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  1. MacConnell

    Door to Nowhere

    Certain things are taken for granted with experienced travelers, even if players are unfamiliar in real life. Everyone carries rations that would cover a normal day. The water is often not used but regularly refreshed. In a desert environment, it could be rationed to keep a person alive for...
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    413F8159-5FB7-4F65-BACE-2398CF30FF3E.jpeg

  3. MacConnell

    Upward from Land's End

    Both Cormorante and Britta gain the upper hand over their remaining opponents. Cormorante sticks his three times, twice with his right spear and once with his left. The individual wounds are trivial; but together, they incapacitate the Katalian. Britta hits hers one last time, knocking him out...
  4. MacConnell

    Door to Nowhere

    Thinking back, it has been too many cycles to be certain but Taylar thinks that some of the symbols are the same as those previously discovered. He also comes to the realization that more of the marks are idiographic instead of pictographic giving a greater impression of some actual written...
  5. MacConnell

    Upward from Land's End

    Cormorante stabs at his standing opponent but cannot make an effective attack. This opponent cannot stab him back, either. As the two men jockey for a third exchange of weapons and the fallen opponent regains his footing, an arrow from Siofrita puts the rising man back on the ground to remain...
  6. MacConnell

    Upward from Land's End

    Britta sets herself while Cormorante and Kuwaia both reach their respective targets. Cormorante slams into the first Katalian Wildcat with his left shoulder, sending the man backward almost 3 strides, knocking some of the wind from him. A second Wildcat reaches Cormorante and sticks him in the...
  7. MacConnell

    Door to Nowhere

    It only takes about an hour to reach the base of the cairn, so time is spent moving around it to look for a likely place that people could easily ascend it, while carrying a heavy burden. At the head of a small stream that likely only flowed during the Drenching Season, the crew located a very...
  8. MacConnell

    Some Stories Are True

    The Storyteller turns at the sound of Star’s voice and merely smiles at her. It seems to her that he cocks his head a little as he turns back to the direction he is walking. All of the young heroes tag along as Astrid leads the procession, after the man. For such a venerable soul, he manages to...
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    B38AEC97-A0FA-465B-B888-0E16ACA80823.jpeg

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    C27A3EA8-28CE-441C-AEC3-82C983C306E3.jpeg

  11. MacConnell

    Door to Nowhere

    A strange feeling of misfortune suddenly overcomes everyone, separately, but it quickly fades from each memory. Astarte has an even greater mystical talent than that of Taylar; and in only seconds, not only can she stand but also function fully. Plumeir will need a couple of hours to get back to...
  12. MacConnell

    Upward from Land's End

    The Katalians, seeing four of the party members, immediately shake their spears and make noises that are something of a combination of elation and aggression. Antapkos and Siofrita are not yet noticed as the bramble thicket is mostly in the way. There is no doubt as to their intentions. Part of...
  13. MacConnell

    Door to Nowhere

    Even injured, Taylar is far faster than the Nishurins. With only two steps, he grabs the female partner of the downed speaker before she can take a single step, causing her to lose her bow and her breath, just from the pressure of his mighty left arm. As he squeezes, more life issues from within...
  14. MacConnell

    Some Stories Are True

    As the Drenching Season gave way to Rebirth, not only did Star Wolfess return to the Spiofthest village but so did the Storyteller. Always a welcome sight, he is a gifted speaker and entertains both children and adults alike, with fantastic tales and news of the remainder of the world that most...
  15. MacConnell

    Upward from Land's End

    The six depart on friendly terms, having managed to learn a few words of the Ekimmard language during the stay. Each person carries his satchel full of palm fruit for the journey. The first day of return is routine and swift, having walked the exact path before. Travel is slowed, once again...
  16. MacConnell

    Upward from Land's End

    Recognizing Britta as a Mhytre further engenders goodwill with the Ekimmard people, for they tend to favor their own species. Mixed parties of people give two instant, yet opposing opinions of the group, as those groups tend to either be friendly explorers or dangerous headhunters. Waving...
  17. MacConnell

    Door to Nowhere

    Even slowing himself to coordinate his mystical assault with his physical one only requires fractions of a second. Before anything else can happen, Taylar hits the speaker twice with his bludgeons. Each resounding like thunder when they strike, masking the sound of the skull cracking and the...
  18. MacConnell

    Upward from Land's End

    Everyone discovers that the Prickler quills harbor the same mystical proclivity as previous items collected from other rodents but stronger in augmenting Health. Individually they may also be sacrificed to enhance mystical toxicity. Departing as warily as the party, the indigenous Shimadows do...
  19. MacConnell

    Upward from Land's End

    Appropriately named grapestone, the semi-translucent, dark, purple stone is often used in trinkets carried by indigenous and civilized peoples who are unaware of its mystical potential. If bodily carried, a stone would augment the impetus for her physical function and her intellectual...
  20. MacConnell

    Some Stories Are True

    Each square represents about 10 hours of normal travel.
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