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  1. Thomas Shey

    Will the complexity pendulum swing back?

    I think resources not spent within the actual play of a game, rather than in advancement largely broadens the term to uselessness. (Of course there are point sets that live with a leg in both camps--the WEG games and some other designs coming out of Greg Gordon's mind land in this--but then...
  2. Thomas Shey

    Will the complexity pendulum swing back?

    I think that term mostly postdates that period.
  3. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    I was in a car that was in the next lane over when a wrongway driver was going down the fast lane on the freeway the wrong way once. There's an experience you will never forget.
  4. Thomas Shey

    Will the complexity pendulum swing back?

    Yeah, but you're super-purist for simulation Micah. You gotta admit that's going to color your view on it.
  5. Thomas Shey

    Will the complexity pendulum swing back?

    I suspect you're not going to find general agreement on that. I see people refer to WoD Will points as metacurrency all the time, and that's more directly rooted in the characters than either of the examples I gave. I agree there's a difference between the two kinds, but in general they're...
  6. Thomas Shey

    Will the complexity pendulum swing back?

    See, I'd argue those were abstracting representative things; both luck and inspiration are things people recognize existing conceptually in the setting. They're not purely story manipulation tools, but they also don't directly relate to what they're representing.
  7. Thomas Shey

    Will the complexity pendulum swing back?

    I was thinking of a lot of things that aren't narrative material per se, such as metacurrancy that is a way of abstracting things that are still representative, or things like character design generation rather than random-centric character gen (I have a pretty strong sense of when the first of...
  8. Thomas Shey

    AD&D 1E Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?

    Even "five minutes" is knowing the time gap. But sometimes you know what people are doing for longer periods, and there's no need to take up in-game time with things that are basically logistical in nature. Its not like "I know the last session lasted four days and the gap between was ten...
  9. Thomas Shey

    D&D General The Great Railroad Thread

    I'd suggest that its because in their view, either it isn't the biggest part of the game to them or it often isn't all that "good".
  10. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    It gets even harder when you're trying to be critical of a position and not the person. With the best of ententions, sometimes you can't express that or its functionally indistinguishable to the other participant. (Of course occasionally you can run into kind of the opposite situation, where...
  11. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    That's why I suspect part of it may be when I come in; if they only schedule one checker for those periods (with probably someone else who can pinch hit if the lines get too busy) they're just not going to tie up someone with the small-number line that many people visiting won't be able to use...
  12. Thomas Shey

    AD&D 1E Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?

    That's kind of the key to the assumptions Gygax was making when he said that; that there'd be multiple characters or at least character groups operating independently where you needed to know where they were and what they were doing at any given time. If you only had one group and they didn't...
  13. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    The way it seems to usually work here is there'll be one or two self-checkout areas (which are often 3-4 self checkout stations in a row) and then both normal checkout lines and limited number checkout lines. Its just that staffing the latter is usually a low priority so it often doesn't...
  14. Thomas Shey

    Will the complexity pendulum swing back?

    Though I have to note some kinds of mechanical focus don't exist until certain periods. Everything has to be done the first time at some point, and it didn't all happen at once.
  15. Thomas Shey

    Will the complexity pendulum swing back?

    Its probably more visible to me because I'm an old fart and remember when I started seeing things like the two you referred to above. Can see that too, though I think I'd seen degree-of-success-and-failure well before PbtA came along. But still of comparatively recent vintage.
  16. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    We have those locally, but they're frequently closed.
  17. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Yeah, that's annoying. I don't need to go through a checker when I'm buying five things.
  18. Thomas Shey

    Will the complexity pendulum swing back?

    I think your first reaction here suggests you've gotten confused which thread you're in (I realize there's a lot of overlapping topic there).
  19. Thomas Shey

    Will the complexity pendulum swing back?

    I'm going by third party descriptions, but wouldn't you consider Malice and heroic resources modern-ish at least?
  20. Thomas Shey

    Will the complexity pendulum swing back?

    I think both of those are tactical, and as you note can exist independently. A Hero System character without any special buy-in has access to a lot of baked-in manuevers in the game that supply some serious tactical options that can change how things play out notably; there are additional...
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