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  2. robowieland

    Star Trek Adventures Utopia Planitia Review

    My first steps into tabletop gaming came when I bought the Star Trek Starship Tactical Combat Simulator at Waldenbooks. My friends and I loved punching out the chits and figuring out the rules, but I found that I cared more about tossing myself over the couch whenever my ship got hit rather than...
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  6. robowieland

    How Do I Escape D&D?

    Agreed. I structure my campaigns like TV seasons. If we're enjoying it, we can always come back rather than the expectation being all 20 levels of play to the bitter end.
  7. robowieland

    How Do I Escape D&D?

    I'm glad that folks disagree with the single genre/system shift. I have personally found it the least effective but I also have cutivated playgroups that are more open to trying out brand new games. I've seen some groups that have to take things a bit more slowly, often heading through something...
  8. robowieland

    How Do I Escape D&D?

    Although I’ve been writing games (and about them) for over 20 years, I haven’t done much for the Big One. I’ve done a few OGL bits here and there, a Dungeon article for 4e, and a run on the dual statted line for 7th Sea. I talk a lot about the other games that are out there on the panels and...
  9. robowieland

    Star Trek Adventures Discovery Campaign Guide Review

    When Star Trek: Discovery came out in 2017 it became one of the most polarizing shows in all of Star Trek. Some fans enjoyed the modern take on the story with season-long arcs and big bad villains. Others were upset that it strayed too far away from what had already been established by previous...
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  11. robowieland

    Blade Runner Starter Set Review

    I have no doubt they'll finish the storyline but given that they seem to produce one or two products per year for each line, it may be a while before they do.
  12. robowieland

    Blade Runner Starter Set Review

    Props are one of the things that set apart tabletop role-playing games apart from other entertainments. I truly enjoy seeing a players face light up when I hand them a prop to study rather than describe an item they’ve found. Call of Cthulhu is the master in this area thanks to all the newspaper...
  13. robowieland

    A Review of Blade Runner

    I think that's one of the key differences they nailed here. They focused on the noir aspects and put the tech and futuristic stuff in the background. Most cyberpunk RPGs focus on the toys.
  14. robowieland

    A Review of Blade Runner

    It comes from thinking about the setting. Even when Replicants are illegal...that tech isn't going anywhere. Tyrell and the orther corporations have sunk so much money into them, they are going to find ways to keep the money rolling in. When Wallace brings back full Replicants, I can also see it...
  15. robowieland

    A Review of Blade Runner

    I think one of the differences between cyberpunk like Cyberpunk and cybernoir like this is that here, they're still wrestling with the implications of technology. In cyberpunk, almost everyone's wired. While there are rules to keep people from going too far, everyone usually has a little bit of...
  16. robowieland

    A Review of Blade Runner

    There really isn't a lot in the way of cybernetics in the game. Replicant based technology seems to be more of a mcGuffin but it does lean towards more transhuman stories with memory implants rather than the technothriller heists you see in Shadowrun.
  17. robowieland

    A Review of Blade Runner

    Thanks, boss! This review was done relatively recently but still before the recent controversy. This is just me talking about a solid take on material that so many of us love.
  18. robowieland

    A Review of Blade Runner

    Blade Runner looms large over the RPG landscape. Two of the hobby’s biggest games, Cyberpunk and Shadowrun were inspired by Ridley Scott’s science fiction neo-noir full of high tech devices and low life characters. When Free League Publishing announced a Kickstarter for Blade Runner Role Playing...
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