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  1. Lanefan

    OSR How to make dungeon crawls interesting

    If you can decipher the maps (always a challenge with DCC modules) they're easy to convert to whatever system you're using. As for dungeon crawling in general, I'll echo the sentiments of others in saying the exploration piece is key. They need to map it or they'll get lost. They need to...
  2. Lanefan

    D&D General Eberron - why don't you run it? [-]

    Most of the time I'd only be there for beer anyway, but my (admittedly ten-years-ago) experience with the chains is their food was good enough to be good enough. @TiQuinn - I second the motion re truck stops. And it's easy to tell which are the good ones, as that's where all the trucks are...
  3. Lanefan

    D&D General Eberron - why don't you run it? [-]

    In the UK you do, however, still have some random pubs that haven't been snapped up by the chain operators yet; and my memory of those is that they can be very hit-or-miss, much like the random diners here.
  4. Lanefan

    D&D General Eberron - why don't you run it? [-]

    I just got back from a 10-day road trip where we did a mix of both "random diners" and chain places (Denny's, McD's, etc.) and while the food was fine at the chain places it was generally better at the random diners. I can see how something like Dragonmark or other magic chain-franchises would...
  5. Lanefan

    D&D General Eberron - why don't you run it? [-]

    Why don't I run (or like) Eberron? Warforged. PC-playable quasi-constructs without the drawbacks inherent to all other constructs (e.g. constructs can't usually be cured, Warforged can). No thanks. The cosmology...or lack thereof. Rather than Eberron's distant aloof deep-background deities...
  6. Lanefan

    RPG Evolution: You Go First

    If something surprises them when they're on a long-range journey (e.g. walking from one town to another along a road through a forest) then I'll randomize their marching order somewhat based on @Koloth 's rationale that people are going to shift around within the group during a long day. If...
  7. Lanefan

    D&D General Why do people like Alignment?

    Right idea, wrong numbers. :) 1-2 are prayer books etc. 3-5 are divine minions, assistants, etc. 6-7 come from the deity direct. Cleric spells in 1e only go to 7. EDIT: Ninja'ed by @Maxperson
  8. Lanefan

    D&D General Why do people like Alignment?

    For those times when it is truly needed. Think of it as more analagous to calling 911. When there's a true emergency, you call it; when there isn't, you leave it alone so other people can use it without you bunging up the line - there's a finite number of 911 operators, after all. You don't...
  9. Lanefan

    D&D General Why do people like Alignment?

    --- poof --- Your setting vanishes in a puff of smoke.
  10. Lanefan

    D&D General Why do people like Alignment?

    Well, yes; barring something highly unusual even deities are bound by the universal fact that time only flows one way. A lot, but there's still a limit; plus they've probably got other things on their plates as well.
  11. Lanefan

    D&D General Why do people like Alignment?

    There are a near-infinite number of worlds in the Prime Material, never mind what's on other planes. On a lot of those worlds are Clerics to Deity X capable of casting Commune. Even if each of those Clerics only casts Commune once a year, Deity X is going to spend a far-too-great percentage of...
  12. Lanefan

    D&D General Why do people like Alignment?

    That's not far from what I've done to the 1e version over the years. You get one question per 2 levels (rounded down). Each question can only be answered with yes, no, maybe, unknown, or a number. And I have the same clause re the deity's interests occasionally allowing for a short phrase...
  13. Lanefan

    D&D General Kitchen sink setting or narrow genre focus for long-running campaigns (2,5,10+ years)

    Kitchen sink, all day long. The potential variety of setting, culture, climate, etc. is vital for the long-term continuation of a campaign, even if only some of that variety gets realized in play.
  14. Lanefan

    D&D General Why do people like Alignment?

    Chaotic = anarchist, at the root. The tricksters you're describing don't seem very Chaotic. (Ab)Using the system or exploiting flaws to benefit yourself is IMO Lawful Evil all day long. No idea how 5e handles it but in earlier editions you got your 3rd-5th level spells delivered by a minion...
  15. Lanefan

    Bottom ad cannot be closed?

    Ditto on Firefox. This might be a google thing, as I've noticed the same behavior on a few other sites recently as well.
  16. Lanefan

    D&D General Why do people like Alignment?

    I think we have vastly different ideas on what makes a trickster deity (or its followers) tick. Gaming the system would be the purview of, to use alignment terms, a Lawful Evil sort, or maybe Neutral Evil. Chaotic Evil or Chaotic Neutral would more want to upend or destroy the system in favour...
  17. Lanefan

    D&D General Why do people like Alignment?

    A Cleric to a trickste A Cleric to a trickster deity would embrace the chaos and randomness and just draw!
  18. Lanefan

    D&D General Why do people like Alignment?

    If no-one else is willing to run what you want to play there's only two remaining options: either you run it, or it doesn't get run at all. The potential long-term advantage if you run it is that maybe one or more of the players take to the game and decide to try running it themselves, which...
  19. Lanefan

    D&D General Why do people like Alignment?

    At the moment, perhaps; but if you allow that and then don't force an immediate card draw you're opening the door to abuse: they keep shuffling and casting divinations until they know a good card is on top, then draw before the Deck gets shuffled again. The solution, of course, is that while...
  20. Lanefan

    D&D General Why do people like Alignment?

    Correct. Divinations would not work on these things other than to maybe tell you their effects are or may be random and unpredictable...which, with a Deck, is probably already known info anyway. Identify will tell you it's a Wand of Wonder with 20-25 charges remaining, its command word is...
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