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  1. Lanefan

    D&D General Weapons should break left and right

    If it's something the PCs know they're getting into e.g. they're intentionally travelling across a desert known to be there, calling it out makes sense. If it's something the PCs might not realize they're in until it's too late e.g. they've just been teleported to a barren Atacama-like area...
  2. Lanefan

    D&D General Weapons should break left and right

    Fair enough. Not all parties pack a Ranger with them, however; and "My character, who is a brigade archer trained by the Queen's Army, has for years been conditioned that his daily ration of arrows comes from the quartermaster's supply; he knows far better than most people how to shoot them but...
  3. Lanefan

    D&D General Weapons should break left and right

    I'm not that concerned if they're in a situation where resupply is relatively easy; I just get them to dock a bit of cash and carry on. But inability to resupply often comes up more often and more quickly than you might think. A typical dungeon doesn't provide much by way of fletching...
  4. Lanefan

    D&D General Weapons should break left and right

    Assuming you can find something sharp to tip/weight them with; never mind field-made arrows aren't likely to be as effective as those made by a trained fletcher.
  5. Lanefan

    D&D General Weapons should break left and right

    So in effect you'd rather the characters have unlimited ammo? 'Cause that's the only other option here; and not only is it unrealistic in the in-game sense, IMO it's borderline cheating in the meta sense. Just about every single card in M:tG seems to be designed to make the player's life more...
  6. Lanefan

    D&D General I asked AI: "What's the Most Common Cause of Character Death?"

    In all D&D games in aggregate? No. In our own games here? Yes. It's impossible to track what led up to the death - was it bad luck or bad planning or player-side stupid or DM-side malice etc. - but the actual cause of death can be tracked provided half-decent records are being kept. And...
  7. Lanefan

    AD&D 1E Snarf's Challenge: Was it Possible to Play 1e RAW? SHARE YOUR STORIES!

    Same here. Casting seems to run on a 10-segment round where everything else uses a 6-segment round; and it was never clear to me whether the extra four casting segments were supposed to be tacked on to the end of the round or whether casters used 6-second segments while everyone else's were 10...
  8. Lanefan

    AD&D 1E Snarf's Challenge: Was it Possible to Play 1e RAW? SHARE YOUR STORIES!

    It makes sense, though, as it neatly takes into account that the spell also has to cover the distance between the creatures - if you've got 36 feet worth of faerie fire (3rd-level caster) you can get two human-size creatures standing 10 feet apart or three if they're right next to each other...
  9. Lanefan

    AD&D 1E Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?

    Telling DMs to keep good records of in-game time isn't dictating or even suggesting a play type or play style, it's just good solid DM advice no matter what you're otherwise doing with the game.
  10. Lanefan

    D&D General Stop Yapping, Start Playing: Trimming GM Descriptions

    Perhaps, on a successful passive perception roll. Doesn't do much for the guy firing slingstones at the windows, though. One thing many of these stylish descriptions, both long form and short, are sadly lacking in are useful practical specifics such as room dimensions and the number and...
  11. Lanefan

    D&D General Weapons should break left and right

    Same benefit as any other restriction in a game: it adds to the game's challenge. That a bishop in chess can only move on the diagonals is an intentionally annoying game mechanic that every chess player has to deal with. But would chess be a better game were that annoying restriction removed...
  12. Lanefan

    D&D General Stop Yapping, Start Playing: Trimming GM Descriptions

    My concern isn't players adding material, it's that if the players are left to fill in gaps in the description they will; and end up in their own minds filling in different details for a given element than each other and-or the DM. Which is fine until-unless they start acting on those filled-in...
  13. Lanefan

    D&D General Weapons should break left and right

    Perhaps it does, but it would IMO make for much duller game-play. I suspect the original designers in the 1970s thought the same way, as D&D missile weapons have never been as effective as they probably should be. I'm fine with it.
  14. Lanefan

    D&D General Weapons should break left and right

    This is a D&D-General thread; thus implying all editions are equally fair game for discussion.
  15. Lanefan

    D&D General Weapons should break left and right

    They're supposed to be annoying, in that both mechanics (weapon breakage and ammo tracking) place limits on what a character can do and-or how long it can keep doing it. Magic quivers that never run out of arrows were devloped for a reason. If ammo tracking is that onerous, go on a quest and...
  16. Lanefan

    Poll: VTT Users - Do you prefer self-hosted or cloud-based VTTs?

    Further, the more rules that get baked into the VTT the harder it becomes to add in houserules and-or kitbash the rules system and-or use the VTT for a non-standard system.
  17. Lanefan

    Poll: VTT Users - Do you prefer self-hosted or cloud-based VTTs?

    The less bandwidth required for all involved, the better. The lower the grade of tech required to use it, the better. Not everyone has fibre-optic connections and high-end tech, nor should they be expected to shell out for such just to play an RPG.
  18. Lanefan

    D&D General Weapons should break left and right

    They can all be made simple, though, by a player whose thought-box for melee tactics doesn't extend beyond "hit it till it falls down".
  19. Lanefan

    D&D General Weapons should break left and right

    Semantics, perhaps, but in my eyes there's a fairly big difference between retreat, where you're still parrying etc. while moving backwards hoping to get away from the melee, and flee, where you just turn tail and run. IMO only the latter should have a chance of provoking free attacks from your...
  20. Lanefan

    D&D General Weapons should break left and right

    I don't, and the unlimited casting piece is the benefit to counteract all the rather obvious drawbacks this comes with. Further, were it a 5e environment I'd also relax or even eliminate concentration mechanics for this class other than for maintaining complex illusions. What it means is that...
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