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    D&D 5E (2024) 1d&d needs to do better with weapon math than we are seeing.

    Knowing why the players in your groups would react with such unreasoning hate against someone that they play alongside might suggest solutions to such social disfunctions. Does the DM have a history of deliberately and unjustifiably messing with the players so they are already predisposed to...
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    D&D 5E (2024) 1d&d needs to do better with weapon math than we are seeing.

    Who the heck is your social circle, that this is going to be the reaction of the players in your groups? Ignoring the factual inconsistency of the claim that there is only one 2d6 weapon, you don't seem to be taking into account the other weapon properties.
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    D&D 5E (2014) Flèche: Charge Attack For Light Fighters

    This is very powerful. - Being able to dodge as a reaction and zig-zag through the fight without suffering attacks of opportunity are both useful. I'm not sure that the weapon restriction is necessary. - You can still perform both abilities in heavy armour, which is realistic, but deflecting an...
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    D&D 5E (2024) Spells. What needs adjusted?

    If the summon spells from Tasha's are used instead, they get a scaling amount of HP so no temp HP required. Those spells also do mirror the extra attacks of fighters pretty well.
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    D&D 5E (2014) Martials should just get free feats

    Part of the issue is that not many groups actually use the 8-encounter adventuring day in which the fighters get to show how reliable they are. If the adventuring day only has a couple of encounters in it, then fighters can and do get out damaged. As I mentioned earlier, even if you restrict...
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    D&D General Kobold Press Going Down a Dark Road

    This isn't a massive departure from Kobold Press' general marketing material, particularly from their Black Flag playtest documents. While their statements seem gauged by their lawyers to be true enough to not allow lawsuits, they are pushing a certain narrative very heavily. The insinuations...
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    D&D 5E (2014) Martials should just get free feats

    Indeed. Low-level spells used as utility are enablers, often just giving auto-success or greater results for an ability check. As higher level spells are introduced, their capabilities start to accelerate beyond the realms of what non-spellcasters can hope to achieve. As characters get to higher...
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    D&D 5E (2014) Martials should just get free feats

    True. We went on a slight digression when someone claimed that the suggested extra feats would all be spend on combat feats, but in general I think the idea for the extra feats is to improve the out of combat capabilities. I'm not thinking fighting against each other. Just how well each would...
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    D&D 5E (2014) Martials should just get free feats

    Hasn't been specified. Generally people will pick BM if they want to show that Fighters are good in combat because it is very optimisable. I don't know much about Echo Knight.
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    D&D 5E (2014) Martials should just get free feats

    It is a thread about whether feats work as a potential solution to the adventuring performance disparity in some classes. Adventuring performance includes use of resources, both at the character build level (feat and spell choice for example) and at the actual daily level, such as Action Surge...
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    D&D 5E (2014) Martials should just get free feats

    Limited resources are still resources available to be used. If you want to compare what a class is capable of in a day of adventure, you need to base it on what a class is actually capable of. Not using spells and other abilities in the comparison would be as like comparing fighter and...
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    D&D 5E (2014) Martials should just get free feats

    . . . and how about out of melee? Out of combat? Would you care to explain this claim? By 13th level, the Fighter will probably have run out of feats that are going to actually improve them in melee quite a while ago, and both the Paladin and Bladesinger will likely have caught up. You...
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    D&D 5E (2014) Martials should just get free feats

    The issue that I see in the current version is that feats don't tend to scale well, particularly the utility feats, which are the ones most important to try to make up the difference between martials and casters. The Skilled or Prodigy feats, which can counter the general tendency for casters to...
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    D&D 5E (2024) The Build a Beast Workshop.

    The ability to spend spell slots to improve Wild shape is a good one, and helps allow the (Moon) Druid to be a fully functional melee monster character in wildshape without the issue of having this and full casting. I think it is fine for a druid to be able to keep up with the barbarian in melee...
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    D&D 5E (2024) New Wild Shape

    It is a bit of a balancing act. People seem to want a non-moon druid to be more effective (damage and survivability) in combat than a caster class just running off cantrips (or other at-will attacks), but not as good as a wildshaped Moon Druid. Then you need wildshaped Moon Druids to be better...
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    D&D 5E (2014) The Minimum* to Keep 5E at a Low Power Level?

    Ooof. Yep. Curse of Strahd would not be suitable for a group if they maintain that sort of attitude. On the other hand, I can't see a game like call of Cthulhu going any better if the players insist on playing overpowered murderhobos either. You can take the "overpowered" out of the game, but...
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    D&D 5E (2014) The Minimum* to Keep 5E at a Low Power Level?

    Are all of them complaining that you are hamstringing their characters, or just the casters? If you are running a several encounters, and they decide to break off to take a long rest, ask them what they are doing for the rest of the day. Since you can only take one long rest in any 24 hour...
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    D&D 5E (2014) The Minimum* to Keep 5E at a Low Power Level?

    What sort of feedback about the gritty rest mechanics are you getting? Is the issue conceptual (doesn't make sense that you don't get spells back each day) or based on the power that the characters will lose? Have you pointed out that there is little effective difference between gritty rest and...
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    D&D 5E (2024) Barbarian brainstorm

    Barbarian combat performance is good, although a little too based on just rolling attack and damage rolls. What I would really like to see in 1D&D are some interesting options for outside combat.
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