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  1. Thondor

    [Recruiting Fresh Again!] The Old School: 1e AD&D

    This is true. The difference in having a paladin is that all potential evil 'short-term allies' have big glowing signs around their neck that say "this is a bad idea, I'm evil!" Ah detect evil, I should make use of that. Speaking of, can I get a sense from the 'approaching' thing (swarm of...
  2. Thondor

    [Recruiting Fresh Again!] The Old School: 1e AD&D

    IVV are we using negative hitpointe rules or are we dead at below 0?
  3. Thondor

    [Recruiting Fresh Again!] The Old School: 1e AD&D

    Also a +1 with the longsword ;)
  4. Thondor

    The Old School: AD&D 1e

    "My blades shall hold back the vile undead." Amirad is clearly oblivious to the surging insects as he launches a blistering assault, to little effect. as long as there is someone else engaged with an opponent you can withdraw and that opponent can not follow. (I can only find the OSRIC...
  5. Thondor

    [Recruiting Fresh Again!] The Old School: 1e AD&D

    Yep, no worries. Could get lucky too. Only the natural 19 is likely to hit any of us. And the natural 12 will hit the zombies. As your and elf with a bow you get another +1 to hit (so +2 with dex and race bonus), or a 18 THAC0 if you prefer.
  6. Thondor

    [Recruiting Fresh Again!] The Old School: 1e AD&D

    By the book missiles fired at a melee have an equal chance of hitting any of the melee combatants. So IVV should be rolling a "d5" twice. Good chance one of us might get tagged. :confused:
  7. Thondor

    The Old School: AD&D 1e

    Amirad casts a concerned look towards Zhantain but being engaged, resolves to dispatch the zombies with all haste and then see if he can aid his companion. He attacks the vile undead with sword and axe. He stikes several gashes with his axe into one of the creatures that would normally have...
  8. Thondor

    The Old School: AD&D 1e

    Amirad drops the torch, and moves calmly to engage the two undead with sword and axe. Assuming he can engage both . . . or just the closest :) Zombies tend not to be particularly surprising (they do automatically move last in initiative as well.) As I don't feel like charging, moving to...
  9. Thondor

    The Old School: AD&D 1e

    Amirad attacks the darkness with his torch! (sorry couldn't resist. Seriously though what do we see in the big chamber?)
  10. Thondor

    The Old School: AD&D 1e

    "Hmmm, perhaps another light." Amirad slips a torch from his pack and lights it from Lidia's lantern. He passes it to his cousin, "If you wouldn't mind continuing to keep an eye on that passage, I think the rest of us should explore this here chamber." He lights another torch for himself and...
  11. Thondor

    The Old School: AD&D 1e

    Amirad smiles and nods at Maurials comment. To Turthain he says, in a hushed but carrying voice, "Sometimes your so quiet I nearly forget your here." He turns and faces the only passage out of the chamber with the lift, "At this point there is only one straight course, to move forward and...
  12. Thondor

    [Recruiting Fresh Again!] The Old School: 1e AD&D

    Good to know. Looking forward to having a full(er) crew on board our glorious (dirty) little adventure.
  13. Thondor

    [Recruiting Fresh Again!] The Old School: 1e AD&D

    This is true. The rolls don't particularly look good for magic-user and Rhun didn't quite make the illusionist requirements if I recall correctly (15 int 16 dex I believe.) The wisdom would tempt me to make a cleric/thief :)
  14. Thondor

    The Old School: AD&D 1e

    "Well, let,s proceed. We should perhaps be a little more quiet. Would you like to join me in the lead Zantain?"
  15. Thondor

    The Old School: AD&D 1e

    As Amirad pulls on the rope he catches a glimpse of Austins face and doesn't quite suppress his laugh. "Oh, I am sorry. You know she's really overly paranoid about that right? As Stubbs said, the mine here is solid work." He chuckles again and resumes hauling on the rope, bringing them up one...
  16. Thondor

    [Recruiting Fresh Again!] The Old School: 1e AD&D

    It'd be cool to have Zhantain back. A heads up that I will be in Europe from April 1st to 10th so posting will be slow.
  17. Thondor

    The Old School: AD&D 1e

    "Well looks like it will only take three. Looks safe here, so how bout Mauriales, my cousin and I head up. Lidia and Stubbs follow?"
  18. Thondor

    The Old School: AD&D 1e

    "I suppose it's possible, but I don't think climbing down there is a very good idea. At least until we're seen some of the rest of the complex." Amirad continues towards the last elevator they found.
  19. Thondor

    The Old School: AD&D 1e

    "Well I suppose that settles that. Shall we head up the last elevator we visited?"
  20. Thondor

    The Old School: AD&D 1e

    Amirad mutters something under his breath and keeps 'digging'.
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