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  1. A'koss

    OK, we're gettng a little annoyed here!

    Perhaps it’s enough to create a separate Criticisms & Critiques style board. I don’t how that would fly, and maybe you’re right and there is nothing that can be done. But let me throw the ball back into your court for a moment… ultimately, what do you want this board to accomplish? What do you...
  2. A'koss

    OK, we're gettng a little annoyed here!

    While that would be ideal, from what I've seen that's not going to happen. It hasn't happened yet, it's not happening now and certain segments are becoming increasingly intrenched in their opinions and polarized over 4e. The vibe here has become increasingly un-fun. So as much as I hate to say...
  3. A'koss

    Monte's 3.75? (A sequal is on its way)

    Deleted: Getting OT.
  4. A'koss

    Monte's 3.75? (A sequal is on its way)

    Uh... because maybe people like what they're hearing about 4e and feel it improves on the game enough to warrant the switch?
  5. A'koss

    D&D 5E (2014) What will be the next major preview from Bill Salvesick?

    A class would be my choice as well, but I think that's doubtful for a while yet.
  6. A'koss

    Grapple: LIVING SHIELD [mearls]

    Well I hope it makes it in as an unarmed combat ability (as well as IH-style throwing, slamming, etc.) because it's just too cool sweet not to have some way of being able to do that.
  7. A'koss

    Grapple: LIVING SHIELD [mearls]

    Heh, heh... ouch. Yeah, that'll leave a bit of a stain on the sidewalk. In my previous IH game we had an absolutely great fight where 3 Ice Drakes (my own creation) attacked a ship the PCs and crew were just unloading. It quickly turned into Wrestlemania XXV - the Drakes were picking up PCs and...
  8. A'koss

    New Article: Death and Dying

    Um, I hate to be the one pointing out the obvious, but if you're so worried about taking prisoners why not just strike for non-lethal damage, grapple them or subdue them with a spell. Hacking them down like a tree with a great axe, you get what you get - firewood.
  9. A'koss

    Grapple: LIVING SHIELD [mearls]

    Yeah, however he accomplished it, it was very cool rad. It has a very Iron Heroes-y vibe to it, and I'm hoping they pick up some of the other grapple-moves from that game (holding opponents helplessly overhead, slamming them, throwing them...).
  10. A'koss

    New Article: Death and Dying

    It's possible, but as I said in my last post I'm sure that if it's not 10-19, there'll be some other way to stabilize yourself (other than a N20, which seems too small a chance). I took the Paladin example as being stunned for one round, not actually being knocked out.
  11. A'koss

    New Article: Death and Dying

    There has to be some way to self-stabilize, if it's not rolling 10-19, it's going to be some other way.
  12. A'koss

    New Article: Death and Dying

    My guess is that it's just poorly worded and that you do stabilize if you roll between 10-19.
  13. A'koss

    New Article: Death and Dying

    Good question, I don't think they've said one way or the other. Being the target of many "bloodied-activated" abilities of your enemies is probably penalty enough...
  14. A'koss

    New Article: Death and Dying

    Which are ripe for feats and class abilities to modify... The "Wake up with 1/4 HPs" thing strikes me as a cinematic recovery, where the hero suddenly wakes up after a drubbing, scowls and immediately proceeds to kick everyone's ass. :lol:
  15. A'koss

    New Article: Death and Dying

    Yup, but we still need to know how 4e arrived at those numbers - Static HPs? Die? Do Con bonuses factor in?
  16. A'koss

    New Article: Death and Dying

    Hmmm.... an interesting spin on the fairly common expanded neg. HP solution with the "3 strikes and yer out" caveat. That's not bad... Another thing that caught my eye is the 15th level fighter with 120 HP. If this is the average and Fighters start with ~30 HP, then he's gaining roughly 6.5...
  17. A'koss

    Chris Perkins says a little on combat options and social options

    Wow, yet another 4e "Sage Advice" that tells us... absolutely nothing! :lol: For the most part, Wizards puts out a number of good, even great, 4e features but I wonder why WotC even bothered doing these 4e "Sage Advice" articles. They're so useless they're actually beginning annoy me... :p
  18. A'koss

    D&D 4E Stephen Radney-MacFarland on Conversions and Adventures in 4e

    Both role & challenge (minion, standard, elite or solo) will undoubtedly be factors in the design. It'll be interesting to see how the numbers are crunched for all of this. I wonder if in creating monsters there'll be charts for HP ranges, AC ranges, Damage ranges, etc. by level, with each role...
  19. A'koss

    D&D 4E Stephen Radney-MacFarland on Conversions and Adventures in 4e

    Personally, I think that's a brilliant way to go. If you want to go through the trouble of creating a fully-stated critter/NPC you can, but more importantly, if you want to generate an NPC or Beastie who's just there for the fight - it's sounds really simple to do! Guideliness are right there...
  20. A'koss

    D&D 4E Stephen Radney-MacFarland on Conversions and Adventures in 4e

    They've touched on this before and it's definitely one of the big plusses for me in the new edition. I'm hopeful that 4e will have a significant impact on wading through the DMing mire that is 3e HL/EL gaming.
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