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  1. CM

    D&D 5E (2014) A question for fellow long time Forgotten Realms fans.

    FR was always a kitchen sink setting. I don't see how throwing in the bathroom sink as well is going to harm anything.
  2. CM

    D&D 5E (2014) Waterball, the spell - what level should it be?

    Shatter and Fireball should do some pretty horrific things to structures too, but they don't seem to be a problem? We just don't have any real-world physics measurements of the forces they apply to compare against. Edit: You could also reduce the density of the water. Make it equivalent to a...
  3. CM

    D&D 5E (2014) Waterball, the spell - what level should it be?

    I'd have the water last only one round, and put it at 2nd or 3rd depending on how strong the push is.
  4. CM

    The New D&D Adventure Is - Tomb of Annihilation!

    It has the D&D logo on it, so it leads me to believe it may be more than just interesting artwork.
  5. CM

    D&D 5E (2014) Musical instrument tool proficiency and performance skill proficiency

    I've been considering ditching tools as proficiencies, and rolling them into the normal proficiency list much like 3e's category skills (craft, profession, perform) I'd rename it to 'Entertainment' and give anyone proficient a number of trained modes of performance equal to their Int bonus plus...
  6. CM

    Check Out Modiphius' Star Trek Miniatures!

    He's watching the results of a "1" on his Warp Core Engineering check.
  7. CM

    D&D 5E (2014) New Deities Moving Into Forgotten Realms

    As has been mentioned, FR has a number of "interloper gods" already, like Oghma, Tyr, the Mulhorandi pantheon, and formerly, Tyche. Loviatar, Talona, and Mielikki are also all Finnish gods, although I don't think FR considers them as actual interlopers. Gond would be the primary FR god of craft...
  8. CM

    Check Out Modiphius' Star Trek Miniatures!

    They're Late-DS9/TNG-movie-era uniforms (gray shoulders, red/gold/blue undershirt), but for some reason they have pronounced vertical lines not evident on the real uniforms.
  9. CM

    D&D 5E (2014) Cube of Force Conundrum

    Glad to see we aren't the only ones with varied opinions on the subject. Probably going with the LOS blocking interpretation.
  10. CM

    D&D 5E (2014) Cube of Force Conundrum

    An issue has come up in my campaign regarding the Cube of Force's 4th function: "Spell effects can't pass through the barrier." First, everyone in the group agrees that in this mode, the cube prevents spells from taking effect on creatures on the opposite side of its barrier. So someone inside...
  11. CM

    D&D 5E (2014) Ranged party member keeps running off the map

    Had a similar situation running a game in the Fallout setting. One player, the ex-military guy playing the ex-military sniper (obviously) tried to be 300 yards away from the party in defilade on a hill or behind a brick wall. Doesn't work so well when the rest of the party is attempting to clear...
  12. CM

    D&D 5E (2014) Slow Dragonshields?

    Maybe they were supposed to be wearing heavy armor originally (chain?) but it was downgraded. What's their Str and Dex?
  13. CM

    D&D 5E (2014) Heat Metal Rules Interp / Minor Nerf

    I think I'd rather be affected by a heat metal than a hold person. The groups I play in assume that the caster must have LOS and be in range to use the bonus action to deal the spell's damage again, so there isn't much opportunity to hide with it up. Maybe not every group plays it that way...
  14. CM

    D&D 5E (2014) Animated How to Play D&D 5e tutorial

    Really appreciate these, thank you.
  15. CM

    D&D 5E (2014) Do you use passive insight?

    Not specifically, since switching to 5e, but I do like to keep the full list of party members' trained skills in mind when describing something. If someone has a standout skill in a relevant area, I'll drop them additional small details with an opportunity to make a check for further discovery...
  16. CM

    D&D 5E (2014) Large Size PCs?

    Above all I'd say make sure the player knows that what they're playing is experimental and likely to break if they bend it too far. I've got players in my groups who would try to min-max it, and others who could be trusted to take it easy and not look for every advantage possible. With that in...
  17. CM

    D&D 5E (2014) What do townsfolk know about the Seven Sisters?

    I'm sure that most common folk would be aware of those sisters living in their region, about their connection to Mystra, and may know a legend or two regarding them, but only scholars would know the full histories or know much about those sisters living in other lands. For the most part they...
  18. CM

    D&D 5E (2014) scaling non-combat cantrips by character/class level

    I'd probably let mage hand and light scale slightly, and let prestidigitation and similar do slightly more, but anything that interacts with defenses or ability checks should not as they are just as useful at any level already.
  19. CM

    D&D 5E (2014) Hypervelocity bards (WAS Fixing the bard's action economy (quick suggestion))

    I assume you're going to extend that to other classes using two verbal abilities in the same round? Like the shield spell and nearly any other spell. Or channel divinity: turn undead and healing word Probably also should be extended to the hands: If you're using your action to attack with a...
  20. CM

    D&D 5E (2014) Warlock, Hex, and Short Rests: The Bag of Rats Problem

    Just ducking in and out with a hot take, but if I were a powerful supernatural being and my servant was wasting my magical gifts to kill trifling vermin I might be a little cross. Anyway, in the groups I'm involved in, concentration can't be maintained through a rest. The rest of the party can...
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