some cases you can meaningfully talking the predecessors in design "adding" to GM load since that load...
  14. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Definitely. Its visible in both D&D 4e and 13th Age. Its most visible there because there are clear predecessors to compare them to. In addition, as noted, you can have early examples of things that still have early examples that never "took" for various reasons, and as such as still largely...
  15. Thomas Shey

    What rpg system would you use for a 60+ session fantasy campaign?

    All fair enough. We wouldn't have automatically found early mortality offputting at that time, since we were still playing RuneQuest, but we had to, well, get there.
  16. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    I'm not going to speak for Micah--we don't share that much in taste, though not nothing--but my feeling is that reducing GM overload always has a price. Its a price a lot of people are willing to pay, but the claim that doesn't happen only makes sense if you don't value what's lost. So the...
  17. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Well, sometimes the issue with the "unsolveable problem" is that it genuinely is unsolvable, its just the people presenting it haven't defined it precisely enough that that's clear. Or, yes, excluding all the offered solutions is because the solutions aren't considered acceptable out the gate...
  18. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    That low-calorie plate was almost the standard for Americana restaurants offering something like that for a very long time. I always found it didn't make too bad a meal, either.
  19. Thomas Shey

    What Do You Think Of As "Modern TTRPG Mechanics"?

    Even without modern approaches to healing you had other elements that worked really, really oddly with the hit point model (falling gets (excuse the pun) beat to death but it was always jarring, and healing spells in no edition really worked like they seemed like they should). A stamina model...
  20. Thomas Shey

    D&D General How Do I Help Mentor a GM Making Rookie Mistakes?

    People seem to manage to get by doing that in my 13th Age game, and that's not that far off the beaten D&D path.
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