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  1. Lanefan

    D&D General 6E But A + Thread

    The other thing about old-school play, in generalized terms anyway, is that things are somewhat swingier. A supposedly tough challenge can often be made relatively easy by lucky dice-rolling, while an otherwise trivial challenge can be made into a disaster via some unlucky rolling (I've DMed...
  2. Lanefan

    D&D General What even are you? (a poll)

    I did. Looking at the poll results, however, shows x people as DMs and y people as players but doesn't tell us how many of those are both vs how many are forever players or forever DMs who don't want to try the other.
  3. Lanefan

    D&D 5E (2024) NPCs, and the poverty of the core books

    Before the campaign starts you only have to vet the low level stuff - things the PCs can do and things they're likely to face. I'd assume this to be SOP; just because professional game designers made the game doesn't mean it's gonna be anywhere near perfect, plus tweaking to suit your own...
  4. Lanefan

    D&D 5E (2024) NPCs, and the poverty of the core books

    In the game I play in there's one such character in our adventuring company, invulnerable and capable to the point where a few of us have even had quiet in-character discussions as to ways and means of (maybe!) taking her down should she ever get turned against us.
  5. Lanefan

    D&D 5E (2024) NPCs, and the poverty of the core books

    Perhaps to no surprise, I don't agree with the bolded piece either.
  6. Lanefan

    D&D 5E (2024) NPCs, and the poverty of the core books

    No. Quite the opposite, in fact. Drow, not being a PC-playable option, might very well have inherent abilities that non-Drow don't have e.g. better dark vision, better ability to move over poor terrain underground, etc. But the moment they start casting arcane spells they're using the same...
  7. Lanefan

    D&D 5E (2024) NPCs, and the poverty of the core books

    Precedent is vitally important for internal consistency, which in turn is beyond essential for a coherent setting. All of these are needed before the 'game' part ever leaves the ground.
  8. Lanefan

    D&D General What even are you? (a poll)

    "Both DM and Player" is missing as an option; as opposed to just one or just the other.
  9. Lanefan

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    18 Con? My first thought is Ranger provided I can meet the other pre-req's.
  10. Lanefan

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    House rule, I think. We also gave crossbow to almost everyone as an allowable weapon, but not sling as that's a bit more complex than simple point-and-shoot.
  11. Lanefan

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    Also bring back spell interruption. It's not a complex rule unless you want to use RAW initative, and it really does help tone down the casters. It's not at all complex in play but takes a bit of authorial work up front: bring back the idea of specific weapons allowable by (non-warrior) class...
  12. Lanefan

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    It's possible to drop some of the more complex-for-complexity's-sake rules and still keep things vaguely balanced IMO and IME. A good example is initiative. As written, it's a disaster. We went to a much simpler system ages ago and haven't seen it cause any balance issues, probably because...
  13. Lanefan

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    The answer to almost all of these issues is, IME, to decouple xp from treasure. This slows advancement down A LOT, and suddenly the different xp advancement tables work as intended because characters aren't trying to gain three levels at once from a lucky-strike dragon's hoard. It also means...
  14. Lanefan

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    Huh. I always thought hit point advancement stopped when you two-classed until your second class surpassed your first. Thus ehre the thief side would only provide 1d6+Con bonus, when the Thief side got to 8th level and surpassed the Fighter side.
  15. Lanefan

    D&D 5E (2024) NPCs, and the poverty of the core books

    Just the one bad roll of the failed save, really. His odds of hitting the other PCs were pretty good, and those he didn't kill on the first swing were more interested in trying to kill the real enemy in hopes that doing so would bring their Fighter back to his senses. Problem was, their path...
  16. Lanefan

    D&D 5E (2024) NPCs, and the poverty of the core books

    Get it right before you introduce it, not after. Once you've had an NPC cast it in play, you've set and locked in the precedent. A crypt thing isn't a PC-playable species, thus it's irrelevant what it can do. But an NPC Elf casting a spell the PCs have never seen, that's different. That...
  17. Lanefan

    D&D 5E (2024) NPCs, and the poverty of the core books

    Once they've met that technique, though, it becomes a known thing in the setting (and one might sometimes ask, quite reasonably, how and why it wasn't known before, depending on how it's introduced) and thus theoretically a player's next character might have undergone said years of training and...
  18. Lanefan

    D&D General I'm a Fighter, not a Lover: Why the 1e Fighter was so Awesome

    Maybe, but the thread is specifically about Fighters I think.
  19. Lanefan

    D&D 5E (2024) NPCs, and the poverty of the core books

    A notion I outright refuse to subscribe to, whatever the edition.
  20. Lanefan

    D&D 5E (2024) NPCs, and the poverty of the core books

    Those I'm fine with. Undead and Vampires aren't PC-playable and thus could well have non-standard abilities. This, however, I'm not fine with unless Force Missile specialist was an available option for players to choose for their PCs during roll-up (or as a later feat or ability or whatever)...
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