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  1. Thomas Shey

    General video game discussion

    Yes. There's some, well, political issues involving their owner that can be discussed too, but I thought it best to stay away from that.
  2. Thomas Shey

    D&D General What are your reasons for doing something because "It's what my character would do"?

    Yeah, there's a lot of different failure states here. Usually that's self-adjusting after a while in a normal gaming group, but I do get what you mean; I remember hitting a particularly blatant (and oddly honest) case when MUSHing many years ago.
  3. Thomas Shey

    D&D General What are your reasons for doing something because "It's what my character would do"?

    I'll make an arguement that character death can be less disruptive in many ways than playing a character sufficiently out of character is. The former is an outside effect that does not violate the core of the character; the latter can very well be. Yes, but notice I said "in some specific...
  4. Thomas Shey

    Why do we need thieves??

    Though this gets confusing in some games because some skills are used for task-based resolution, which can look a lot like damage accumulation. I can even think of one older example that had attribute based effect rolls that looked kind of like damage.
  5. Thomas Shey

    Why do we need thieves??

    That tends to be true outside of class systems as far as combat (though you have odd cases like the Hero System, but that's as much a historical accident as anything), but with magic it tends to depend on how the magic system operates in general. Though its not class-system like much...
  6. Thomas Shey

    D&D General What are your reasons for doing something because "It's what my character would do"?

    I'm just saying that it seems odd to be bothered by some characters being driven by money for its own sake, when there are very obviously people in the real world who are. (You can occasionally ask if they've chosen the most effective way to get that money, but even when that question can be...
  7. Thomas Shey

    D&D General What are your reasons for doing something because "It's what my character would do"?

    I generally agree with this, but I do have to note its possible for someone to find themselves in a situation where to play their character outside a specific way in some specific situations violates the psychological integrity they have for the character sufficiently that it is extremely...
  8. Thomas Shey

    Your top 5 sci-fi movies (and why)

    That's largely because the majority of jobs the majority of humans do (at least in the modern world) have no intrinsic fulfillment for them; they're a way to keep a roof over the head and food on the table. That doesn't say there aren't exceptions there--and there's matters of degree where...
  9. Thomas Shey

    D&D General What are your reasons for doing something because "It's what my character would do"?

    I'm just saying the fact something does not feel rewarding to you says nothing about it not being rewarding to a character. The former means, in practice, you can't or are uninterested in playing any character driven by things that wouldn't drive you, and at the least that pretty much adds up...
  10. Thomas Shey

    Why do we need thieves??

    Well, you can have a "thief" or a "warrior" in those systems too; its just its then become a description of the particular skills each of them focuses on/is good at. They just aren't baked in with niche protection assumptions, as there can be overlap, even considerable overlap, in such systems.
  11. Thomas Shey

    D&D General What are your reasons for doing something because "It's what my character would do"?

    This seems to suggest an inability to understand that other people have different drives and motivations than you do, or at least an unwillingness to engage with that.
  12. Thomas Shey

    Your top 5 sci-fi movies (and why)

    Not like maltheism isn't a thing.
  13. Thomas Shey

    General video game discussion

    Came back to this because I remembered one comment I had that did not relate to the publisher/designer: Constructor fatigue in GalCiv2 can become really a thing. I understand what they were trying to represent but managing them got really, really old.
  14. Thomas Shey

    General video game discussion

    I find a lot of hostility toward remakes from that period usually pretty hyperbolic, so take that as you will. Its certainly not any worse than Civ-1 since it came out, I want to say three years later (1994 ompared to 1991).
  15. Thomas Shey

    General video game discussion

    I used to like that one quite a bit--you've got to give credit for a game that actually figures out when computer players have pretty much lost and has them give up--but I find there's some problems getting it to resolve properly with screen size these days and pretty much gave up on it.
  16. Thomas Shey

    General video game discussion

    Which version? The game has gone through seven versions, after all. And honestly, I don't see square grid/hex grid being a big deal.
  17. Thomas Shey

    Pineapple Express: Someone Is Wrong on the Internet?

    Given some of the personalities there, I cannot be surprised.
  18. Thomas Shey

    General video game discussion

    I've seen ones that are okay, but most of them are similar in kind rather than trying to duplicate it. (the new Master of Orion is okay but generally just left me cold, and I can't honestly say why. I don't mind the spacelane thing, so that's not it).
  19. Thomas Shey

    General video game discussion

    Well, as I expressed, most older 4x games were trying to be Civilization too from my POV, so I don't find that much of a critique.
  20. Thomas Shey

    GMs: What is your prep to play ratio?

    Well, maybe not the map, but there's plenty of tile based map things out there.
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